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Europe Engulfed

PUBLISHED 2003, 2006
DESIGNER Rick Young and Jesse Evans
DEVELOPER William Cooper
ART DIRECTOR Rodger B. MacGowan
MAP & COUNTER ART Mark Simonitch
PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch
Price: $99.00

  • 283 wooden blocks and stickers
  • 244 full-color counters
  • 2 x 22 x 34" cardboard game maps
  • 24-page Rulebook
  • 24-page Playbook
  • 24 six-sided dice (two sets of 12)


  • EE Windows Help File with hot-link references for all rules, living rules, playbook, and player aid card information, courtesy of Francisco Colmenarez.
  • Living Rules
  • Block Manifest [66 Kb pdf]
  • Purchase Spare Parts (stickers, counters, maps)
  • Blockskrieg rules
  • Cyberboard Gameset
  • Tournament Scenario (142Kb PDF)
  • BoardGame Geek EE page (Scroll down to the FILES section for some excellent player-created play aids)
  • Frappr! Map of Europe Engulfed Players. Add your name and location and find EE opponents!


  • Brian Morris' Review (Boardgame Geek)
  • Kevin Nesbitt's Review (Boardgame Geek)
  • Scott Settlemire's Review (Boardgame Geek)
  • Jake Thornton's Review (Boardgame Geek)
  • Description

    More than thirteen years of design and development have gone into the making of Europe Engulfed (EE), which is GMT Games' first offering to the block-game enthusiast. It covers the entirety of World War II in Europe from September 1939 to the end of 1945.

    Europe Engulfed plays fast with its focus on playability and making players feel the pressures their historical counterparts were under. The game achieves this level of playability without sacrificing historical detail. The entire campaign is playable in a single 10-to-14 hour day once players become familiar with its elegant game systems including:

    Wood Block Units:
    Wood blocks for land units provide a realistic fog of war. Only the controlling player can see if their units are armor or infantry, weak or strong until combat is engaged. The inability to know the strength of your opponent ensures that even the most experienced players will make their fair share of tactical and strategic errors.
    Production and Strategic Warfare:
    Europe Engulfed Game Turns represent two months each and production and strategic warfare takes place within each of these turns. The inventive production system shows that the conquering power does not get the same value out of resource areas as the original power that lost them. Production levels are easy to calculate and production choices include special actions, fleets, U-boats, strategic fighter and bomber assets, ground-support units, flak, V-weapons, and, of course, lots and lots of armor and infantry and the odd paratrooper or cavalry unit from which to choose.
    Special Actions:
    Special actions are an innovative rule system to account for the large historical territorial gains that occurred over the course of a two-month game turn without bogging the game down with multiple player turns. Using Special Actions, players can purchase additional movement phases and combat rounds, amphibious and airborne assaults, and even take actions during an opponent's combat phase.
    Rulebook and Playbook:
    The 24-page rulebook is clearly written with many examples. Also included is a 24-page playbook. The playbook includes player notes, designer notes, optional rules, scenarios, index, and an extended example of play highlighting the May/June 1940 turn which reveals tactics for successfully attacking and defending.


    Europe Engulfed playes quickly with a very historical feel. Many players have indicated that they actually feel the pressures and stresses felt by the strategic level commanders in the real war. We know of no other European Theater of Operations game that plays this fast and with this much historical value.

    Game Features

    TIME SCALE 2 months per turn
    MAP SCALE Area movement
    UNIT SCALE Corps or Divisions, fleets
    NUMBER OF PLAYERS Two to three

    Customer Reviews
    # of Ratings: 23
    1. on 10/8/2012, said:
    Astounding game that takes the Second World War and puts it all into an eminently playable package! The game is fairly forgiving of mistakes and gives both players ample time to make up for them. Despite this forgiving does not feel scripted and victory does not feel driven entirely by luck! This is a gem...perhaps only exceeded by its Pacific War counterpart! Blockskrieg is also an excellent introduction to playing this game for the Eurogame players.
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    (11 people found this comment helpful, 4 did not)
    2. on 5/4/2009, said:
    Great game, I liked much better than Axis & Allies but a little bit more complex. The only bad thing may be its long playing time. Plays well solo or multiplayer.
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    (5 people found this comment helpful, 1 did not)
    3. on 10/29/2008, said:
    Fantastic design and application. I really love playing this game as either the Allies or Axis. Three player option is a lot of fun too. The only drawback is that it does take quite a bit of time to play, but it is worth it.
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    (6 people found this comment helpful, 2 did not)
    4. on 5/5/2008, said:
    This is THE wargame for the whole of WW2 on the Western and Russian fronts. Much more approachable than Rise and Fall of the Third Reich (Avalon Hill). The combat rules are easy and realistic, engaging the imagination. The only problem is that this is a complex war, and the exception rules and special circumastances that kep popping up will keep your head in the rule book for the first few plays. Glad I own it though.
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    (5 people found this comment helpful, 2 did not)
    5. on 9/26/2007, said:
    A nice game, with lots of interesting elements and ideas. It tend however to play out in much the same way every time you play it - Especially on the eastern front(At least it did with my group)
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    (5 people found this comment helpful, 2 did not)
    6. on 9/25/2007, said:
    A great strategic take on the european theatre, one of the most excellent aspects is the diverse amount range of strategic options from the russian front to the battle for Crete, Malta, North Africa and France. Easy to play considering its rather mammoth play time.
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    (8 people found this comment helpful, 1 did not)
    Showing comments 1-6 of 6