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The Supreme Commander

COMPONENTS
  • Rulebook
  • Two 22"x34" maps
  • Diplomatic Track (cardstock)
  • 2 Player aid cards
  • Two countersheets
  • 6 x Force Pool cards for France, UK, US, USSR, Italy, Germany
  • Two 10-sided dice
PUBLISHED: 2013
DESIGNER: Danny D. Holte
DEVELOPER: Paul Marjoram & Kevin Bernatz
MAP and COUNTER ART: Charlies Kibler
ART DIRECTOR & PACKAGE DESIGN: Rodger B. MacGowan
PRODUCTION COORDINATOR: Tony Curtis
PRODUCERS: Mark Simonitch, Rodger MacGowan, Andy Lewis, Gene Billingsley, Tony Curtis
Price: $65.00


Customer Reviews
(3.57)
# of Ratings: 14
1. on 5/5/2017, said:
Boy, I was looking forward to another GMT Home Run. This was a swing and a miss. The basics are sound, but I can't see playing this on an ongoing basis without numerous house rules.
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2. on 5/5/2016, said:
I felt this was a nice step up from Third Reich without the complexity. Production, naval, Brp's-msp's many simularities. Rules clean and tight, nice art. I felt the Barbarossa scenario was not balanced for the RU player but an overall solid strategic Europe theater game.
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3. on 10/7/2014, said:
Single best WW2 European theater-level game I've ever played. Plays smoothly and intuitively (or as intuitive as a weekend-long game can be). So many strategic options and all the depth one could want in a grand strategy game, but with a low chit density and streamlined rules makes it an absolute blast. If you want the very best Europe-level strategy game for someone with a job, this is it. Plays best 3-player, but works 1-5. Can't recommend highly enough! Other top wargames: Combat Commander, Commands& Colors Napoleonics.
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4. on 10/13/2013, said:
To many problems with this game. If all problems are sorted out and a good solution is presented, also for pre-oder customers over seas, this can be great game.
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5. on 9/24/2013, said:
Have just starting playing it and think it will be a great game! Would have been even better except for a few minor errors.
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(5 people found this comment helpful, 3 did not)
Showing comments 1-5 of 5

Description

The Supreme Commander is a game designed for 2-5 players covering the entirety of World War II in the European Theater of Operations (ETO), from September 1939 to the end of the war. While there are plenty of other ETO games out there, The Supreme Commander effectively models all of the primary aspects of the war in a simple, straight-forward manner.

Murmansk convoy, Lend-Lease, diplomacy, the strategic U-Boat campaign, technological advancement, strategic bombing campaigns, naval invasions, the economy and military production, partisans – All of these elements and more are included in a surprisingly easy-to-learn game.

That is not to say that The Supreme Commander is some sort of compromise, surrendering historical accuracy for simplicity. The game delivers a detailed order of battle and meticulously researched economic and diplomatic system which allows players to play out the historical military campaigns of the war as well as the “what ifs” that may have happened. It is entirely up to the players – the system is open-ended and does not restrict players to the exact decisions of the past.

Play time will vary, but the campaign game generally will be a weekend long game that will rarely play the same way twice.

A campaign game and two shorter scenarios are included.
 

 


Game Features

TIME SCALE 1.5 months per turn
MAP SCALE 60 miles per hex
UNIT SCALE

Corps and Armies

NUMBER OF PLAYERS 2 to 5