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Austerlitz Errata and Clarifications
as of 20 Jul 2000
New items in blue.

Counter Errata:

- The leaders from the Allied 2nd Column- Corps Commander Langeron; Division Commanders Olsuvev and Kamenski- have the wrong color band on the top of their counters. It should be silver like the units of their corps.

- Several Horse Artillery units don't have the Horse symbol on their counters, but they should:

  • Horse Arty, 1st Heavy Cav/ French Cavalry Reserve
  • Horse Arty, 2nd Heavy Cav/French Cavalry Reserve
  • Horse Arty, Bagration's Corps
  • Both Horse Arty batteries, Allied Cavalry Reserve

- There are two battalions labeled 1/61 Ligne in the 1st Division of French IV Corps. One of them should be labeled 2/61 Ligne.

- The Austrian Kaiser Cuirassier Regiment in the Allied Cavalry Reserve should have a MA of 9.

Map Errata:

Clarification: The Olmutz Road that runs from A1016 to B4613 is the only Primary Road on the map.

Order of Battle Errata:

I didn't proofread the OOB as closely as I should have, so several units and leaders appear in the OOB that are not in the game. Their counters are not missing, they were left out of the game purposefully.

Horse Artillery Company, Margaron's Cavalry Division, French IV Corps

Erherzog Johann Dragoons, Monakhtin's Division, Allied 4th Column.

Ordener, French Imperial Guard Cavalry.
Bessieres is the French Imperial Guard Cavalry commander. There is no Imperial Guard corps commander; while Bessieres technically commanded the Guard, they really acted as a pair of seperate divisions with Napoleon himself calling the shots.

d'Erlon, 2nd Division, French I Corps.
The counter gives his name as Drouet. They are the same person; General Jean Drouet would become the Comte d'Erlon in 1809, as we all know him at Waterloo At the time of Austerlitz, however, he is still plain old Drouet, so the counter is correct.

Russian G infantry battalions.
Russian infantry regiments were organized with one Grenadier and two Musketeer battalions, so the battalions labelled G are the Grenadier battalions. In case you were wondering.

Emperor Francis II, Allied Overall Command General Kutusov, Allied Overall Command.
Both men were present at the battle but took no part in it. If you want to know where they are, consider both men to be in the same hex as Tsar Alexander.


3.0. C.3. LIM Removal. Additional Rule: Players secretly choose which LIM's (if any) they want to remove from the Pool.

4.2. Command Change. Additional Rule: Players are not required to reveal which LIM's they will add to the Pool, nor may a player examine the Pool to see which LIM's his opponent has available. Note that the Allied player must still add +1 to any Command Change attempts done with Buxhowden as the OC, however that +1 should be kept secret.

6.5.6. Multi-hex Cavalry Combat. Additional Rule: A charging multi-hex cavalry unit must melee every unit in its frontal hexsides, even if it's a counter/reaction charging unit that has an enemy unit other than the "triggering" unit in its front. If the defending units are in different formations, choose the formation that is most favorable to the defender to modify the Melee die roll.

7.1. Correction: This paragraph references rule 10.2. It should reference 10.1.1.

8.4. Charge Combat. Additional Rule: A cavalry unit that is charged and chooses not to attempt Counter charge must perform a Defender Pre-Melee Morale Check before Melee occurs. Add this step to the Melee Combat steps chart in the Charts & Tables.

13.3. Fatigue Effects. Correction: All units from a division that reaches Fatigue Levels 7 & 9 immediately lose a Morale Level. This is a one-time event that happens whenever they reach 7 & 9, so it doesn't happen at 7 and again at 8. Nor do they lose a Morale Level every turn they are at Fatigue 7 or 9. This Morale loss may only be recovered through a normal Rally, it is not regained automatically when the division's Fatigue Level drops below 7 or 9. A Division at Fatigue Level 7 or 9 may remain at that level but still completely recover Good morale.

A4.4.5 C. Brigade Fatigue. Additional Rule: The fatigue level of a Brigade when detached is equal to the fatigue level of its parent division (if detached as part of a division activation) or equal to the highest fatigue level of of the detached units at the time of detachment (if the Brigade is detached as part of a Corps activation and includes units from more than one division).

Melee Results Table (8.5) Other Effects Retreat Result. Correction: We failed to explain the "Other" Retreat result. Treat the Retreat result as an Unsteady Retreat, covered by the same rules and restrictions as section 10.0, and is performed in addition to any retreat results required by Morale.

Examples: An attacking infantry unit in Good Morale that rolls a 1 loses 2 SP's, loses 2 Morale levels from Good to Shaken to Unsteady, retreats 1 hex for the Retreat result, then retreats again for the Unsteady result. If the same unit were Shaken, it would lose 2 morale levels from Shaken to Unsteady to Rout, retreat 1 hex, then Rout retreat. If the attacking unit was in Good Morale and rulled a 3, it would lose 1 SP, lose 1 Morale level from Good to Shaken, and retreat 1 hex for the Retreat result.