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The Napoleonic Wars

PUBLISHED: 2002, 2008
DESIGNER: Mark McLaughlin
DEVELOPERS: Don Greenwood, Ben Knight, & Stuart Tucker
ART DIRECTOR: Rodger B. MacGowan
MAP & CARD ART: Mark Simonitch
COUNTER ART: Mark Simonitch & Rodger B. MacGowan
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch
Price: $65.00

COMPONENTS LIVING RULES AWARDS ONLINE RESOURCES

Description

The Napoleonic Wars, 1805 - 1815, brings you a fast-paced, tension-filled, card-driven wargame using a point-to-point movement system that pushes the envelope in a new direction for this pivotal period of history. Having a simple-to-learn strategic system and short rulebook, The Napoleonic Wars, can be played in an evening as the cards and Diplomatic Track make for tough decision-making in the face of everchanging enemy threats.

Set in 1805 Europe, you must weigh the strategic dilemmas facing the two alliances in mortal conflict. Napoleon's France enjoys a superb army, central position, superior leadership, and a useful, if not powerful, ally in Spain. However, she faces three foes.

Napoleon must beware of Britain's seapower and wealth, Austria's threatening position, and Russia's reinforcing hordes. In the wings, Prussia, Turkey, and Sweden teeter on the brink of war, begging inducements to join either side. Even lowly Denmark's fleet can upset the balance of power.

When fleets or armies collide, battle-related cards may be played and then dice are rolled to resolve the battle and inflict casualties. Even the most brilliant maneuver faces the chance of floundering. So play The Napoleonic Wars now, and put the strategist in you to the test. Your options are only limited by your vision, a meddlesome enemy's cards, and the hand of fate.
 
COUNTERS Four full-color counter sheets.
MAP One 22"x34" full-color mapsheet
CARDS 110 Strategy cards
OTHER
  • Six 10-sided dice
  • 16-page Rulebook
  • 23-page Campaign Manual
  • 2 Player Aid cards

Game Features

TIME SCALE approx. 2 years per turn
MAP SCALE Point-to-point system
UNIT SCALE 10-15,000 men each
NUMBER OF PLAYERS 2 - 5

Customer Reviews
(4.03)
# of Ratings: 36
11. on 10/16/2007, said:
The definitive multi-player CDG. Every game is unique, and yes, even the Austrians are fun to play...
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12. on 10/13/2007, said:
Simply the best card-driven game that I've played. --Dan
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13. on 10/9/2007, said:
A decent multiplayer at four or five players, but rather unsuitable for less than that, not to mention impossible to play solo. With just two players, the game becomes very boring. Also, the rules could be a lot clearer.
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14. on 10/4/2007, said:
A quite good game and one of the best multi player wargames on the market (Here I Stand, however, beats it clearly!). It's a "game payer's" simulation with some weird outcomes possible, and, yes, the comabat seems much too bloody in my point of view. But it IS great fun!
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15. on 9/26/2007, said:
The turns represent too much of a time span. The game is much better if you double the numbres of turn (1 turn thus now equals one year, not two!)
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16. on 9/25/2007, said:
I agree - great multiplayer wargame with many interesting choices for all players. Works well as an introduction to more serious games as well.
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17. on 9/24/2007, said:
In my opinion, this is still the best multi-player wargame on the market.
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