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Reds! Errata and Clarifications as of 4 Feb 2002 New items in blue. I. Counters
21.0 Optional Rules The following changes are official but optional (though 21.1-21.3 if used, should be used as a set). These are play balance rules (though historically justifiable ones); the first three help the Whites; the last helps the Reds. 21.1 The three AFSR infantry divisions in hex set up Rallied. 21.2 The Whites get the first two action phases on turn 1. 21.3 There are no replacements on Turn A. 21.4 Allow the Red Player to treat any Random Event he could not otherwise implement as a Red Leader event. For example, a Political Intrigue roll on turn 1, a River Flotilla roll during Winter, or a Partisan, Aircraft, Armored Train, or River Flotilla roll when the unit in question is not available, would all be treated as a Red Leader event. |