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Barbarossa: Army Group South, 1941

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Barbarossa: Army Group South, 1941

  • ERRATA AGS/AGC Linking Rules
  • Map Layout and Plan
  • ACW Union ADC cuff patch
  • Barbarossa: The Campaign ADC 2 GameSet
  • Cyberboard Gamebox [v1.3](includes BAGC, BAGN, and BAGS) courtesy of Randy Stone

  • PUBLISHED 1995 DESIGNER Vance von Borries DEVELOPERS Gene Billingsley and Tony Curtis ART DIRECTOR Rodger B. MacGowan MAP ART Joe Youst COUNTERS Rodger B. MacGowan and Dan Verssen Original Research: Thomas F. Burke PRODUCER: Gene Billingsley


    Price: $60.00
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    Product Rating: (4.80)   # of Ratings: 5   (Only registered customers can rate)

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    Showing comments 1-10 of 1
    1. peter on 5/7/2008, said:

    one of the finest games you'll ever play on the eastern front. worth $100 or more...it's that good. peter,natchez ms
      (0 people found this comment helpful, 0 did not)
    Showing comments 1-10 of 1

    June 1941 -- the German juggernaut rolls over the Soviet Army. As the tally of encirclements and surrenders mounts, the German advance appears unstoppable to Hitler and many others. However, the officers and men at the front are beginning to have serious misgivings -- not in themselves, but in the pre-war intelligence estimates that they had received. They had not been prepared to encounter hundreds of KV-1's and T-34's, tanks far superior to anything they possessed. For the moment, German tactics provided the margin of victory over better material, but the Russians were proving to be quick learners. Worse yet, by western European standards, Russian losses had been so staggering that there should have been no army left to fight. Not so. There seemed to be no end to these tenacious Russian defenders. As the German forces continued their eastward advance, more and more soldiers began asking, "What have we gotten ourselves into?"

    Kiev, the first major German objective in the south, did not fall on schedule. In fact, Soviet resistance was so fierce that it required diverting Guderian's Panzer Group away from the advance on Moscow. Kiev fell in one of the greatest encirclements of the Second World War, but the German advance on Moscow was delayed for several critical weeks. Quite possibly the delay at Kiev might have cost the German forces victory in the battle for Moscow. 
     
    COUNTERS
    840 full-color two-sided counters.
    MAPS
    Three 22x34" and one 17x22" full-color mapsheets
    OTHER
    • One 10-sided die
    • 36-page Rule Book
    • 36-page Play Book
    • Player Aid Cards: four two-sided Soviet Set-Up cards, four two-sided Axis Set-Up cards, Soviet Status card, Axis Status card, two 11x17 two-sided game chart cards, two cards of additional scenario charts.
     
     

    Game Features

    • Eight scenarios allow players to vary their level of involvement, complexity, and starting point, from introductory to full campaign
    • An asymmetrical sequence of play that highlights Axis armored breakthroughs and Soviet difficulties in combined arms warfare
    • Detailed air rules that integrate with land combat and weather rules
    • Incredibly detailed orders of battle, including special coverage of artillery, rocket artillery, engineers, bridge units, armored trains, and much more
    • Modifications to the proven Typhoon system include revised overrun and Soviet surrender procedures, as well as a new non-op Soviet HQ system to simulate the rigid yet fragile Soviet Command structure
    • Extensive bibliography and design/historical notes
    TIME SCALE 2 days per turn
    MAP SCALE 5 miles per hex
    GROUND UNIT SCALE Division/Regiment
    AIR UNIT SCALE 40-80 aircraft per counter
    NUMBER OF PLAYERS One to four
     
    Designer: Vance von Borries
     
    Developers: Gene Billingsley and Tony Curtis