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Games by Historical PeriodAncients to 500 AD → Caesar: Conquest of Gaul

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Caesar: Conquest of Gaul

  • 840 full-color two-sided counters
  • Two full-color double-sided 22x34" mapsheets
  • 26-page Rule Book
  • 16-page Play Book
  • 8-page Naval Scenario Book
  • Player Aid Cards: One double-sided 8.5x11" card and one 11x17" card showing game charts and tables.
  • One 10-sided die

    EXPANSIONS: Gergovia

    ERRATA (June 2007)

    Caratacus ERRATA (Feburary 2008)


  • Cyberboard Gamebox - courtesy of Mark Jones
  • Living Rules-July 2012
  • Living Playbook-July 2012

  • PUBLISHED 2006 (Originally 1998)
    DESIGNERS Mark Herman and Richard Berg
    PROJECT EDITOR Gene Billingsley
    ART DIRECTOR Rodger B. MacGowan
    MAP ART Mark Simonitch, Joe Youst (1998 edition)
    PACKAGE DESIGN Rodger B. MacGowan
    PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch

    Price: $65.00 

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    Product Rating: (4.60)   # of Ratings: 10   (Only registered customers can rate)

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    Showing comments 1-5 of 5
    1. Eduardo on 2/1/2009, said:

    The Barbarian armies feel and act like those described in The Gallic Wars. Their ferocity and impetuosity should not be underestimated. While the odds are not in their favor, Barbarians can tear up a legion to pieces.
    Was this comment helpful? yes no   (7 people found this comment helpful, 1 did not)
    2. Cyrus on 11/18/2008, said:

    For historical accuracy, fun, and battle variety, a great game. The Barbarian Ferocity and Impetuosity make for a tactical challenge as the Gauls. Every scenario except Lutetia presents the player with a new challenge: the light-infantry cavalry combination at the Rhine, the surprise attack at the Sabis, the Withdraw rule and the flank attack at Bribracte, and best of all, the sea landing at Britannia.
    Was this comment helpful? yes no   (6 people found this comment helpful, 1 did not)
    3. Fabrizio on 11/8/2008, said:

    funny&fast: a great interlude between SPQR and CAESAR
    Was this comment helpful? yes no   (3 people found this comment helpful, 4 did not)
    4. Steve on 10/22/2007, said:

    One of the better GBoH Games.
    Was this comment helpful? yes no   (4 people found this comment helpful, 5 did not)
    5. James on 10/16/2007, said:

    Good play can show Caesar to be fallable and the barbarians sometimes lucky. Another excellent product.
    Was this comment helpful? yes no   (5 people found this comment helpful, 3 did not)
    Showing comments 1-5 of 5

    Gallia omnia est in partes tres ...

    In 58 BC, Gaius Julius Caesar was appointed by the Roman Senate as proconsul for Gaul, for which he was given 4 legions. the ambitious Caesar, a military ingenue, had little idea of how lucky he was going to be -- as he was in usually everything he did -- because, within a short space of a few years, after coming to the rescue of the Gauls against incursions from Germanic tribes to the east, Caesar himself decided to bring the rest of the barbarian tribes under the domain of Republican Rome...and, at the same time, increase his visibility among the Roman people.
    From a military point of view it was an immense achievement, one that fueled Roman imperialist feelings like no other war. For the Gauls it meant subjugation. For the gamer, it means six battles of Pure Excitement.


    Caesar is called on by the Aeudui to repel the Helvetii. Caesar corners the Helvetii near the Aeudui oppidum, Bibracte, and forces them to attack him. The Helvetii fall back, regroup and, as Caesar's legions march toward them, attack again. At this moment, contingents of the Boii and Tulingi tribes hit Caesar's right flank.

    The Rhine

    Having defeated the Helvetii, Caesar is now asked by the Gauls to do the same against the aggressive Germans. The German tribes are led by a very capable and wily chief, Ariovistus -- he outmaneuvers Caesar to cut his supply line, to which Caesar reacts by outbluffing the Germans so that their lines are now cut.

    The Sabis

    Having decided to pacify Gaul, Caesar realizes he will have to start in the north, with the Belgae, the most dangerous tribe. He marches against them, reaching the banks of the Sabis (today, the Sambre) River. Without warning the Nervii and their allies, the Viromandui and Atrebates, emerge from the woods in full barbarian fury.

    Bay of Biscay

    The sea-oriented Amorican tribes of NW Gaul proved most difficult. They could not be defeated on land, so had to be attacked at sea. For that purpose, Caesar had his men build an entire fleet of biremes from scratch in less than two months. The Roman fleet, under Admiral Decimus Junius Brutus faced a difficult foe.


    Late Summer, and Caesar decides to cross the Channel. A fleet of 80 warships and transports reach the shores of Britannia near modern Dover. But their cavalry has been dispersed by a storm, and the Romans have a difficult time beaching their galleys. The Romans are beset by large numbers of Britons.


    There are rumblings of a Gallic uprising, and Caesar sends his right-hand-man Titus Labienus, with four legions, against the local tribes around what is now Paris (Lutetia). After some up and down river maneuvering by both armies, the Gauls attack Labienus in a classic set-piece battle that serves as a learning scenario.

    Game Components

    840 multi-colored counters representing every type of fighting unit seen in Caesar's Conquest of Gaul.
    Two double-sided 22x34" full-color mapsheets
    • One 10-sided die
    • 26-page Rule Book
    • 16-page Play Book
    • 8-page Naval Scenario Book
    • Player Aid Cards: One double-sided 8.5x11" card and one 11x17" card showing game charts and tables.

    Game Features

    • Eight of Rome's most vaunted legions, including Caesar's favorite, the Xth, and its maximum-rated 1st cohort...each with its own artillery, auxiliares and hired cavalry.
    • Ten tribes of sword-armed, axe-throwing barbarian infantry, fueled by special rules for Barbarian Impetuosity and Ferocity.
    • For the first time in the GBoH system, war galleys, sail ships and transports...all in a preview of the Naval Warfare system for the series.
    • A much simplified command system (as opposed to the hierarchical system in Julius Caesar: The Civil Wars), reflecting the smaller Roman armies as well as the leadership theories of the tribes.
    • All three major land battles of the war, a full-scale invasion scenario as well as a smaller battle perfect for getting a feel for the game.
    • Special rules for Hit and Run tactics, as well as revised artillery use mechanics.
    • The feared German cavalry...a combination of light horse and light infantry so effective that even the disciplined Romans sought to avoid confrontation.
    • A system that is perfect for solitaire play.
    TIME SCALE 20 minutes per turn
    MAP SCALE 75 yards per hex
    UNIT SCALE 100-150 men per size point
    NUMBER OF PLAYERS One to four