Browse by Series/Type
Browse Departments
Browse Designers
Online Resources

Bomber Command

DESIGNER: Lee Brimmicombe-Wood
MAP & COUNTER ART: Lee Brimmicombe-Wood
PRODUCERS: Mark Simonitch, Andy Lewis, Tony Curtis, Rodger MacGowan, & Gene Billingsley
Price: $67.00


  • One 8.5" x 11" Play Aid Card (2-sided)
  • One 8.5" x 11" Bombing Card (2-sided)
  • One 8.5" x 11" Planning Map (2-sided)
  • One sheet of 5/8" counters & markers
  • One sheet of 1/2" counters & markers
  • Four 8.5" x 11" City Map Sheets
  • One deck of 55 British cards
  • One deck of 55 German cards
  • Two six-sided dice
  • One Rule book
  • One Play book
  • Two 22" x 34" maps

Customer Reviews
# of Ratings: 5
1. on 4/2/2015, said:
One of the best air warfare games ever! Exciting, fun, fast playing, but also a great learning tool about the RAF night bombing campaign during WWII.
Was this comment helpful? yes no
(2 people found this comment helpful, 1 did not)
2. on 6/13/2014, said:
A really fun game! The rules are pretty complicated to understand at first, but once you read them several times and play the game once or twice, you'll remember everything about them. A true competition of wits, this is both fun, challenging, and historically fulfilling.
Was this comment helpful? yes no
(3 people found this comment helpful, 1 did not)
3. on 11/21/2012, said:
Great Game! This game requires a smart strategy on the part of both gamers. Simple but not simplistic rules. Great playability! Bravo!! Only one problem in my opinion is the poor quality of the map. Could not GMT publish one mounted or deluxe version?
Was this comment helpful? yes no
(4 people found this comment helpful, 2 did not)
4. on 9/28/2012, said:
Decent simulation, but seems somewhat "thin" when compared to Burning Blue or Downtown. It's a shame that rules allowing for transition from Bomber Command to Night Fighter weren't included with this, as the two games really seem to compliment each other.
Was this comment helpful? yes no
(7 people found this comment helpful, 4 did not)
Showing comments 1-4 of 4


 The Night War Over the Reich, 1943-1945

"We all love him; he's so bloody inhuman."
- A 5 Group squadron commander on Sir Arthur 'Bomber' Harris

March 1944. More than 700 British bombers are dispatched to the distant city of Nürnberg. As the bomber stream crawls across the German Reich, it is set upon by swarms of nightfighters. Following the bombers' contrails the figthers infiltrate the stream in great numbers and before the moon can set they pick off bomber after bomber. The mauled stream makes a desultory attack on the target city, scattering much of their payload of high explosive and incendiaries harmlessly into the surrounding countryside. Then the raid struggles bak towards England while fresh formations of nightfighters snap and bite at the retreating formation. More than ninety bombers fail to make it home safely. Soon afterward, the C-in-C of Bomber Command, Arthur 'Bomber' Harris, calls off the Battle of Berlin.

BOMBER COMMAND is a game of the night war in the skies over the Reich in World War II.
The game recreates the great RAF bombing raids against the heart of Germany and the defence of the German Luftwaffe's night fighter arm.

Based on an air combat system derived from the award-winning Downtown and The Burning Blue 'raid-scale' games, Bomber Command details the tactics of night fighting.

The German player must manage flak, Himmelbett zones, Wild Boar and Tame Boar tactics. RAF 'main force' raids are supported by Mosquito diversions, 'Gardening' operations (mining of seaways) and decoy raids. Two card decks--one for each player--are used to resolve the complex interactions of electronic countermeasures and radars, along with other operational factors such as Mahmoud patrols, Flower raids, and Beleuchter illumination units. A detailed bombing resolution system depicts the difficulties of marking targets and area bombing at night.

There are two scenarios:

1. 'Berlin' covers raiding from the 1943 Hamburg firestorm to the great Battle of Berlin and the RAF's defeat over Nuremburg in March 1944.

2. 'Downfall' The second scenario recreates the period from the Summer of 1944 to the collapse of the Luftwaffe in the face of fuel shortages and the RAF's 'bomber support' effort.

The game is fast-playing and raids typically resolve in 2 hours or less.

TIME SCALE 30 minutes per turn
50 miles per hex
UNIT SCALE Raids of approximately 6 to 650 bombers; Gruppen up to 30 nightfighters