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No Retreat: The Russian Front - Deluxe Ed. - Reprint

DESIGNER: Carl Paradis
DEVELOPER: Alan Emrich & Carl Paradis
COUNTER ART: Mark Simonitch & Carl Paradis
MAP ART: Mark Simonitch
RULES LAYOUT: Mark Simonitch
PRODUCERS: Andy Lewis, Tony Curtis, Mark Simonitch, Rodger MacGowan, & Gene Billingsley
Price: $65.00

Component Photos (see slideshow at left) by Scott Mansfield


  • One standard size mounted map
  • Two countersheets
  • 55 playing cards
  • Rule/Scenario Book
  • Player aid cards
  • Two 6-sided dice


No Retreat: The Russian Front is a new deluxe edition of designer Carl Paradis' two-player wargame that retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level of scope and difficulty. This edition combines both the original game and its two extensions (Na Berlin ! and No Surrender!) using deluxe components of “Twillight Struggle Deluxe Edition” quality. With only 50 Army/Front sized counters for the Tournament game, and 70 for the whole campaign, and with very low stacking, it’s a quick-playing yet realistic affair that favours the strategic and offensive-minded player.


Each turn is alight with intriguing on-board challenges plus the surprise of card hand Events as players vie to win in one of three different ways.

It is a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat: The Russian Front stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia . With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought.

Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!”


 Six Quick-Playing Scenarios Plus a Tournament Scenario:

Barbarossa, 1941.

The initial assault on the Soviet Union , last for 5 turns.Can the Germans take Leningrad and Mocow before “general winter” freezes the German war machine dead in its tracks?


Fall Blau, 1942.

4 Turns. The Offensive towards the Caucasus Oil Fields, and the Nazis disastrous rendez-vous with destiny at Stalingrad . Or… Maybe the OKH will decided to strike north again at the Russian Capital?


Operation Saturn, 1942.

4 Turns, With their hated foe stuck in Stalingrad , the Russians will make them pay for the last 2 years of suffering. Now is the time to attack! Hourre Poebdia!


Operation Zitadelle, 1943.

Hitler’s last chance at getting a “victory” of sorts in the East after last winter disaster in the south. 4 turns. It’s a do-or-die proposition for the Germans, as not the red Army can fight on an equal terms. Will Kursk be the tombstone of the Panzers?


Operation Bagration, 1944

 4 Turns. The Soviet summer offensive that finally broke the back of the Wehrmacht, and made the Normandy landings look like a mere scuffle. Will you repulse the hated foe from his last Mother Russia’s foothold?


On to Berlin ! 1945

 6 Turns. This scenario sees the final collapse of the thousand-year Reich. Or maybe the reinforcement from the West, the Volkssturm, and Hitler’s “Hold at All Costs” orders can somehow stave defeat? This will be no cakewalk for Stalin’s soldiers.


A Tournament Scenario: No Retreat! 1941-1944

 The original NR! game in a Tournament format, with fixed weather and a smaller map. You can replay the whole WW2 campaign in Russia in one long evening.




TIME SCALE 2 months per turn
100km/60 miles per hex
UNIT SCALE Armies and Fronts
What players are Saying:

"This game could take a life time to master, no kidding... very cool game." - Matthew Looby (on BGG)

"Superb game. Manages to represent the entire war in an elegant and logical fashion. The card system is brilliant, enhancing the game rather than detracting, an all too common flaw. The gradual improvement of the Soviets is shown in a unique and interesting way, and the rules are coherent and concise. Amazingly, the game avoids "gamey" situations and is a joy to play each and every time. Highly recommended." - William Cole (on BGG)

"Eastern Front '41 to '44 in 4-5 hours. Plays like a dream, keeps you fully engaged. Lots of great evolution of classic wargaming concepts. A tour de force." - Scott Muldoon (on BGG)

"C'mon, who needs another WWII East Front game? I do - this is accessible, engaging, has wonderful depth of play, lots of decision-making, plays better solo than I anticipated (cards), and really captures the campaign in a small game format. Winner!" - Steve Carey (on BGG)

"I've played this game more in the past 4 months than any other game. It is a blast to play." - David Schubert (on BGG)

Customer Reviews
# of Ratings: 24
1. on 2/17/2018, said:
An amazing game! Simply the best and the most time-economic while still deep representation of the Eastern front conflict. Brilliant system! Components are also a full 5/5. Thank You Carl! And thanks GMT!
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2. on 12/28/2015, said:
NR:The Russian Front is a great game. The components are large and thick and look like they are spray-painted with enamel. Low counter density, CDG - this is it, folks! My favorite scenario is the 'Case Blue' scenario - both sides are deployed and ready to jump off the starting line. The VP system is over complicated so I just stick with Objectives, e.g. in Case Blue take 3 of 5 objectives (Sevastople, Moscow, Leningrad, Stalingrad, Oil Fields)
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3. on 10/16/2014, said:
Fantastic, streamlined. A lot of depth and subtlety, with a very low counter density. Terrific replay value - in fact I have the GMT first edition, but just ordered the reprint. It's that fine a game.
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4. on 5/8/2014, said:
One of the best Eastern Front games out there! I don't see needing another Eastern Front game unless I want a step up in complexity. This is the one to have!
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5. on 2/6/2013, said:
Hello Pedro. The solitaire module was designed a good 6-8 months AFTER the GMT edition was decided upon. So it was not in the game because of this: there was no space for the extra rules, cards and charts in the game. Note that I still was able to include the counters for the solitaire edition in this edition as a bonus, and that next year the solitaire module will probably be insluded in a C3i Magazine: this is what I wanted to do in 2010, but since GMT delayed the release of the game a bit, the 2010 C3i mag would have come out before the game: Not a good idea! Carl
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6. on 4/27/2012, said:
Superb game overall with high playability (for such a vast subject) and with excellent components.
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7. on 4/16/2012, said:
Fantastic components, low counter density, deep gameplay make this a real winner for me. One of my all-time favourite World War Two games.
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8. on 11/4/2011, said:
I'm getting back into war games after years away. I'm purging my old games that are too large, long, and complex, and replacing them with more interesting and manageable games. The card aspect intrigued me. I'm so glad this was one of the games I chose to replace my older ones. Loving it! (Ok I admit it. I hung onto PanzerBlitz)
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9. on 10/31/2011, said:
Just received this game and its really impressive. Beautifully presented and produced, the finest looking game I've ever bought. Well done GMT, and I haven't even played it yet.
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10. on 9/6/2011, said:
Impressive. State of the art ... wow!
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