Pax Romana 2nd Edition
2nd Ed PUBLISHED 2015
DESIGNER Richard Berg
1st Ed DEVELOPER Neil Randall
2nd Ed DEVELOPER Ralph Shelton
ART DIRECTOR Rodger B. MacGowan
MAP ART Knut Grunitz
COUNTERS Mark Simonitch, Mike Lemick, & Rodger B. MacGowan
PRODUCERS Gene Billingsley & Tony Curtis & Andy Lewis & Rodger B. MacGowan & Mark Simonitch
Component Photos (see slideshow at left) by Scott Mansfield
SECOND EDITION COMPONENTS
- Three 1/2 inch counter sheet (includes all counters from C3i #19); one 5/8 inch counter sheets (includes Galley Squadrons); one sheet of round "Talent" counters (new to 2nd Edition)
- One 22"x34" MOUNTED Map
- 55 Event Cards (2nd Edition gives these an upgraded look)
- Four 8.5"x11" Player Mats (new to 2nd Edition)
- Two Player Aid Cards (11"x17")
- Rule Book
- Play Book
- Two 3-player scenarios with counters from C3i #19 (designed by Dan Fournie) - new to 2nd Edition
- One additional new scenario (designed by Michael Gouker) - new to 2nd edition
- Two 6-sided dice
- Final Rules, 2nd Ed.
- Playbook, 2nd Ed.
- FAQ (as of 10 Dec 2015
- Final Playbook[1 Mb pdf]
- Playtester Comments
- Asia Minor [149Kb]
- Rome and the Sicilies [132Kb]
- Greece and the Danube [160Kb]
- Updated Rule Section 15.0
- Map Patch (jpg version)
- Map Patch (pdf version)
- Living Rules, Charts & Playbook
- Vassal Module, by Kevin Coombs
- Cyberboard Files, courtesy of Neil Randall
- Armchair General Review, by Chris A. Cornaghie
- An apologist's review of big daddy Pax Romana , by Mick Weitz (Boardgame Geek)
- Alejandro Iglesia Video review [First of a Series; Spanish]
- Games Gazette
Description
Each turn represents 25 years, with the movement of forces and the shifting of power occurring at a proportionately very large scale. Combat takes place throughout the game, but they, too, represent ongoing conflict as much as individual battles. But even here, subtleties are built-in: force composition matters – armies overbalanced by cheap light infantry suffer penalties, while cavalry can single-handedly make the difference between winning and losing – and knowing when and where to make a stand and when to withdraw to safer places can literally decide the fate of a power for an entire generation.
And at this scale, of course, the best-laid plans frequently go awry. In one game,
Most important for gamers, though, is the wide variety of scenarios PAX provides, from fast-playing, one-sitting two-player games to vivid recreations of the entire era with four players. The game works well with 2, 3 or 4 players, and is designed to be playable solitaire for those interested in the historical view it provides. Scenarios range from The Punic Wars, through the Eastern Med conflicts between the Greeks and the Seleucids, all the way up to the entire 10 turn game, covering 300 years of history. In addition, there are two versions of PAX: the Standard Game, designed for fast play, and the Advanced version, which adds in much tangential history and allows for a more introspective examination of the era.
Since the game's release, all four powers have seen victory in the full games, and while games among new players tend to favor Carthage and the East, Rome and Greece have won more than their share of games among experienced players. Also since the game's release, a strong play-by-email community has developed for Pax, with numerous games using the excellent Cyberboard and Vassal modules going on at any given time.
The Second Edition of Pax Romana both updates and upgrades the game. The map is now a fully MOUNTED map (as in Twilight Struggle Deluxe, Labyrinth, etc). Any errata from the original game has been corrected and included, with the Rulebook, Playbook, and Charts and Tables having undergone a thorough edit and revision to produce their second Living Rules versions. The counters and scenarios that appeared in C3i magazine #19 are part of the package as well, along with one additional new 3-player, and a separate sheet of round money markers have replaced the square markers used for Talents in the original. Finally, the cards will be given new artwork to give them more visual appeal.
The single most frequent request from players has been the addition of player "mats". Pax Second Edition has four of these, one for each power. On these mats, players keep their Treasury and their large army stacks, track their Civilization Points, Geographical Objective Points, and Income level.
COMPONENTS
Note: All 2nd Edition components have been fully updated to reflect any needed changes, corrections, or additions, as suggested by the game's many players.
For those who want to upgrade from the 1st Edition, spares will be available for purchase of all the new components (set of five countersheets, new card deck, player mats, and the set of new rulebook, playbook, and player-aid cards). The 2nd Edition mounted map is available for P500 purchase now. We'll print enough of those to cover what goes in the 2nd Edition game, the P500 orders for the map alone, and a few spares, so please order yours now if you want one.
| COUNTERS | Three 1/2 inch & one 5/8 inch Counter Sheets (2nd Edition adds one countersheet of round money markers for "Talents") |
| CARDS | 55 Event Cards (with an upgraded look in the 2nd Edition) |
| MAPS | One 22"x34" MOUNTED Map |
| OTHER |
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