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Games by Historical PeriodWorld War II (1935-1945) → Holland '44: Operation Market-Garden

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Holland '44: Operation Market-Garden

COMPONENTS
  • One full size map sheet (22x34 inches)
  • One map section (17x22 inches)
  • Two sheets of counters
  • Two identical player aid cards
  • One scenario card
  • One rules booklet
  • Two 6-sided dice
ONLINE RESOURCES

PUBLISHED: 2017
DESIGNER: Mark Simonitch
DEVELOPER: Mark Simonitch & Vincent Lefavrais
MAP & COUNTER ART: Mark Simonitch
PRODUCTION COORDINATOR: Tony Curtis
PRODUCERS: Mark Simonitch, Tony Curtis, Andy Lewis, Rodger MacGowan, Gene Billingsley


Price: $55.00 
Quantity:  

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Product Rating: (4.00)   # of Ratings: 3   (Only registered customers can rate)

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Showing comments 1-1 of 1
1. Peter on 11/11/2016, said:

Excited to both try this system and to finally add a Market-Garden game to my collection. My only comment is that the light blue margin on the east edge of the play-test map makes me think it's a coast line, which it obviously isn't. Perhaps a different color?
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Showing comments 1-1 of 1

Holland '44 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.

The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine.

Each day has three turns—two daylight turns representing 6 hours each and one night turn representing 12 hours. The total length of the game is 20 turns. A short scenario covering the first critical 10 turns is included.

The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgium border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps.

Most units in Holland ‘44 are battalions, but some company size units are included.

Holland '44 uses a system very similar to Ardennes ‘44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes ‘44 or Normandy ‘44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain.

Some screen shots of the first turn of the game showing the situation after Allied movement and combat.


TIME SCALE Each turn = 3 days (AM, PM, Night)
MAP SCALE 2km per hex
UNIT SCALE Battalions
NUMBER OF PLAYERS 2