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Asia Engulfed

DESIGNER Rick Young and Jesse Evans
ART DIRECTOR Rodger B. MacGowan
COMPONENT ART Mark Simonitch
PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch
Price: $69.00


  • International Gamers Awards 2008 "Oustanding Historical Simulation Game"


We are proud to announce the companion game to GMT Games' award winning Europe Engulfed. In Asia Engulfed the action takes place across Asia and the Pacific covering the entire war from the attack at Pearl Harbor to the final collapse of the Japanese empire.

Asia Engulfed is a complete stand alone game or it can be combined with Europe Engulfed to simulate the entire Second World War. A complete set of combined game rules allow for unit transfer, production allocation, and combined victory conditions.

Asia Engulfed focuses on playability and making players feel the pressures their historical counterparts were under. Players actually feel the pressures and stresses felt by the strategic level commanders in the real war. The game achieves this level of playability without sacrificing historical detail. The entire campaign is playable in 6-to-9 hours once players become familiar with its elegant game systems.

Wood Block Units:
Wood blocks are used for both land and naval units to provide a realistic fog of war. Different colors are used for not only the different nations but also for land and naval units so there is no confusion as to what is what and who is who. Only the controlling player knows where their elusive carriers are until combat is engaged. Players will have to decide during their naval reaction move if they have the guts to intercept the enemy's unknown forces.

Supply and Oil:
Asia Engulfed incorporates a unique and simple system to realistically portray the Japanese resource limitations. The further your empire expands from Japan the harder it is to supply and operate your far-flung forces, not to mention defend your perimeter with a navy limited by its oil reserves.

China, India, and Australia:
All three are in play and potential targets for Japanese expansion. Could any of them been captured if Japan had focused its resources? While it isn't likely, they are targets that the Allies have to defend and often seem just out of reach. Optional rules can bring the Soviet Union into the game.

Redesigned Air System:
Air assets are critical to a successful campaign in the Pacific, influencing both movement and supply. A carefully designed area map allows air units to exert control into adjacent areas and move across areas to the next airbase without having to worry about tracking range or counting hexes. Carrier air assets are represented by their own counters allowing for their losses to be tracked separately from the carriers and for the Japanese to husband their elite pilots.

Redesigned Naval System:
The naval system is totally redesigned from Europe Engulfed and along with the air system an integral part of Asia Engulfed. Basing limits, extended range movement, naval reaction movement, carrier day or surface ship night combat, surprise effects, port attacks, invasion support, it's all there and when combined with block limited intelligence and a healthy dose of lady luck every engagement brings the thrill of a potential victory and the fear of a devastating defeat. Even submarines get to put in an appearance as they try to pickoff stragglers.

Production and Strategic Warfare:
Asia Engulfed Game Turns represent two months each and production and strategic warfare takes place within each of these turns. Production levels are easy to calculate and production choices include Special Actions, Aircraft Carriers, Battleships, Cruisers, Submarines, Land Based Air and Carrier Based Air units, Infantry, Marines, and an assortment of strategic assets. The USA conducts a strategic submarine campaign against the Japanese naval transport system and later in the war is able to direct strategic bombers over Japan.

Special Actions:
Special Actions are an innovative rule system to allow for not only extended operations during the course of a normal two month game turn but also to represent each sides unique capabilities. From code breaking to emergency rebasing, special actions provide a wealth of options for the player who has been able to commit the necessary resources to build them.

Rulebook and Playbook:
The 24-page rulebook is clearly written with many examples. Also included is a 24-page playbook. The playbook includes player notes, designer notes, combined game rules, optional rules, scenarios, index, and an extended example of play.

Asia Engulfed Component List:


  • One 22" by 34" full color cardstock map
  • 135 wooden blocks with stickers
  • 68 round counters in three sizes
  • 228 9/16" counters
  • One 24 page rulebook
  • One 24 page playbook
  • 24 six sided dice (two sets of 12)
  • One air declaration and naval battle-board card
  • Several player aid cards

  • Customer Reviews
    # of Ratings: 14
    1. on 9/7/2010, said:
    Utterly Fantastic Game! Takes elements from other well regarded classics (Fire in the Sky, Pacific Victory, etc.), adds a few new things and comes up with a game that is innovative and compelling. It is not as forgiving as europe Engulfed, and planning definitely is warranted for both sides. I had three games to play during my leave time, and this one never left the table...its that GREAT!!!
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    2. on 10/29/2008, said:
    Great production quality and packed with interesting strategies for the Japanese. This game is very different and the naval battles are so intense. Highly recommended.
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    3. on 3/7/2008, said:
    Very tense. The unpredictability of naval battles really makes you think hard before committing to battle. Still a longish game, but quicker than Europe Engulfed. I have yet to combine the two - now that will be an undertaking!
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    (11 people found this comment helpful, 1 did not)
    4. on 2/29/2008, said:
    Another fine title by the best wargaming company on the globe. Keep it up guys! The game does its best to model this theater and is the best area game on the market. While not as detailed as War in the Pacific by Decision Games its got a fine mix of eco-military-political choices giving you a great feel for the overall WAR. The blocks help keep the players guessing. The choices for cards were well thought out obviously.
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    5. on 2/5/2008, said:
    This game has totally captivated me, which is rather interesting because until recently I had little interest in it due to the numerous other Pacific War games that I own. This is the first design that has given me crystal clear insight into the structure (borrowing a term from another reviewer) of the entire theatre of conflict. Once you get a handle on the mechanics, it's action stations all the way during play. AE manages to bring the air/land/sea elements together in such a smooth fashion - it's tense, exciting, and just pure fun.
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    6. on 12/20/2007, said:
    The Pacific campaign has intrigued me for many years. My first Pacific game many moons ago was Victory in the Pacific…a true game of its time, fast, fun and furious. I then purchased other Pacific War games because I wanted more depth of play and options that VITP could not offer. I think I found it in Asia Engulfed. The game itself is beautiful to behold. The map is easy on my aging eyes. I like the large map which makes placement and tracking of multiple pieces straightforward. The counters and blocks are perfect and again easy to decipher between unit types. This game is huge and will demand a few hours of your time to play a complete game. Each turn covers two months of actual time (Dec. 7, 1941 to Aug. 14, 1945). If you play the entire Pacific War, this could roughly take approximately 22 turns…roughly 5+ hours to play at about 15 minutes per turn. Of course you can cut this down by playing some of the smaller scenarios contained within this game. For me, 5+ hours at one sitting is fine-by-me! A few breaks in between to consume boardgamegeekfood, watch some football on the tube, and plan my next and utterly complete invasion. Yes, this game is for me. I rated this game a 5 because I believe it has everything I wanted in a Pacific War campaign game. It’s not too simple, but simple enough not to blow my mind up all over my gaming table. With 30+ years of gaming experience, I would highly recommend you to get a copy and see for yourself! VonEpp
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    7. on 12/20/2007, said:
    I've played Europe Engulfed many times and have been eagerly awaiting the Asian sister game. It's surprisingly very different, with only a few basic concepts in common. It has half the map-size and only a fraction of the counters, but it's actually much more complicated and thus plays fairly slowly. This is mainly due to the elaborate air/naval rules and the emphasis on the Japanese war economy, with the tracking of Oil, WERPs, and transport capacity. (Having to map-out the Japanese supply chain on the board every turn is a drag.) The game is effectively separated into a naval game and a land game, with a production mini-game in-between. There are a couple of problems with this arrangement: first, it makes the use of air units fairly complex and redundant, as they can sometimes do things in one phase but not the other, and sometimes in both. And second, it makes each turn quite lengthy, because first the Japanese do *everything* and then the Allies do *everything.* It's not an efficient way to manage time. That said, the game has some brilliant ideas. I love the way that damaged ships are returned to the construction tracks to get repaired, using the same rules as building new ships. The play-aids are really top-notch. GMT has always been good at designing informational markers and tracks, and A.E. is the best I've ever seen in this regard. It's really well thought-out and presented, although it does give you a zillion fiddly little things to manage in every turn. New players should expect to spend about an hour on a complete single turn.
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