Browse by Series/Type
Browse Departments
Browse Designers
Online Resources

Sword of Rome

PUBLISHED: 2004, 2010
DESIGNER: Wray Ferrell
DEVELOPERS: Volko Ruhnke and Brad Johnson
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
CARDS & COUNTER ART: Mark Simonitch and Rodger MacGowan
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch
Regular Price: $70.00
On Sale For: $40.00

COMPONENTS

NOTE: 2010 Reprint includes a Mounted Map, Thicker Counters, and the 5th player expansion.

  • Two full-color Countersheets
  • One full-color 22" X 34" Mapsheet
  • Four Decks of 39 Playing Cards each
  • Four Player Aid Cards Rulesbook & Playbook
  • Scenario Booklet
  • Six 6-sided die

    ERRATA and CLARIFICATIONS

    ONLINE RESOURCES

  • Living Rules Version 2.0
  • Cyberboard Gamebox [Updated: 25 Feb 2005]
  • Sword of Rome Card Manifest (in Excel format) including the 5th player expansion cards, courtesy of Ralph Shelton.

    REVIEWS

  • Thomas Gingrass (BGG)

  • Customer Reviews
    (4.07)
    # of Ratings: 31
    1. on 5/3/2014, said:
    A very long game in my group but I enjoyed all of it. Has lots of potential for diplomacy and wargaming. With a group that can handle both it is a riot.
    Was this comment helpful? yes no
    (1 people found this comment helpful, 3 did not)
    2. on 10/1/2012, said:
    5 player game doesn´t worth, but it good the chaos of this game. The punctuation system is a bit bad for the development of the game.
    Was this comment helpful? yes no
    (2 people found this comment helpful, 2 did not)
    3. on 4/4/2011, said:
    Enjoyable game; should hit the table more often than it does.
    Was this comment helpful? yes no
    (1 people found this comment helpful, 3 did not)
    4. on 1/1/2011, said:
    The deluxe board with 5 player deck is GREAT!!!!!
    Was this comment helpful? yes no
    (4 people found this comment helpful, 1 did not)
    5. on 11/10/2010, said:
    I love this game. It's a great 4 or 5 player war game. Every nation has its own needs and demands. No one is safe and anyone can win. Every turn is exciting.
    Was this comment helpful? yes no
    (4 people found this comment helpful, 1 did not)
    6. on 7/18/2010, said:
    nice. a great multi-player game. maybe too long for a single-evening match with friends, but very funny in his historical reconstruction.
    Was this comment helpful? yes no
    (3 people found this comment helpful, 1 did not)
    7. on 5/18/2010, said:
    This is a good game. I am very anxious to try it with the 5th player expansion. I found this game after the it went out of print and the prices were way too high. Now I am glad I waited! Yeah GMT Reprints!
    Was this comment helpful? yes no
    (3 people found this comment helpful, 1 did not)
    8. on 5/16/2010, said:
    Great game. I have seen winning all of the 4 nations ( Greek, Gaul, Roman, Etrusc-Samnite ). Carthagian is a counterweight to the Greek.
    Was this comment helpful? yes no
    (2 people found this comment helpful, 2 did not)
    9. on 10/9/2009, said:
    Stupendous multiplayer game with excellent historical elements. Every power has weaknesses and advantages and metagaming allows for perceived advantages to rise and fall as players familiarize themselves with the nations. In my experience it is the Gauls who are always threatening to win.
    Was this comment helpful? yes no
    (4 people found this comment helpful, 1 did not)
    10. on 11/8/2008, said:
    We're a group of 4-5 players that plays every week, this is consistently our favourite game. The Greeks seem to win the most often, followed by the E/T but it's still well balanced. The 5 player expansion evens the game out against the greeks.
    Was this comment helpful? yes no
    (3 people found this comment helpful, 2 did not)
    11. on 9/23/2008, said:
    Very good game. I second the comments regarding the Etruscan/Samnite player being difficult to survive. On the other hand it's hard to win as the Gauls. Note that both of these improve greatly with the 5 player expansion.
    Was this comment helpful? yes no
    (2 people found this comment helpful, 0 did not)
    12. on 9/28/2007, said:
    A very good game. Minor points of criticism: Etrusk/Samnite primarily has to survive and has got nothing spectacular to do at times and some near-to-useless events (eg Pyrrhic Victory).
    Was this comment helpful? yes no
    (2 people found this comment helpful, 0 did not)
    Showing comments 1-12 of 12

    Description

    Rome began the 4th century BC as no more than the leading city of a small league of Latin communities and ended it controlling all of Italy and on the doorstep to Western preeminence.

    The Sword of Rome is the latest in GMT Games' acclaimed line of Card-Driven Games (CDG). The game enables up to four players to recreate the climatic struggles among the peoples of Italy and Sicily, Romans, or Gauls will dominate the western Mediterranean and with it earn the right to vie for control of the known world?

    Through a unique adaptation of the event-card system, players can also take on the roles of additional contenders such as Gallic tribes from across the Alps or the mighty naval power of Carthage. You will command the great figures of the age: Rome's military savior Marcus Furius Camillus; Syracusan tyrant Agathocles, who dared to assault Carthage itself; or Pyrrhus of Epirus, the adventurer king who sought to unite the western Greeks.

    Each player has their own customized deck of strategy cards containing a total of 152 events that lend specific flavor and personality to the different factions. Additionally, each faction also has special powers that emphasize its historic strengths

    • The Romans can create new colonies, improving the defense of their budding empire and increasing their manpower through diplomatic assimilation of the local peoples.
       
    • The Etruscans may utilize their great wealth to bribe greedy foreign leaders to avoid battles they would rather not have to fight, while the Samnites can use the paths among their mountain homelands against invading enemies.
       
    • The Greeks have outstanding mercenary forces at their disposal, but at the cost of diminishing loyalty of their colonies as their generals seek to establish their own little kingdoms
       
    • The Gauls can move swiftly and claim victory in unexpected ways while raiding and plundering their enemies' strongholds.
    Two, three, or four players may test their diplomatic and military acumen in this game that combines the familiar strategy card driven system originally created by Mark Herman, with a number of innovative new twists.
     

    Game Features

    • Includes rules and events for city loyalty, Roman colonies, tribal raids, Gallic indiscipline, Greek siege craft, Indian War Elephants, Roman and Macedonian-style infantry tactics, the mountain fastness of Samnium, and much, much more. 
    TIME SCALE 13 years per turn
    MAP SCALE point-to-point system 
    UNIT SCALE 4000 men per unit
    NUMBER OF PLAYERS 2-4