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Fields of Fire, 2nd Edition

CARD & COUNTER ART: Daniel Hegarty
PRODUCERS: Andy Lewis, Mark Simonitch, Tony Curtis, Rodger MacGowan, Gene Billingsley
Price: $75.00

The Fields of Fire 2nd Edition includes:
  • An updated and reorganized rulebook
  • A Detailed Example of Play Booklet
  • One New Campaign
  • Corrected Counters
  • All other components as in the game's first edition


  • Description

    Your Mission:

    To close with the enemy by means of fire and maneuver in order to destroy or capture him, or repel his assaults by fire, close combat and counterattack – US Army Field Manual FM 7-10: The Infantry Rifle Company.

    9th Infantry badge

    The Game:

    Fields of Fire is a solitaire game of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single playing is a mission and several missions from an historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1 – 2 hours.

    This game is based on three actual campaigns experienced by units of the 9th US Infantry in World War II, Korea, and Vietnam. “Keep Up the Fire” is the motto of the 9th Infantry, known as the “Manchus” for their service in the Boxer Rebellion.

    WWII Normandy Campaign

    Normandy, France - June to August 1944 

    As part of the 2nd Infantry Division "Indianhead", the 9th Infantry landed on D-Day +1, June 7th 1944. They would spend the next 70 days in the line battling through the bocage terrain. For much of that time they faced the German paratroopers of the 3rd Fallschirmjaeger Division. The Germans used the difficult terrain to their advantage, forcing the Manchus to battle for it hedgerow by hedgerow.

    2nd Infantry Division "Indianhead" patch

    Korea – Naktong River Campaign

    Naktong River - August to September 1950

    Among the first reinforcements to arrive in Korea, the 9th Infantry was rushed into the Pusan Perimeter to reinforce the decimated US 24th Infantry Division. The North Koreans battled across a bend in the Naktong River, known as the Naktong Bulge. The Manchus were thrown in to face the North Koreans head-on. It took weeks of fighting and reinforcements to finally eject the North Koreans from the Bulge. The rest of the 2nd Infantry Division had arrived, and the 9th reverted back to its parent division. The battered regiment was given responsibility for the entire Naktong Bulge. With little rest they faced a renewed massive North Korean offensive that pushed back into the Naktong Bulge, and spent the rest of September pushing the North Koreans back out again.

    Heartbreak Ridge - August to October 1951

    The summer of 1951 saw the 2nd Division taking part in a series of offensive operations in Central Korea, and systematically rolling back Chinese and North Korean forces. In the high rugged hills just to the south of the 38th Parallel, the fighting between August and October was the last major engagement of the war for the Manchus and the rest of the 2nd Infantry Division.

    25th Infantry Division "Tropic Lightning" patch

    Vietnam Campaign

    III Corps - April 1966 - December 1970

    The Fourth of the Ninth, 4/9, Infantry was transferred to the 1st Brigade of the US 25th Infantry Division in 1966 and sailed to the Republic of Vietnam. The Manchus were posted Cu Chi, northwest of Saigon near the base of the infamous "Iron Triangle". They faced some of the toughest Viet Cong fighters in the Filhol Rubber Plantation, Ho Bo, and Bo Loi Woods areas. Later they moved northwest to Tay Ninh to battle North Vietnamese infiltration along the Cambodian border. Working closely with helicopters, the Manchus flew in and out of action routinely.


    TIME SCALE 15-20 minutes per turn
    MAP SCALE Abstract areas approximately 10m x 10m to 100m x 100m depending on the terrain
    UNIT SCALE Squads, HQs, teams, and weapons crews

    Customer Reviews
    # of Ratings: 15
    1. on 12/29/2017, said:
    I have recently gotten back into counter games and have been playing a lot of the solo games. I saw this game and I got very excited. One it is the type of immersive solo game I have been looking for two I am an old Manchu, B Co. 3/9 90-94. I had to get this game. It takes a bit of a leaning curve to totally get it but is very worth it. A very good feel of commanding an infantry company. My only complaint is there is not enough Manchu insignias and Manchu references. The only infantry unit that has a belt buckle awarded for the "Manchu Mile." Keep Up the Fire!
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    (3 people found this comment helpful, 2 did not)
    2. on 9/23/2017, said:
    One of the most immersive games I've ever played, you feel like you're in the battle with your men. The narrative that this game generates is a lot like another legendary game, B-17: Queen of the Skies, but this game is way more interactive with a zillion decisions to make and the minutia is astounding in its execution. This is like being in an episode of Combat!, and you're Lt. Hanley, Sgt. Saunders, "Caje", Kirby, "Littlejohn" and the rest of the squad, all rolled into one. This is simply one of my favourite games, regardless of genres, of all time. I can't wait until Volume II, that features the 5th Marines, goes to the printer in 2018!
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    (5 people found this comment helpful, 1 did not)
    3. on 12/1/2015, said:
    Just acquired the first edition second hand and with the latest rulebook I love this game. I'm really a solo wargamer due to no other person I know that's into this sort of thing. I also prefer tactical wargames so this hits the nail on the head. I would love to see a version from the German side say covering WW1 and then WW2 Early West front and then WW2 Late east front. Then I'd be in wargame heaven. However that's not going to happen so this is the next best thing. Once the 2nd edition is released I suggest anyone who loves tactical wargames and is a solo gamer it will be a must buy. I gave it four starts not five due to having to download a later edition of the rules. So the 2nd edition when released will easy get five stars.
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    (7 people found this comment helpful, 1 did not)
    4. on 4/20/2015, said:
    great game, fun to play, and very hard to win !
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    (7 people found this comment helpful, 1 did not)
    5. on 7/8/2014, said:
    2nd Edition Rules Finally provided on 12 April 2011. More than a year after they were promised. They are a vast improvement over what was released with the 1st Edition of the game. Still, even with the new rules, this game is NOT for everyone. Even those who enjoy solitaire games will find themselves knocking their heads against a wall trying to figure out how to implement the rules. Thankfully there are the CSW and BBG Forums.
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    (23 people found this comment helpful, 6 did not)
    6. on 4/9/2013, said:
    I spent 22 years and retired as an Infantry Platoon Sergeant. This game is on the mark. Much more than ASL. For the Second Edition, I hope they put the Unit Crest on the Box Cover Artwork. That may not be important to most but it is to me since I served in C, Co 1-9 Infantry 1995-1997 at Camp Casey Korea.
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    (22 people found this comment helpful, 8 did not)
    7. on 3/5/2013, said:
    I had a terrible struggle learning this game, but it was well worth the effort in the end. It's my all time favorite solitaire game. The game brilliantly simulates the challenges of command and control.
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    (15 people found this comment helpful, 4 did not)
    8. on 10/7/2012, said:
    THE quintessential card-driven solitaire game. Complex and rewarding. It really needs to be reprinted.
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    (16 people found this comment helpful, 4 did not)
    9. on 1/24/2012, said:
    My all time favorite solitaire game. The tension is high. My decisions and strategy have real effects on the game. Command and control, signaling, fire control behavior, authentic termanology - the list goes on. Highly recomended.
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    (18 people found this comment helpful, 4 did not)
    10. on 12/7/2010, said:
    Fields of Fire is easily my favorite solo wargame. To say it is unplayable in its current version is ridiculous. I held off buying the first edition for a long time due to bad word of mouth, but am so glad I took the plunge. Obviously, the rulebook could use improvement, but I found the game worth the effort to learn in the first edition. Any improvement can only make a great game better.
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    (21 people found this comment helpful, 6 did not)
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