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Andean Abyss, 2nd Printing

Status:  Charging
Orders To Date:  709
  • A 22' x 34' mounted game board.
  • A deck of 76 cards.
  • 170 wooden forces pieces (some embossed) .
  • A sheet of markers.
  • 7 player aid sheets.
  • Rulebook
  • Playbook
  • 3 6-sided dice
DESIGNER: Volko Ruhnke
DEVELOPER: Joel Toppen
MAP and CARD ART: Chechu Nieto
COUNTER ART: Chechu Nieto & Xavier Carrascosa
PRODUCERS: Mark Simonitch, Andy Lewis, Tony Curtis, Rodger MacGowan, & Gene Billingsley
Regular Price: $75.00
P500 Price: $50.00

Click on the YouTube Video above to see Andean Abyss Video Demonstrations by Developer Joel Toppen

Play Andean Abyss today! The linked downloads provide everything needed to play the game with 4 players on line, using playtest versions of the rule book, charts, and a Joel Toppen VASSAL module. Or you can play with just 2 or 3 players using a simplified variant explained in the rule book. (The solitaire and full 2- and 3-player game system is not included here, pending further testing.)

Negotiation is an important tool in multi-player Andean Abyss. We highly recommend using our complimentary Ventrillo service to allow players to talk while playing on line: [].

We hope you'll give Andean Abyss a try and let us know what you think of this innovative game!

LIVING RULES ONLINE RESOURCES Here are three overviews of the game from several of our international team of testers: AWARDS
  • 2012 Charles S. Roberts Best Post-WW2 Era Board Wargame


Colombia: Nation at the Edge of Abyss

Colombia in the 1990s hosted one of the world’s last Marxist guerrilla armies, brutal drug lords, and right-wing death squads and appeared close to failing as a state. A decade later, its Marxists had lost their top leaders and rural sanctuary, its big drug bosses were dead or in prison, and its paramilitaries were negotiating demobilization. The Government had extended its writ to most of the countryside, restored its popularity, and improved the economy and respect for human rights.

Andean Abyss takes 1 to 4 players into this multifaceted campaign for control of Colombia: guerrillas and police, kidnapping and drug war, military sweeps and terror. Each of four factions deploys distinct capabilities and tactics to influence Colombian affairs and achieve differing goals. Players place and maneuver 160 wooden pieces across a colorful map and exploit event cards that cannot be fully predicted. Accessible mechanics and components put the emphasis on game play, but Andean Abyss also provides an engrossing model of insurgency and counterinsurgency in Colombia—smoothly accounting for population control, lines of communication, terrain, intelligence, foreign aid, sanctuaries, and a host of other political, military, and economic factors.

A New Kind of Card-Assisted Wargame

From the award-winning designer of Wilderness War and Labyrinth, Andean Abyss features unique mechanics relating events and operations that guarantee difficult player decisions with each card flip. Most of the game’s 72 events are dual-use, representing alternative historical paths: players can choose either version of the event or from an array of operations and special faction activities. Every choice has implications for how the next card will be played. There is no hand management: the focus is on the map and on planning for the foreseeable—and the unforeseeable. Die rolls are only a small part of game: the key to victory is not luck but the ability to organize the most effective campaign.

Multiplayer, 2-Player, Solitaire

Andean Abyss provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Colombian Government can take on the leftist FARC, the right-wing AUC, and the narco-trafficking cartels. The non-player insurgents will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.

COIN Series, Volumes I, II, III, and IV

Andean Abyss presents a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus our COunterINsurgency series). A rich and under-represented history of 20th-Century guerrilla warfare beckons.  Volume II is Cuba Libre—The Cuban Revolution, Volume III is A Distant Plain—Insurgency in Afghanistan, and Volume IV is Fire in the Lake—Insurgency in Vietnam."


multiple years per Propaganda round


Area Movement



NUMBER OF PLAYERS 1-4 (full solitaire system)

Customer Reviews
# of Ratings: 18
1. on 9/9/2014, said:
Best game I've played in a long time,lots of fun to learn about that Central American conflict. Will buy any and all Coin games that you publish. Keep up the great work
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(1 people found this comment helpful, 2 did not)
2. on 2/6/2014, said:
Great system!
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(0 people found this comment helpful, 4 did not)
3. on 5/1/2013, said:
Agonizing decisions, wonderful System, can't wait to see the upcoming COIN games!
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(3 people found this comment helpful, 1 did not)
4. on 11/12/2012, said:
I need to balance out all of these positive reviews with my negative opinion of the game: -it feels very long (5+ hours) -it is chaotic despite the innovative use of cards -it is a diplomacy game were everyone can mess with everyone else and there isn't much you can do about it -it is likely that 3/4 players can often be close to their victory conditions at the same time, creating this artificial tension which -ads to the randomness of the end game which is unknown. I did not like it, do not wish to play it again, and canceled by Cuba preorder. I do believe that diplomacy types may like this, and among my friends I was the only one strongly against it.
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(16 people found this comment helpful, 23 did not)
5. on 10/13/2012, said:
Fascinating system - Cant wait to see more games in the series
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(4 people found this comment helpful, 1 did not)
6. on 10/13/2012, said:
The great thing about Andean Abyss is that it works equally great with one to four players. The non-player flowcharts are very detailed and deliver consistent reactions throughout. This is a blast to play - the COIN-series is one of the most fascinating systems in quite a while. Not to be missed.
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(11 people found this comment helpful, 1 did not)
7. on 9/7/2012, said:
Game lets feel how different are factions represented in the game. This assymetry is great and unique feature of this game. Maybe not everyone will be interested in topics covered by the game, but mechanics is worth trying. Must play (at least once) for everyone!
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(10 people found this comment helpful, 1 did not)
8. on 8/15/2012, said:
Played 2 games at WBC and thought it was one of the best games I have played in a long time. Beautiful components and fascinating gameplay.
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(8 people found this comment helpful, 2 did not)
9. on 10/30/2011, said:
Keep the COIN series coming, and keep them solitaire friendly! I can hardly wait to play this one, and I'm giving it 5 stars solely based on the intent of the system and it's versatility in solo and multi-player options. Bravo!
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(15 people found this comment helpful, 7 did not)
10. on 9/1/2011, said:
Beautiful! Please don't change any of the components - maybe add some shaded mountain topography in those areas. How about Peru and Shining Path next? Would make a great companion game. When does this ship - can you make it for Christmas?
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(6 people found this comment helpful, 11 did not)
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