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Men of Iron covers the re-emergence of infantry in the early 14th century, along with a more perceptive understanding of the value of combined-arms warfare and the effective use of defensive terrain. The scenarios highlight the key elements that made these battles so fascinating: the defensive power of the longbow, especially when used in coordination with dismounted, or even mounted, men-at-arms.

Men of Iron is designed for quick learning and easy play. Game rules are short, there are no turns - play is continual, with ample opportunities to steal play from your opponent - and combat resolution is a single dieroll. Playing time is about 1-to-2 hours, per battle.

Men of Iron is also GMT's gift to the gamer who enjoys playing solitaire - the system is designed for both individual and face-to-face play without any loss in insight or fun - to see what happened in these famous battles and why.

The battles included in Men of Iron are:

The units feature longbows, crossbows, men-at-arms (mounted, dismounted, and unhorsed), hobilars, genitors, nasty Scots with axes, and even a couple of bombards! And the commanders! The great English Ling, Edward III and his son, The Black Prince, Wallace and The Bruce, Captal de Buch, and a host of kings. Each and every one a Man of Iron.

Game Components

COUNTERS 3 counter sheets (700 total)
MAPS Two 22x32 inch mapsheets (six game-maps) 
  • Battle Booklet
  • 3 Play Aid Cards
  • Rule Book 
  • Two ten-sided die

Game Features

TIME SCALE No hard set game turns
MAP SCALE 110 yards per hex 

Approx. 250 men per uint 


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