Games by Historical Period → Mid-Late 20th Century (1946-1999) → Silver Bayonet
In October of 1965, General Vo Nguyen Giap launched a full North Vietnamese Army division in a sweeping offensive against the thinly-guarded II Corp area west of Pleiku in South Vietnam's Central Highlands. Two special forces camps, a handful of elite soldiers, and thirty miles of rugged, jungle terrain were all that stood between the onrushing NVA and their objective, the strategic town of Pleiku. The NVA quickly surrounded and besieged the camps, threatening a quick and easy victory over the outnumbered II Corps defenders. Desperate to hold back the tide of Communist soldiers, the South Vietnamese commander asked the U.S. for help.
The newly-formed 1st Cavalry Division, fresh in country and bivouacked at nearby An Khe, rushed to the aid of the beleaguered garrisons. With its complement of over 400 combat helicopters, the 1st Cavalry was completely air-mobile. While the helicopter's mobility guaranteed quick movement and ready supply, it did not guarantee victory. The soldiers that the unblooded Americans faced were tough, well-trained veterans. Victory would prove elusive for both sides.
Between October 23 and November 25, 1965, a desperate struggle between a full North Vietnamese Army Division and the U.S. 1st Cavalry Division took place west of Pleiku in Vietnam's Central Highlands. Silver Bayonet is a company-level game focusing on this pivotal conflict.
Game Design: Gene Billingsley
- Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, gunship, rocket and air support into one easy-to-use system
- Air-to-Ground and surface-to-air combat
- Transport helicopters, aerial rockets, observation helicopters, and gunships
- North Vietnamese Army hidden units and limited U.S. intelligence
- 12 Scenarios
- Additional "What If?" variants
- Automatic Victory conditions that make each game different from the last
||One day per game turn
||One mile per hex
|NUMBER OF PLAYERS
||5-30 minutes for introductory scenario; 1-2 hours for advanced scenario; 2-20 hours for campaign game