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Non-Series Games → June 6

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June 6

Game Components
  • COUNTERS: 560 full-color 5/8" counters.
  • MAP: Two 22x34" full-color mapsheets
  • 20-page Rule Book
  • 16-page Play Book
  • Three Player Aid Cards
  • One 10-sided die

    ERRATA

    Online Resources

  • Sketch maps for Map A and Map B
  • Allied AM Card
  • German AM Card
  • Living Rules

  • PUBLISHED: 1999
    DESIGNER: Richard Berg
    DEVELOPER: Tony Curtis
    ART DIRECTOR and COVER ART: Rodger B. MacGowan
    MAP ART: Mark Simonitch
    COUNTER ART: Mark Simonitch
    PRODUCER: Gene Billingsley


    Price: $55.00 
    Quantity:  

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    Product Rating: (3.80)   # of Ratings: 5   (Only registered customers can rate)

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    Showing comments 1-1 of 1
    1. Dirk on 9/25/2007, said:

    This one is a sleeping beauty! I think the system and solution has the potential to be one of the all-time best ones: BUT: The rules need a thorough re-writing and the game could very much profit from a re-development. Don't just "reprint" it. If that is done, the rating would be a solid 5-star.
    Was this comment helpful? yes no   (7 people found this comment helpful, 1 did not)
    Showing comments 1-1 of 1

    After months of training and preparation, the Great Crusade begins with the landing of eight Allied infantry and parachute divisions in Normandy. Facing them on the beaches and in the hedgerows are some of the finest, and worst, formations in the German Army. Except for the near disaster on Omaha Beach, the landings go well.

    Both sides begin the race to build up, and the Allies, with total command of the seas and skies, begin to pull ahead of the Germans as the month of June wears on. The Allies are under intense pressure to advance quickly, and not just for purely military reasons. Progress, however, is painfully slow. The British Second Army, scheduled to take Caen on D-Day, is held up short of that objective with heavy losses for the entire month by fanatical and skillful German resistance. The Americans face weaker opposition, and despite taking the port of Cherbourg, they become bogged down in the endless maze of hedgerows.

    Can the Germans buy enough time to form more reserves and stave off disaster? Can the Allies break the stalemate earlier than they actually did and perhaps win the war sooner? Play June 6th and find out for yourself.