Browse by Series/Type
Browse Departments
Browse Designers
Online Resources

No Retreat: The Russian Front - Deluxe Ed. - Reprint

DESIGNER: Carl Paradis
DEVELOPER: Alan Emrich & Carl Paradis
COUNTER ART: Mark Simonitch & Carl Paradis
MAP ART: Mark Simonitch
RULES LAYOUT: Mark Simonitch
PRODUCERS: Andy Lewis, Tony Curtis, Mark Simonitch, Rodger MacGowan, & Gene Billingsley
Price: $65.00


  • One standard size mounted map
  • Two countersheets
  • 55 playing cards
  • Rule/Scenario Book
  • Player aid cards
  • Two 6-sided dice

Customer Reviews
# of Ratings: 24
11. on 8/28/2011, said:
Beau travail.
Was this comment helpful? yes no
(6 people found this comment helpful, 5 did not)
12. on 7/21/2011, said:
Ok, Carl. That is a good reason.
Was this comment helpful? yes no
(9 people found this comment helpful, 13 did not)
13. on 7/24/2010, said:
After playing the VPG version(which is inferior compared to this deluxe version) I am very! impressed. This game is all I hoped "Russian Campaign", "Russian Front" and "Eastfront" would have been when I bought them, and then some. And on top of that is is much faster than any of the before mentioned games!
Was this comment helpful? yes no
(24 people found this comment helpful, 0 did not)
14. on 4/5/2010, said:
I own the VPG version of this game. It is simply fantastic. With the upgraded GMT game pieces this is sure to become an instant classic.
Was this comment helpful? yes no
(22 people found this comment helpful, 0 did not)
15. on 3/27/2010, said:
This is a gem of a game!
Was this comment helpful? yes no
(13 people found this comment helpful, 3 did not)
16. on 3/10/2010, said:
Great game especially with the two expansion kits included in this deluxe edition. Read my reviews of the two expansion kits via: and
Was this comment helpful? yes no
(15 people found this comment helpful, 0 did not)
17. on 3/9/2010, said:
This is the East-Front game we all have been waiting for... historically accurate as players are forced to be offensive yet must also hold ground at all costs....
Was this comment helpful? yes no
(14 people found this comment helpful, 0 did not)
Showing comments 11-17 of 17 (Previous 10)
Click Here to see all comments


No Retreat: The Russian Front is a new deluxe edition of designer Carl Paradis' two-player wargame that retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level of scope and difficulty. This edition combines both the original game and its two extensions (Na Berlin ! and No Surrender!) using deluxe components of “Twillight Struggle Deluxe Edition” quality. With only 50 Army/Front sized counters for the Tournament game, and 70 for the whole campaign, and with very low stacking, it’s a quick-playing yet realistic affair that favours the strategic and offensive-minded player.


Each turn is alight with intriguing on-board challenges plus the surprise of card hand Events as players vie to win in one of three different ways.

It is a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat: The Russian Front stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia . With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought.

Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!”


 Six Quick-Playing Scenarios Plus a Tournament Scenario:

Barbarossa, 1941.

The initial assault on the Soviet Union , last for 5 turns.Can the Germans take Leningrad and Mocow before “general winter” freezes the German war machine dead in its tracks?


Fall Blau, 1942.

4 Turns. The Offensive towards the Caucasus Oil Fields, and the Nazis disastrous rendez-vous with destiny at Stalingrad . Or… Maybe the OKH will decided to strike north again at the Russian Capital?


Operation Saturn, 1942.

4 Turns, With their hated foe stuck in Stalingrad , the Russians will make them pay for the last 2 years of suffering. Now is the time to attack! Hourre Poebdia!


Operation Zitadelle, 1943.

Hitler’s last chance at getting a “victory” of sorts in the East after last winter disaster in the south. 4 turns. It’s a do-or-die proposition for the Germans, as not the red Army can fight on an equal terms. Will Kursk be the tombstone of the Panzers?


Operation Bagration, 1944

 4 Turns. The Soviet summer offensive that finally broke the back of the Wehrmacht, and made the Normandy landings look like a mere scuffle. Will you repulse the hated foe from his last Mother Russia’s foothold?


On to Berlin ! 1945

 6 Turns. This scenario sees the final collapse of the thousand-year Reich. Or maybe the reinforcement from the West, the Volkssturm, and Hitler’s “Hold at All Costs” orders can somehow stave defeat? This will be no cakewalk for Stalin’s soldiers.


A Tournament Scenario: No Retreat! 1941-1944

 The original NR! game in a Tournament format, with fixed weather and a smaller map. You can replay the whole WW2 campaign in Russia in one long evening.




TIME SCALE 2 months per turn
100km/60 miles per hex
UNIT SCALE Armies and Fronts
What players are Saying:

"This game could take a life time to master, no kidding... very cool game." - Matthew Looby (on BGG)

"Superb game. Manages to represent the entire war in an elegant and logical fashion. The card system is brilliant, enhancing the game rather than detracting, an all too common flaw. The gradual improvement of the Soviets is shown in a unique and interesting way, and the rules are coherent and concise. Amazingly, the game avoids "gamey" situations and is a joy to play each and every time. Highly recommended." - William Cole (on BGG)

"Eastern Front '41 to '44 in 4-5 hours. Plays like a dream, keeps you fully engaged. Lots of great evolution of classic wargaming concepts. A tour de force." - Scott Muldoon (on BGG)

"C'mon, who needs another WWII East Front game? I do - this is accessible, engaging, has wonderful depth of play, lots of decision-making, plays better solo than I anticipated (cards), and really captures the campaign in a small game format. Winner!" - Steve Carey (on BGG)

"I've played this game more in the past 4 months than any other game. It is a blast to play." - David Schubert (on BGG)