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Imperial Rome - Expansion #4 - a deeper look at the Scenarios:

Currently there are 24 scenarios planned for the expansion. Note, however, the actual number may vary and will depend on the final layout and printing requirements.

1- Tigranocerta 69 BC

2- Carrhae 53 BC

3- Philippi I 42 BC

4- Philippi II 42 BC

5- Cilician Gates 39 BC

6- Phraaspa 36 BC

7- Medway 43 AD

8- Watling Street 61 AD

9- Badriacum I 69 AD

10- Mons Graupius 84 AD

11- Issus 194 AD

12- Lugdunum 197 AD

13- Nisibis 217 AD

14- Hormuz 226 AD

15- Carthage 238 AD

16- Abrittus 251 AD

17- Edessa 259 AD

18- Naissus 268 AD

19- Placentia 271 AD

20- Fano 271 AD

21- Pavia 271 AD

22- Immae 272 AD

23- Milvian Bridge 312 AD

24- Cibalae 314 AD

Lots of interesting battle problems in these, but let me tell you about one of my favorites, the Battle of Nisibis.

Nisibis was a 3-day engagement fought in the summer of 217 AD between the Parthian and Roman Empires. For the proper historical feel, we suggest that you and a friend play the scenario three times, don't change sides. Each day both armies would march out and basically deploy for battle as the previous day so you will use the same battle map for each day. Victory is determined after playing all three days of the battle. Day-1, the victory mark is set at 4 banners, on Day-2, victory is 5 banners and on Day-3, victory is 7 banners. After each game, record the number of victory banners gained by both sides. For a complete and Total Victory, your side must win by 3 or more.

But that is not all… After a battle day, each side will attempt to recover any units that perished in the fighting of that day. If the unit recovers, it is fit for another day of fighting. When the unit does not recover, you must mark off one unit of this type on the battle map. The unit is not deployed in the remaining days of fighting.
 
Imperial Rome - Expansion #4 - a deeper look at the Unit Blocks
 
Included in the expansion are 160 blocks. Some have expressed a concern in regard to having more blocks in this expansion and question if these are really needed. I agree, at times the sticker process is not a pleasure , but the blocks are indeed necessary. For example you are going to need:
  • Tan (Eastern Kingdoms) blocks
  • 10 units of Light Bow Cavalry
  • 5 new units of Cataphracts
  • Gray (Rome), Green (Barbarian), Red (Roman) blocks
  • Units of Heavy cavalry for all these colors
  • Red (Roman) blocks
  • 2 new units of Cataphracts
A parting comment about GMT game prices: The cost of wooden blocks has risen dramatically since the game's release, this along with the increased expense associated with transportation, has impacted GMT games. The guys at GMT really do want to bring you quality games at the best possible price and it is my personal experience that they are working hard to achieve this goal.
 

Richard Borg