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The Battle for Normandy

DEVELOPER: Dan Holte, Mark Simonitch, Justin Rice, and Neil Wakefield
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
COUNTER ART: Mark Simonitch and Charlie Kibler
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch
Price: $149.00


  • One Rule Book
  • One Scenario Book
  • Five (5) 22x34” full color Maps
  • Nine (9) full color counter sheets
  • 8-1/2x11” Allied Air Allocation Log (laminated)
  • 8-1/2x11” Axis AAA Allocation Log (laminated)
  • 11x17” Turn Record Track
  • 8-1/2x11” Terrain Effects Chart (x2)
  • 8-1/2x11” Repl/Recon/Weather chart (x2)
  • 8-1/2x11” German Record Track
  • 8-1/2x11” Allied Record Track
  • 8-1/2x11” Combat Results Table (x2)
  • Dice - 3d6 and 1d10

Customer Reviews
# of Ratings: 37
31. on 11/7/2007, said:
Shades of the ol' SPI monster games. :) One thing - if you're going to use this much detail, please do something about your ship counters -- that HMS Rodney picture looks nothing like the actual vessel. Historical ship depictions are always a + towards the flavor of the period of the game and towards a greater sense of realism.
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32. on 11/7/2007, said:
Wow! I aggree if it going to be this big some extra detail would be nice on the ships, etc. HOWEVER as I get older I like functional counters. Extra art my look nice but way across a map it makes the counter unreadable.
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33. on 11/7/2007, said:
Just a quick heads-up that an early playtest of this game took place at CSW Expo 2007, and it was very well received. Playability looks very high, and this is Dan's second crack at a Normandy game design, which bodes well also.
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The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams.
The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defense deployments at start and daily air support and defense allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel.

 The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include: (As of March 11, 2008 - we are working on a couple more):  

  • Campaign : 5 maps, 6 June - 10 Aug
  • Bloody Omaha : part of one map, 6 June - 10 June
  • Cobra : 2 maps (most of play on one though), 25 July - 31 July
  • Goodwood & Cobra (combined): 4 maps, 18 July - 31 July
  • Operation Epsom : 1 map, 26 June - 1 July
  • The Battle for Cherbourg : 1 map, 18 June - 27 June

A future expansion will extend the play area south, to include the Mortain and Falaise scenarios, and extend the campaign to late August and the 3rd Army breakout.



 Game Features

TIME SCALE 6 hours per turn
MAP SCALE 1250 yards per hex
UNIT SCALE Battalion or Company