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Commands & Colors: Napoleonics → Commands & Colors: Napoleonics, 2nd Printing

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Commands & Colors: Napoleonics, 2nd Printing




Price: $70.00 
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Product Rating: (4.60)   # of Ratings: 35   (Only registered customers can rate)

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Showing comments 1-10 of 18 (Next 10) Click Here to see all comments
1. Sal on 10/26/2013, said:

This game turned my girl friend into a wargamer! It is tactical yet streamlined. Rules make sense and are easy to explain and grasp. I will be playing this alot!
Was this comment helpful? yes no   (2 people found this comment helpful, 0 did not)
2. Andrew on 5/23/2013, said:

Great game based on a solid system by Richard Borg. Commands & Colors set in the Napoleonic period is a fun tactical level game that is quick to play and heavy to carry!
Was this comment helpful? yes no   (1 people found this comment helpful, 1 did not)
3. Jeff on 2/16/2012, said:

I've been a big fan of Richard Borg's designs for quite some time, and have played other games in the Command and Colors series. This one is my favorite. There are more things to keep track of, but download and print the reference sheet here and it's no problem. Also a big plus to GMT's customer service. One of my cards was scratched, and they replaced it no problem. Great game, great system, great company!
Was this comment helpful? yes no   (8 people found this comment helpful, 0 did not)
4. Willy on 1/16/2012, said:

It is the first C&C - game in my collection of 200+ games - and it is great, quick to play and it has brilliant reference-sheets. I like it.
Was this comment helpful? yes no   (4 people found this comment helpful, 1 did not)
5. Robert on 1/11/2012, said:

I love this game. What other system allows you to play Vimiero in just over an hour, whilst leaving enough time to switch systems and play Marathon using the Ancients set in the same evening!? Most of the components are very well made and of excellent quality, with only the dice feeling a bit "cheap" - they're functional enough and I feel it would be grossly unfair to knock a star off for that. Nice lacquered hardwood dice are available from Valley Games if it's that big a deal...
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6. Tong on 2/12/2011, said:

Great game! Hope to have more expansions and new scenarios.
Was this comment helpful? yes no   (5 people found this comment helpful, 2 did not)
7. Maurizio on 1/24/2011, said:

Great! And now I wait for the others expansions.
Was this comment helpful? yes no   (3 people found this comment helpful, 2 did not)
8. Rob on 1/18/2011, said:

The mechanics of the game do give a good feel for Napoleonic battles. The only thing I hate are the dice. For the price of the game, real dice should be included. The rules are similar to the other C and C lines, but there is enough change to where reading the rules are required.
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9. Roger on 1/10/2011, said:

Richard's system is my favorite, but the blocks are not. And there are more charts to keep up with than those old (but lovable) Yaquinto games!
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10. Kent on 1/2/2011, said:

I would have rated the game 5 stars if the dice had been of higher quality. The dice provided are the only negative, very cheesy!
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Showing comments 1-10 of 18 (Next 10) Click Here to see all comments

Commands & Colors: Wars of Napoleon 

The Napoleonic historical period has always been one of our favorites and was actually the second historical game that we developed using the Commands & Colors system. The Wars of Napoleon rules at first glance may seem more complex than other Commands & Colors games, but if you are familiar with the game system, you are only a few short steps away from taking Command. Even if you have never played before, learning the fundamentals of the game system is straightforward and will be an enjoyable endeavor. 

For the game group in Orlando, Wars of Napoleon is one of our favorites. There is a wealth of subtle and bold features that set it apart from other historical periods and it truly embraces the tactical doctrines of France and the various nations that fought against Napoleon.

  • The Napoleonic period showcases a unique balance between the roles of Infantry, Cavalry and Artillery on the battlefield.
  • In combat, a unit's battle strength is directly tied to the number of blocks present in the unit. Therefore, as a unit suffers block loses its combat effectiveness is reduced.
  • An Infantry unit, by forming square, can reduce the effectiveness of the most gallant Cavalry charge.
  • Artillery in combined arms combat along with an Infantry or Cavalry melee attack can produce the most devastating results.
  • As with other Commands & Colors games, the battle dice resolve combat quickly and the Command cards provide a fog of war and will present players with new challenges and opportunities for victory.
  • When in Command, the battlefield tactics you will need to execute conform remarkably well to the historical advantages and limitations inherent to each Napoleonic Army. For example, as the French Commander you will want to maneuver your infantry units into a position to take advantage of their melee attack dice bonus. While a British Commander will want his line infantry to take up a defensive position and stand and volley fire with a dice bonus. The other major powers also have similar seemingly simple advantages that can impact a battle and will influence your Command style for that army.
 

The core Wars of Napoleon game will feature French, British and Portuguese troops, while the expansions will showcase one Coalition army that opposed Napoleon. 

Core Game Contents

  • 1 Mounted Battlefield Gameboard
  • 4 Sheets containing 56 double-sided Terrain Tiles and 2 Infantry in Square tracks
  • 70 Command cards
  • 8 Battle dice
  • French, British and Portuguese Blocks and Label sheets
  • 3 National Unit Reference Cards
  • 1 Rule Book
  • 1 Scenario Booklet containing 15 battle scenarios
 

As I said before, the Napoleonic historical period is one of my favorites and although it has taken some time to bring it to market, I truly believe, after working with the guys at GMT on Commands & Colors: Ancients, this will be a perfect fit and another outstanding game product. 

Richard Borg