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2013 Releases → The Supreme Commander

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The Supreme Commander

  • Rulebook
  • Two 22"x34" maps
  • Diplomatic Track (cardstock)
  • 2 Player aid cards
  • Two countersheets
  • 6 x Force Pool cards for France, UK, US, USSR, Italy, Germany
  • Two 10-sided dice

DESIGNER: Danny D. Holte
DEVELOPER: Paul Marjoram
MAP and COUNTER ART: Charlies Kibler
PRODUCERS: Mark Simonitch, Rodger MacGowan, Andy Lewis, Gene Billingsley, Tony Curtis

Price: $65.00 

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Product Rating: (3.57)   # of Ratings: 14   (Only registered customers can rate)

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Showing comments 1-5 of 5
1. Mike on 5/5/2017, said:

Boy, I was looking forward to another GMT Home Run. This was a swing and a miss. The basics are sound, but I can't see playing this on an ongoing basis without numerous house rules.
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2. dale on 5/5/2016, said:

I felt this was a nice step up from Third Reich without the complexity. Production, naval, Brp's-msp's many simularities. Rules clean and tight, nice art. I felt the Barbarossa scenario was not balanced for the RU player but an overall solid strategic Europe theater game.
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3. Sean on 10/7/2014, said:

Single best WW2 European theater-level game I've ever played. Plays smoothly and intuitively (or as intuitive as a weekend-long game can be). So many strategic options and all the depth one could want in a grand strategy game, but with a low chit density and streamlined rules makes it an absolute blast. If you want the very best Europe-level strategy game for someone with a job, this is it. Plays best 3-player, but works 1-5. Can't recommend highly enough! Other top wargames: Combat Commander, Commands& Colors Napoleonics.
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4. Ron on 10/13/2013, said:

To many problems with this game. If all problems are sorted out and a good solution is presented, also for pre-oder customers over seas, this can be great game.
Was this comment helpful? yes no   (4 people found this comment helpful, 7 did not)
5. Angelo on 9/24/2013, said:

Have just starting playing it and think it will be a great game! Would have been even better except for a few minor errors.
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Showing comments 1-5 of 5

The Supreme Commander is a game designed for 2-5 players covering the entirety of World War II in the European Theater of Operations (ETO), from September 1939 to the end of the war. While there are plenty of other ETO games out there, The Supreme Commander effectively models all of the primary aspects of the war in a simple, straight-forward manner.


Murmansk convoy, Lend-Lease, diplomacy, the strategic U-Boat campaign, technological advancement, strategic bombing campaigns, naval invasions, the economy and military production, partisans – All of these elements and more are included in a surprisingly easy-to-learn game.


That is not to say that The Supreme Commander is some sort of compromise, surrendering historical accuracy for simplicity. The game delivers a detailed order of battle and meticulously researched economic and diplomatic system which allows players to play out the historical military campaigns of the war as well as the “what ifs” that may have happened. It is entirely up to the players – the system is open-ended and does not restrict players to the exact decisions of the past.


Play time will vary, but the campaign game generally will be a weekend long game that will rarely play the same way twice.


A campaign game and two shorter scenarios are included.
Note: We are doing much of the final system and balance testing of this game online using a (beautiful) Vassal module. We are definitely interested in additional testers who are new to the game at this stage. If you are interested in helping out, please contact developer Paul Marjoram at [email protected].



Game Features

TIME SCALE 1.5 months per turn
MAP SCALE 60 miles per hex

Corps and Armies