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DESIGNER Lee Brimmicombe-Wood
ADDITIONAL DESIGN Gordon Christie, Jean Foisy, Chris Janiec,
Gary Morgan, Antonio Pinar, Terry Simo, J.D. Webster
ART DIRECTOR Rodger B. MacGowan
MAP ART Lee Brimmicombe-Wood
COUNTER ART Lee Brimmicombe-Wood
PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch
Price: $59.00


  • 560 full-color die-cut counters
  • One 22"x34" full-color mapsheet
  • 2 10-sided dice
  • U.S. and DRV Log Sheets
  • 5 11x17 Full Color Player Aid Cards
  • 2 8-1/2x11 Full Color Player Aid Cards
  • 40-page Scenario Book
  • 48-page Rule Book

  • Official Downtown Support Site
  • Corrected Play-Aids
  • Cyberboard Gamebox
  • Updated Rulebook - 2004
  • Updated Scenario Book - 2004
  • VASSAL Module (3.07) - by Torsten Spindler
  • Description

    Downtown depicts the great air battles that spun out across the skies above "Downtown" Hanoi during the Vietnam War. The game covers the gamut of operations in the deadly Route Package 6 strike zone, from the gradualist Rolling Thunder campaign of 1965-1968, to the hammer-blows of the 1972 Linebacker operations, culminating with the "Christmas B-52 bombing" campaign that brought the Vietnam War to a conclusion.

    Downtown recreates the entire air raids in detail. The U.S. player is the raid commander, marshalling packages of 30-70+ Air Force or Navy aircraft, comprising bombers, fighters, defense suppression, jamming, and recon planes. The North Vietnamese (DRV) player manages a network of AAA and SAM anti-aircraft defenses supported by a "thin red line" of MiG fighters.

    With great detail built onto a simple game system, Downtown features fast and accessible gameplay. There are 16 raid scenarios, 3 multi-raid campaign games, and 42 aircraft types, from MiGs to B-52s and Wild Weasel defense suppressors. Full orders of battle for U.S. Air Force and U.S. Navy raids are supplied, including formations, weapons, and aircraft carrier compliments.

    As the North Vietnamese player, set up flak traps and SAM ambushes while the "Yankee Air Pirates" try and rush your missile defenses. Fend off enemy jamming and shepherd the enemy into kill zones. As the U.S. player, plan your missions, fight your strike aircraft through the SAM belt, and lay down bombs on-target as MiGs stalk you amongst the clouds.

    You're going Downtown, where all the lights are bright...

    Make sure to visit the Official Downtown Support Site

     Game Features
    TIME SCALE 1 minute per turn
    MAP SCALE 2.5 miles per hex
    UNIT SCALE Flights and batteries
    NUMBER OF PLAYERS One or two

    Customer Reviews
    # of Ratings: 12
    1. on 9/26/2008, said:
    Excellent game that really requires the participants to think, and integrate all the various possiblities into each move.
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    (3 people found this comment helpful, 2 did not)
    2. on 11/25/2007, said:
    Not for the weak minded, but a very deep and enjoyable game
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    (4 people found this comment helpful, 1 did not)
    3. on 9/28/2007, said:
    Awesome thinking man's game.
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    (4 people found this comment helpful, 2 did not)
    Showing comments 1-3 of 3