Holland '44: Operation Market-Garden
DESIGNER: Mark Simonitch
DEVELOPER: Mark Simonitch & Vincent Lefavrais
MAP & COUNTER ART: Mark Simonitch
PRODUCTION COORDINATOR: Tony Curtis
PRODUCERS: Mark Simonitch, Tony Curtis, Andy Lewis, Rodger MacGowan, Gene Billingsley
Component Photos (see slideshow at left) by Scott Mansfield
COMPONENTS
- One full size map sheet (22x34 inches)
- One map section (17x22 inches)
- Two sheets of counters
- Two identical player aid cards
- One scenario card
- One rules booklet
- Two 6-sided dice
- Rules (as of May 2018)
- Revised Living Rules in Japanese
- Errata (Nov 2017)
- Japanese Rules and Charts
- Russian Rules
- Spanish Rules
- Consimworld Discussion Page for Holland '44
- Cyberboard Gamebox
- Action Points Articles from The Players' Aid 1, 2
Description
Holland '44 is a two-player game depicting the Allies’ combined ground and airborne attack
in the Netherlands during WWII, which was code named Operation Market-Garden.
The game starts with the airborne landings on September
17th and continues until September 23rd. The Allied player must rush his ground
forces forward as fast as possible to relieve his beleaguered airborne
divisions and capture a bridge across the Rhine.
Each day has three turns—two daylight turns representing
6 hours each and one night turn representing 12 hours. The total length of the
game is 20 turns. A short scenario covering the first critical 10 turns is
included.
The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgium border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps.
Most units in Holland ‘44 are battalions, but some company size units are included.
Holland '44 uses a system very similar to Ardennes ‘44. It is
basically a simple move-fight, I-go then u-go game. If you have played Ardennes ‘44 or Normandy ‘44 you will have no trouble learning the game. Rules such
as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all
make their reappearance. Due to the terrain of the Netherlands, special
attention was given to river crossings, bridge building, and fighting in the
flat polder terrain.
Some screen shots of the first turn of the game showing the situation after Allied movement and combat.
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