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Grand Illusion

DESIGNER: Ted Raicer
DEVELOPER: Tony Curtis
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
COUNTER ART: Mark Simonitch
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch
Regular Price: $50.00
On Sale For: $35.00




In 1914 the great European powers cherished the grand illusion that the "next war" would be short and relatively bloodless. Given the vast increases in army size and the lethality of machine guns and rapid-fire artillery, realistically, nothing could have prevented the horrific loss of life. But what of a short, decisive victory - was that out of reach?

Grand Illusion is a simulation of the opening campaigns of WWI in the west. The German Schlieffen Plan called for a gigantic scythe through neutral Belgium into Northwest France, to envelop Paris and the French armies from the west, and was designed to end the war in one blow. It failed, and was followed by the Race to the Sea in which the Allied armies and the German forces made repeated attempts to outflank one another, until halted by arrival at the English Channel. As both sides dug in, a last German attempt to break through the British lines at Ypres was narrowly repulsed, and the war settled into a trench stalemate not to be broken for another four years. Can you avoid the bloddy deadlock of 1914 and beyond?
Designer: Ted Raicer
Developer: Tony Curtis

Game Features

TIME SCALE 6 days per turn
MAP SCALE 30 miles per hex 

Corps, Division, Brigade 




Customer Reviews
# of Ratings: 13
1. on 6/7/2014, said:
This is a good game with a nice map (with big hexes). The rule book is big and diffuse requiring multiple passes to find all the bits of info you need. If you are a control freak you will not like this game as it has lots of scripted requirements per turn but that said it is a fascinating gut wrenching experience. Overall I would recommend getting Ted's Paths of Glory over Grand Illusion if you were to get just one game. If you want a focused WWI Western front game of the opening period of the war AND don't mind having a game that is more simulation vs. a truly what-if than this is your game.
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2. on 4/29/2011, said:
Extraordinarily good and underrated game on the beginning of the First World War. The mechanics are solitaire friendly, and allow for a wide variety of historical "What Ifs." This is an underrated classic from Ted Raicer!
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3. on 8/2/2010, said:
A great way to get a better understanding of why the war in the autumn of 1914 was fought the way it was. I enjoyed the game very much and I will get back to it.
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4. on 6/9/2009, said:
I've only had one chance to play another gamer in Grand Illusion. I was astounded to see an opportunity for my French Army to back door the German scythe coming at me. It took two turns to pull the counterattack off but the German thrust was cut off from supply and a grand victory was won.
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Showing comments 1-4 of 4