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Space Empires 3rd Printing

DEVELOPER: Martin Scott
MAP & COUNTER ART: Mark Simonitch
PRODUCERS: Andy Lewis, Gene Billingsley, Mark Simonitch, Rodger MacGowan, & Tony Curtis
Price: $65.00

  • One mounted map (backprinted)
  • Four counter sheets
  • One Pad of Player Aid Sheets
  • Four 2-sided Player Reference Cards
  • 16-page full-color Rule Book
  • 16-page full-color Play Book
  • 4 10-sided dice

Note: The playtest counter art shown above comes with permission from the excellent Space Empires series of computer games that you can find here: Strategy First Space Empires 4 Deluxe

Consimworld Discussion Topic for Space Empires




Space Empires 4X is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. This game is Rich in Theme. Carriers, fighters, mines, cloaking, dreadnoughts, merchant shipping, colonization, mining, terraforming, shipyards, black holes, warp points, non-player aliens, Doomsday Machines - everything an Epic Space Opera needs. Despite that, the rules are Incredibly Simple. Almost 20 years in the making, many elegant solutions have been developed to remove complexity and make the game intuitive.

1 to 4 players eXplore the random map. Each space can reveal any of 12 different terrain effects like asteroids, nebulae, and planets. Terrain is important as it impacts both combat and movement, as well as how you will build your empire. Players then eXpand their empire by forming colonies (long term, steady growth), harvesting resources (quick income), and building a merchant fleet (trade income). This infrastructure must quickly be eXploited to build a fleet from up to 10 different classes of warships and researching critical technology from among 50 levels of advances at your disposal. The competing empires quickly come in contact and vie to eXterminate each other. This is where your technology and fleet decisions will be proven. Combat is simple (there are no complicated charts), but rewards good, balanced fleet construction. Building only the largest capital ship is not a good idea. Your fleets will actually feel like fleets!

There are Multiple Scenarios for both solitaire and 2-players. Multi-player scenarios have the option for team play, including 2 players against 1 in a 3-player game. Scenarios can be customized in length and some can be completed in as little as an hour. Many aspects of the game can be completed simultaneously by the players so that there is very little downtime. This is a game that can be completed in one sitting!

Players and Playing Time:
  • 1-4 Players
  • 1-4 hours to play depending on the scenario

NOTE (April 13, 2011): The above solitaire rating is for the multi-player game. We have added three Solo scenarios to the game. So the rating for those scenarios is "9."  


Customer Reviews
# of Ratings: 40
21. on 3/11/2011, said:
Like other people have said here, I would only buy this game if it came with a board, don't get me wrong though as I am looking forward to this game but a board is a must even if I have to pay a little extra.
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22. on 3/2/2011, said:
I vote for the mounted board too , I din't used to buy any GMT games because their "paper" boards . Bu the las year this changed. (I bought 5 games with mounted board from GMT). Now I am adicted to the GMT games but i think that a mounted board is still a must
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23. on 1/18/2011, said:
I am a big fan of the SE4 and SE5 games. The only thing holding my P500 order is the mounted board. Re-price it if you have to, but please include the board!
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(3 people found this comment helpful, 7 did not)
24. on 10/31/2010, said:
Obviously my five start rating is based on my anticipation of the game. GMT really needs to allow comments with no rating. Anyway.. I think the counters look excellent. Also, GMT, please consider a MOUNTED map for this game - its a single mapper, and has great crossover potential due to its theme and reasonable playing time. At least consider adding a mounted map as a stand alone option on the P500. Thanks for listening!
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(2 people found this comment helpful, 4 did not)
25. on 10/26/2010, said:
The previous reviewers were apparently not Space Empires IV players. I liked the counters. Sure they could look slicker but they give the feel of SE IV. Looking forward to it.
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26. on 10/7/2010, said:
Designer checking in - the counters shown are playtest counters. The ship and planet artwork is good, but the counters themselves are just what I threw together in Publisher. I'm sure GMT will do a better job than I did! BTW, I apologize for rating the game, but the system forces me to rate the game in order to leave a comment.
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