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Silver Bayonet - 25th Anniversary Edition

PUBLISHED: 2016
DESIGNER/DEVELOPER: Gene Billingsley and Mitchell Land
ORIGINAL DESIGN: Gene Billingsley
MAP ART: Charlies Kibler
COUNTER ART: Charles Kibler, Mark Simonitch
RULE AND PLAY BOOK: Caitlin Land
PACKAGE DESIGN: Rodger B. MacGowan
PRODUCTION COORDINATOR: Tony Curtis
PRODUCERS: Mark Simonitch, Tony Curtis, Rodger MacGowan, Andy Lewis, Gene Billingsley
Price: $55.00

COMPONENTS
  • 1.5 countersheets with 9/16" counters
  • 22x34 inch mounted map
  • Two 11x17 inch divider screens
  • Rules & Play Book
  • 15 Player Aid Cards
  • One 10-sided die
LIVING RULES ONLINE RESOURCES REVIEWS:

Customer Reviews
(4.83)
# of Ratings: 6
1. on 12/6/2016, said:
Superbly produced, done a fantastic job with this update
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2. on 12/1/2016, said:
A beautiful map and counters. Lots of great scenarios. It brings in air mobility and the ability of the 1st Cav to quickly move and fight when it finds the enemy. The supporting artillery and Air give the US and Allies great power. The NVA are powerful units but can be overwhelmed by the firepower the US can bring to bear.
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3. on 11/25/2016, said:
Was looking at my first edition...I can not believe it has been 25 years....
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4. on 11/21/2016, said:
The new components (especially the board) and additional mechanics make the 25th Anniversary Edition a great upgrade.
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5. on 2/18/2016, said:
Looks like we missed th 50th anniversary date on this. ;-(
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Showing comments 1-5 of 5

Description

 

Silver Bayonet recreates the pivotal November 1965 battle between a full North Vietnamese Army Division and the US 1st Air Cavalry Division in the Ia Drang Valley. NVA expertise in lure and ambush tactics resulted in significant US casualties. US mobility and the ability to bring massive amounts of firepower to bear quickly virtually destroyed the attacking NVA division and forced a change in NVA tactics.

This re-issue of GMT Games' 1990 CSR Award winning title that started it all keeps the original operational system, but streamlines to it to include innovative combat resolution integrating maneuver combat, close assault, artillery bombardment, and support from gunships and air sorties. 

Increased accessibility to primary and secondary source material has made it possible to make changes to more accurately represent both sides' unique capabilities without significantly altering or breaking the base game system. The major changes involve patrols, ambushes, landing zones, and the 1st Cav Brigade HQ, while minor changes tweak movement, combat, and coordination game mechanics to showcase radically different strengths and weaknesses the FWA and NVA force brought to the battles in the Ia Drang Valley.

Units: Section, Company, and Battalion
Time: Each game turn = 1 day
Players: 1 (Scenarios) or 2 (Scenarios and Campaign)
Map Scale: 1 mile per hex

 

 

 

 

Game Design: Gene Billingsley and Mitchell Land