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Commands & Colors: Napoleonics, 3rd Printing

PUBLISHED: 2016
DESIGNER: Richard Borg
ART DIRECTOR: Rodger B. MacGowan
UNIT ART: Pascal da Silva
MAP TILES: Mark Simonitch
PRODUCERS: Rodger B. MacGowan, Andy Lewis, Tony Curtis, Gene Billingsley, & Mark Simonitch
Price: $75.00

Description

Commands & Colors: Wars of Napoleon 

The Napoleonic historical period has always been one of our favorites and was actually the second historical game that we developed using the Commands & Colors system. The Wars of Napoleon rules at first glance may seem more complex than other Commands & Colors games, but if you are familiar with the game system, you are only a few short steps away from taking Command. Even if you have never played before, learning the fundamentals of the game system is straightforward and will be an enjoyable endeavor. 

For the game group in Orlando, Wars of Napoleon is one of our favorites. There is a wealth of subtle and bold features that set it apart from other historical periods and it truly embraces the tactical doctrines of France and the various nations that fought against Napoleon.

  • The Napoleonic period showcases a unique balance between the roles of Infantry, Cavalry and Artillery on the battlefield.
  • In combat, a unit's battle strength is directly tied to the number of blocks present in the unit. Therefore, as a unit suffers block loses its combat effectiveness is reduced.
  • An Infantry unit, by forming square, can reduce the effectiveness of the most gallant Cavalry charge.
  • Artillery in combined arms combat along with an Infantry or Cavalry melee attack can produce the most devastating results.
  • As with other Commands & Colors games, the battle dice resolve combat quickly and the Command cards provide a fog of war and will present players with new challenges and opportunities for victory.
  • When in Command, the battlefield tactics you will need to execute conform remarkably well to the historical advantages and limitations inherent to each Napoleonic Army. For example, as the French Commander you will want to maneuver your infantry units into a position to take advantage of their melee attack dice bonus. While a British Commander will want his line infantry to take up a defensive position and stand and volley fire with a dice bonus. The other major powers also have similar seemingly simple advantages that can impact a battle and will influence your Command style for that army.
 

The core Wars of Napoleon game will feature French, British and Portuguese troops, while the expansions will showcase one Coalition army that opposed Napoleon. 

Core Game Contents

  • 1 Mounted Battlefield Gameboard
  • 4 Sheets containing 56 double-sided Terrain Tiles and 2 Infantry in Square tracks
  • 70 Command cards
  • 8 Battle dice
  • French, British and Portuguese Blocks and Label sheets
  • 3 National Unit Reference Cards
  • 1 Rule Book
  • 1 Scenario Booklet containing 15 battle scenarios
 

As I said before, the Napoleonic historical period is one of my favorites and although it has taken some time to bring it to market, I truly believe, after working with the guys at GMT on Commands & Colors: Ancients, this will be a perfect fit and another outstanding game product. 

Richard Borg
 

Customer Reviews
(4.63)
# of Ratings: 41
1. on 5/5/2017, said:
Given that I just resold my C&C Ancients, I hesitated to buy Nap. When I finally did, I found a deeper, more compelling game system with its tension between fire and melee. Expansions give the awesome French army new puzzles to overcome. (Nothing like moving an OG unit next to an allied unit and rolling those 6 melee dice. Vive l'empereur!) If you like the Nappy era or beer and pretzel games that can scale up, this is for you.
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2. on 1/13/2017, said:
Excellent gaming system easy to learn, fun and challenging.
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(2 people found this comment helpful, 3 did not)
3. on 4/27/2015, said:
It would be helpful if there was information as to how many players can play the game. Also, how many extra players can play the game with each expansion used. I have done research and can find no where, not even on GMT nor Board Game Geek how many people can play except 2. It seems to be only a two player game. Is this correct? Is it still correct even if I add expansions. GMT should add a line Number of Players to ALL of its games. This would be very helpful
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(3 people found this comment helpful, 7 did not)
4. on 10/7/2014, said:
Having played Memoir 44 ad nauseum (one of the first games that got me into gaming) and tried Ancients, this is the very best of an already stellar series. Napoleonics accurately gives the feeling of the gunpowder era, along with a few rules tweaks that add a lot of depth. The terrain density, the ranged combat and the correlation of attack power to number of blocks makes this an absolute joy to play. Cannot wait for the expansions to be reprinted.
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(6 people found this comment helpful, 2 did not)
5. on 5/4/2014, said:
Good fun playing this with 4 a side.
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6. on 10/26/2013, said:
This game turned my girl friend into a wargamer! It is tactical yet streamlined. Rules make sense and are easy to explain and grasp. I will be playing this alot!
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(5 people found this comment helpful, 2 did not)
7. on 5/23/2013, said:
Great game based on a solid system by Richard Borg. Commands & Colors set in the Napoleonic period is a fun tactical level game that is quick to play and heavy to carry!
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8. on 2/16/2012, said:
I've been a big fan of Richard Borg's designs for quite some time, and have played other games in the Command and Colors series. This one is my favorite. There are more things to keep track of, but download and print the reference sheet here and it's no problem. Also a big plus to GMT's customer service. One of my cards was scratched, and they replaced it no problem. Great game, great system, great company!
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(14 people found this comment helpful, 0 did not)
9. on 1/16/2012, said:
It is the first C&C - game in my collection of 200+ games - and it is great, quick to play and it has brilliant reference-sheets. I like it.
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(9 people found this comment helpful, 1 did not)
10. on 1/11/2012, said:
I love this game. What other system allows you to play Vimiero in just over an hour, whilst leaving enough time to switch systems and play Marathon using the Ancients set in the same evening!? Most of the components are very well made and of excellent quality, with only the dice feeling a bit "cheap" - they're functional enough and I feel it would be grossly unfair to knock a star off for that. Nice lacquered hardwood dice are available from Valley Games if it's that big a deal...
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