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Space Empires 3rd Printing

DESIGNER: Jim Krohn
DEVELOPER: Martin Scott
ART DIRECTOR/PACKAGE ART: Rodger B. MacGowan
MAP & COUNTER ART: Mark Simonitch
PRODUCERS: Andy Lewis, Gene Billingsley, Mark Simonitch, Rodger MacGowan, & Tony Curtis
Price: $65.00

COMPONENTS
  • One mounted map (backprinted)
  • Four counter sheets
  • One Pad of Player Aid Sheets
  • Four 2-sided Player Reference Cards
  • 16-page full-color Rule Book
  • 16-page full-color Play Book
  • 4 10-sided dice
LIVING RULES ONLINE RESOURCES

Note: The playtest counter art shown above comes with permission from the excellent Space Empires series of computer games that you can find here: Strategy First Space Empires 4 Deluxe

Consimworld Discussion Topic for Space Empires

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Description

Space Empires 4X is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. This game is Rich in Theme. Carriers, fighters, mines, cloaking, dreadnoughts, merchant shipping, colonization, mining, terraforming, shipyards, black holes, warp points, non-player aliens, Doomsday Machines - everything an Epic Space Opera needs. Despite that, the rules are Incredibly Simple. Almost 20 years in the making, many elegant solutions have been developed to remove complexity and make the game intuitive.

1 to 4 players eXplore the random map. Each space can reveal any of 12 different terrain effects like asteroids, nebulae, and planets. Terrain is important as it impacts both combat and movement, as well as how you will build your empire. Players then eXpand their empire by forming colonies (long term, steady growth), harvesting resources (quick income), and building a merchant fleet (trade income). This infrastructure must quickly be eXploited to build a fleet from up to 10 different classes of warships and researching critical technology from among 50 levels of advances at your disposal. The competing empires quickly come in contact and vie to eXterminate each other. This is where your technology and fleet decisions will be proven. Combat is simple (there are no complicated charts), but rewards good, balanced fleet construction. Building only the largest capital ship is not a good idea. Your fleets will actually feel like fleets!

There are Multiple Scenarios for both solitaire and 2-players. Multi-player scenarios have the option for team play, including 2 players against 1 in a 3-player game. Scenarios can be customized in length and some can be completed in as little as an hour. Many aspects of the game can be completed simultaneously by the players so that there is very little downtime. This is a game that can be completed in one sitting!



Players and Playing Time:
  • 1-4 Players
  • 1-4 hours to play depending on the scenario
 
 
 

NOTE (April 13, 2011): The above solitaire rating is for the multi-player game. We have added three Solo scenarios to the game. So the rating for those scenarios is "9."  

 

Customer Reviews
(4.70)
# of Ratings: 40
1. on 5/27/2018, said:
I was not keen to buy this because of the counters and no plastic ship minis, but then i bought it, played it, and loved it!;) Oh and the fog of war with minis would be impossible. I hope that GMT will add more and more variety, more expansions expanding economic(maybe some economic oriented technologies?), and adding politics maybe, that would be fully 4x:)
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2. on 4/27/2018, said:
A near perfect 4X experience in the cold reaches of space!
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3. on 11/27/2016, said:
I really want to play this game. I put it on my P500 list awhile back and I just wish it would be printed sooner than the 2nd quarter of 2017. I will probably have all the expansions before I get the main game. Haha.
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4. on 2/17/2016, said:
Awesome 4X strategy game. Hidden movement makes it shine and grips the player with agonizing decisions and incomplete information. Rewards risk and aggression, as well as sound tactical and strategic thinking. Play a bit longer than the box says, I find, although that time may come down as we get used to the system. Solo scenarios are awesome with even more in the expansion. Wonderful game, can't wait to get this in the table more often.
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5. on 2/10/2015, said:
I love almost every concept about this game... Except for the tracking of facedown tokens. When the board is full, and it will be, it is nearly impossible to remember your own units without flipping them all over one-by-one. There might as well be a 5-minute stage called "Remembering Ships" already built into the game sequence of every turn/round.
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6. on 10/7/2014, said:
The military counterpart to the political grandeur of Twilight Imperium. The fog of war is brilliant, the game is fun and streamlined. Anyone who thinks a chit game loses the feel of miniatures clearly has not played this game. The range of scenarios and rules is truly impressive, giving flexibility without adding complexity. Note: blows Eclipse out of the water IMO.
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7. on 8/7/2014, said:
Really a great game! Now I eagerly wait for the next, means 2nd expansion for Space Empires and Talon, the tactical game from the same author.
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8. on 5/3/2014, said:
Master of Orion in wargame form! Suprisingly good. The hidden units add a lot. Strongly recommended.
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9. on 3/13/2012, said:
Played for the second time last night - using all of the tech and optional rules. A fantastic game with great components and intuitive mechanics - the tech rules & ship combat are just excellent. The game creates its own exciting narrative, with last night's game playing out like an epic sci-fi movie. Highly recommended!!
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10. on 9/23/2011, said:
Masters of Orion / Dark Nebula feel but condensed and streamlined into a fun and manageable time period. I'm ordering a second copy tonight for bigger games connected via wormholes.
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