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Panzer - Reprint Ed.

PUBLISHED: 2012, 2016
MAP ART: Charles Kibler
COUNTER ART: James M. Day, Pascal Da Silva, and Mark Simonitch
RULEBOOK & PLAYBOOK LAYOUT: Charles Kibler and Mark Simonitch
PRODUCERS: Mark Simonitch, Andy Lewis, Tony Curtis, Rodger MacGowan, & Gene Billingsley
Price: $80.00

Panzer: What's in the Box [413 Kb pdf], an overview of the Panzer series, present and future, by designer James M. Day


  • 2 Sumary Cards
  • 16 full-color Tank Data Cards
  • Three full-color countersheets
  • 22x34 inch map with one inch hexes
  • Rulebook
  • Playbook
  • Five Player Aid Cards
  • Four 10-sided dice
LIVING RULES Sample Map Sample Counters: Sample Data Cards: Player Aids and Examples: ONLINE RESOURCES REVIEWS


Panzer Introduction

The Panzers Roll....

The tanks prepare for action. The fuel tanks topped off and the ammo loaded. The commanders confer one final time to review the battle plan. They await your orders.

As the fog clears, your beleaguered battle group once again moves into position to cover the retreating infantry. It is their only possible escape route. Failure is not an option – it never is. Your ranks have thinned since your first days on the Eastern Front. Those once halcyon times have now come and gone. The objective is simple. It is just a matter of holding the line until the reinforcements arrive.

The sharp report of a tank gun to your right quickly focuses your attention back to the situation at hand. The enemy is quickly advancing. You order the flank element to engage, all the while keeping a sharp eye peeled to the left thinking this is just another diversionary feint.

Again, your suspicions are correct. Their main force just broke over the rise on your left. You order the main body forward. The engines rumble, the guns crack and explosions erupt. Your forces will once more carry the day! 



Panzer Major Points

  • Game system designed for small unit actions from platoon to battalion-sized formations
    • Vehicles, towed guns and aircraft are scaled at 1:1 with each 7/8” double-sided counter representing a single unit
    • The 5/8” double-sided leg unit counters are scaled at squads, half-squads and sections, including their attached weapons
    • Ground scale is 100 meters per hex
  • Comprehensive yet quick to play
    • Basic set includes a 22” x 34” mapboard
    • Expansion sets include multiple double-sided geomorphic mapboards
    • Full color illustrated manual with various player aids and reference cards
    • Modular rules system with Basic, Advanced and Optional rules section. Players may keep it simple or as complex as desired.
      • Includes rules for:
        • Vehicle include 11 unique hit locations, armor angles and penetration charts for level, rising and falling fire
        • Various ammunition type, e.g., AP, HVAP, APCR, HEAT, HE
        • Sighting Effects
        • Overwatch fire
        • Rate-of-fire
        • Indirect fire, both on gameboard and off gameboard
        • Hand-to-hand combat
        • Close assault
        • Troop quality
        • Command control
        • Unit cohesion
        • Morale
        • Smoke Effects
        • Mines
        • Obstruction
        • Bogging
        • Air-to-ground and anti-aircraft combat
    • All of the unit data is included on the full-color data cards.
    • The streamlined chit-based command system moves the action along at a brisk pace
    • Scenario and TO&E Reference Book
    • The add-on modules expand the game from the basic set.
  • Covers the major theaters of WWII including the:
    • Eastern Front
    • Western Front
    • North Africa



15 second to 15 minutes per turn 


100 meters per hex


Individual tanks, vehicles, towed guns and aircraft; infantry squads, half-squads, and sections 


Customer Reviews
# of Ratings: 18
1. on 6/10/2016, said:
LOVE IT AND HATE IT-If I have confused you sorry but here goes- the game system is great the rules are well organized,fairly intuitive and the game is fun!!!but the maps are awful- first the map in Panzer doesn't match the sizes of the maps in the expansions which is crazy because a lot of work has gone into helping us design our own scenarios and we cant even join those maps together to allow us to do BIG scenarios. I think the data cards are great, well produced etc but personally I would have preferred a booklet with the same info- the money saved on the data cards should have been invested in the Maps....Now I am annoyed because I drifted away from Miniatures WW2 and WW3 gaming because I didn't want to mess about making terrain and maps... and that's what I had to do -I have had to mess about using maps from a competitor and a colour photocopier to make maps with varied interesting terrain (with hexes big enough to fit the counters side by side) - to enable me to maximize my Panzer gaming experience. Don't get me wrong I LOVE the game system but the maps...... I think I read somewhere that the previous games by Yaquinto (spelling?)had map overlays to enable gamers to change the terrain maybe that could be considered as a P500 item- I vaguely remember that Panzerblitz and PanzerLeader had geomorphic maps all those years ago -come on GMT you are better than this.
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2. on 4/15/2014, said:
I have really enjoyed Panzer. SO far I have just played with the basic rules and I found I so much easier than Squad Leader and a lot of fun. I have started to add the advanced rules and it realy doesn't feel that much more difficult and seems worth the time. I just wish it was easier to find. I just started wargaming in Aug 2013 and it was out of stock. I managed to find a copy in a local game shop recently.
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3. on 3/8/2014, said:
Counter artwork is great with easy to read values. Map artwork is very clean. The rulebook is long but don't let that deter you from this game. It is a very well designed system that you can play quickly by only using the player aid cards which are very well done. My only criticism is that the rulebook may have needed additional editing to make it less verbose. The majority of the game centers on armor combat(which is should). The infantry combat is just a die roll with a bunch of modifiers, clean and simple. It will take a few games to lean all the aspects of the advanced game but well worth the time.
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4. on 1/20/2013, said:
Great package, be sure to grab at least expansion 1 for the additional maps, scenarios, units, and complete order of battle. I am a longtime MBT fan and i like the way the game has evolved. Procedures have been streamlined and some obsessive detail has disappeared. The scenario are less than well presented. Often the historical introduction is rubbish (Kursk scenario notes are really fantasy) and do no describe the actual action. Sometime the order of battles are wrong (in expansion 3 for Brody there are Panzer III and Panzer 38T in the same company!). Nothing that an experienced scenario designer could not fix.
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5. on 9/4/2012, said:
The game and expansions arrived in Okinawa! Very impressive package. I am stunned that everything is included. Nits...the geomorphic maps are really cut funny, I do not like the scenario layouts, for some reason I prefer Squad Leader's, maybe more infantry conters, and it would be nice to have a manifest of what counters are on the back of what counters. Not nits...the complete Eastern Front package! This one has all the tools for you to create your own scenarios quite easily. This is a very high quality, and surprisingly inexpensive, package. No black and white cards that you cut out yourself. Everything is in full glorious color! The counters are huge!! I pulled out an ASL box yesterday and realized that I could never play that are again. The counters are just too small! It's too much for the boxes that it came in! This was entirely worth the wait!!! Thank you GMT for selling us a complete game system! Please get the Western Front up on P500 soon!
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6. on 8/31/2012, said:
I love the game, but I only have one suggestion for the eventual second edition: keep the top down view of the vehicles on the vehicle cards, but on the counters it would be nice if the vehicles were side silhouettes (kind of like Panzer Blitz / Panzer Leader). It sounds like a minor nit pick, but I say this because everyone recognizes the size profiles of AFVs in WW2, but very few, if anyone knows the top profiles so I find myself constantly looking at the name of the vehicle type rather than being able to tell what is what at a quick glance of the map. Anyway, great game nonetheless, just a suggestion for future iterations counter art.
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7. on 7/9/2012, said:
For those that thinks it matters, the maps in these games are not mounted mapboards. The base game and expansions are paper ( base game) and heavy paper (expansions). I hope they add mounted maps as a future option for those (like me) that think a real mounted mapboard should be included with a boardgame. I honestly hope this series does well, especially since I respect the designer and his previous efforts.
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(21 people found this comment helpful, 14 did not)
8. on 5/21/2012, said:
I am HIGHLY disappointed to find that the map was not double sided. That pretty much killed the sale for me. For that price it SHOULD be. I am sure that the game system is sound but GMT has been doing double sided maps now for ages. Love your games guys but ONE map is not enough for the price.
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(18 people found this comment helpful, 16 did not)
9. on 5/3/2011, said:
Considering the competition is terrifying in this scale, Panzer looks to me like it will be an interesting, decision focused, tactical wargame. I'm curious to know if individual counters of units will have independent letters or numbers i.e. Tiger a, Tiger b, Tiger c, (etc) as such nomenclature can aid tactical gamers considerably.
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10. on 4/25/2011, said:
I have the 3 games of the Panzer series from Yaquinto and I readily see the differences. First, the counter art in the upcoming release is marvelous compared to the original series and secondly, the map art suffers in both the original and upcoming editions. Please consider a map redo with more of a livelier terrain structure. I think I'll be using the maps from the Grossdeutschland game I just purchased. This is the kind of terrain I would like to see in the Panzer edition. The comments made are based on what has been shown in the P500 examples. I give my regards to Jim Day for the renewed effort, and please revamp those maps !
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