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Grand Prix

DESIGNER Jeff & Carla Horger
RULES LAYOUT Mark Simonitch
PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch
Price: $69.00

Component Photos (see slideshow at left) by Scott Mansfield


  • Two double-sided, mounted race tracks
  • Countersheet of race cars
  • Countersheet of markers
  • 110 Race and Event Cards
  • 12 Team cards
  • 1 Draw bag


You’ve swapped paint and mixed it up with the good ol’ boys. But are you ready for a new challenge? The global stage is calling and now is your chance to step up into the big time. It’s time to race in the Grand Prix

Grand Prix is the newest auto racing game from Jeff & Carla Horger and GMT Games. From 2-11 players can compete in the game controlling either one team of two cars or multiple teams. Players will score in two different ways; individual car scoring where first place is huge and only the top 10 places get any points, and team scoring where the placement of all cars in a race will determine the team score. 


The courses of the Grand Prix are not simple ovals or wide open super speedways but tight tracks that will limit passing opportunities and require finesse and skill to make it to the front of the line. The game borrows heavily from the Thunder Alley movement classes so you will find a familiar combination of solo, line, pursuit and lead movement in this game as well. But the abilities are tweaked to maximize the feel of Formula 1 racing. It will be up to the players to learn how the courses and the cards work together on each track to optimize their play.

Yellow flag saves are not as common in F1 and pit strategy is even more important. The penalty threshold for wear is lower and pitting will happen more frequently. In addition to typical wear like suspension damage, tire wear and engine wear, Grand Prix incorporates “close-call” tokens for aggressive drivers. These do not count against speed but they do constantly pile up until an event card calls for the player with the most to pay the consequences.

Grand Prix comes with three Event Decks, one for hard tires, one for soft tires and one for wet tires. Each set of cards have unique effects on the race. Hard tires make the game a bit slower and tighter with less pure speed and handling to get past opponents. The soft tire deck allows everyone to open up the throttle and go. Racing on wet tires can make things much more hazardous for everyone as spinouts and contact becomes more frequent.

The game will come with four new Grand Prix tracks that each contains unique and challenging features. All of the tracks will be compatible with Thunder Alley and all Thunder Alley tracks will likewise be compatible with Grand Prix

Let the racing… continue.


TIME SCALE 60 to 90 minutes
AGES 14+


Customer Reviews
# of Ratings: 5
1. on 12/19/2017, said:
This is a good game but when it comes to replicating a F1 race it just does not feel right. THUNDER ALLEY did a better job with NASCAR. 12-19-2017 FOLLOW-UP. Since I am a fan of formula 1 I have played the game over a hundred times. I had worn our the original counters and had to order a new set. I have changed my mind about the game and upgraded the rating to 5 stars. It does a better job of replicating formula one races than I had originally thought. One has to use radically different tactics when playing this game to ROLLING THUNDER. In this game one wants to keep the integrity of a line until the final dash to the finish line. Most games I have played now average two or three turns. There is really no adverse penalty to acquiring a major wear. After one turn a player has to pit because of the mandatory tire change. Even if a car has a major engine wear the player only needs to stay on the pits the two turns needed to change tires. He does not have to repair the major wear. Once one learns all of the unique tactics, the flow of the game is pretty good.
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2. on 2/27/2017, said:
I've really enjoyed this game. Like watching F1 and this is a reasonable game-sim of real racing (no it's not perfect, but no game really is). with that said given the character of current F1 racing could it be "better"; yes it probably could. That said, at the end of the day, the question is: "is the game fun?". Answer: Yes!
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3. on 10/26/2016, said:
Great game, I just wish the car counter sheet wasn't so similar light/dark on both sides. Not sure what the rationale on that was.
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4. on 9/14/2016, said:
Just opened it today. Very nice production. I'm anxious to try GP out. Odd thing about the car counter sheet. It says "Front" on both sides and is a bit hard to tell one side from the other. Will probably add a black stripe to the backs since there will be a few libations consumed each session. Looking forward to real F1 teams and tracks - current and historical. License might be easier with the new FOC owners.
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