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Clash of Giants Series → Clash of Giants

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Clash of Giants

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PUBLISHED: 2001
DESIGNER: Ted Raicer
DEVELOPER: Steve Kosakowski
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
COUNTER ART: Mark Simonitch
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


Price: $50.00 
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Product Rating: (3.84)   # of Ratings: 19   (Only registered customers can rate)

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Showing comments 1-10 of 14 (Next 10) Click Here to see all comments
1. Mario on 5/22/2014, said:

Easy and realistic. Prefer Tannenberg.
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2. Steven on 5/23/2013, said:

My regular gaming partner and I have played both games several times. I have discussed the game with him and our feelings are similar to Andrew: 3 for Marne and 5 for Tannenberg. We occasional play a golden oldie. We spent several sessions playing the old John Young design for SPI: Marne. Since it was almost that exact scale of the old SPI game we decided to try the new Raicer design. After several plays, we actually preferred the old John Young design. We felt that the Tannenberg game is far superior.
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3. Alex on 7/22/2009, said:

An excellent game for introducing people to gaming. I preferred Tannenberg which, with some very simple mechanisms, managed to replicate German advantages and Russian coordination problems. Marne was not quite as good.
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4. Marc on 1/17/2009, said:

It's a fun game. System is clean and fluid. But for Tannenberg, unless you have an incompetent Russian player, the German have no chance of recreating their so important victory.
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5. Peter G.** on 11/26/2008, said:

Great fun, but hard on the Germans in Tannenberg. I don't see how they can recreate the history.
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6. Charles on 5/10/2008, said:

Fun and fast. It should have been printed in Command Magazine.
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7. Scott on 1/3/2008, said:

One of the best introductory games ever invented. With a low counter count, and multiple objectives Tannenburg is always a very tense match between two players. This is also a wonderful game to play solitaire. Oh...the game on the Marne is great as well! Simple mechanics, yet compelling gameplay!
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8. Ola on 11/3/2007, said:

Simple and fast playing which is good. Lacking in chrome and detail perhaps which is the price for the above mentioned pros. Tannenberg is very hard for the german player. Sofar the historical result has not been replicated by us. Marne is more balanced in my opinion. I hesitated between a 3 and 4, but fast playing games are also neccecery when time is in short supply.
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9. John on 10/19/2007, said:

I like the Marne a bit more than Tannenberg
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10. Rick on 10/16/2007, said:

The '5' is for Tannenberg - one of the great hex & counter games of the last 10 years, and mostly under appreciated...
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Showing comments 1-10 of 14 (Next 10) Click Here to see all comments

Clash of Giants contains two separate games (both using the same basic system) covering the two most famous battles of the opening phase of the First World War. Tannenberg was the German victory that halted a Russian offensive into East Prussia and destroyed the Russian 2nd Army. The Marne was the climactic battle of Germany's attempt to defeat France in the war's first six weeks. Arguably a tactical draw, it was a strategic defeat for the Germans as their armies recoiled from the gates of Paris.

 

Designed by eight-time Charles S. Roberts award winner Ted S. Raicer (whose most recent game was GMT's Paths of Glory), and developed by Krieg designer Steve Kosakowski, the Clash of Giants system is intended to emphasize playability while still providing players with proper historical feel. The games focus on the difficulty of commanding groups of armies, with a system where movement allowance for each army is separately determined by a command roll.

Clash of Giants includes the standard and exclusive rules (including rules for Paris Taxis at the Marne and Geman wireless intercepts at Tannenberg), two full size large-hex maps, two player aid cards, and 264 large counters. Units are divisions and brigades.

Simple but not simplistic, Clash of Giants has a unique combat system based more on a unit's training, equipment, and morale than numbers. In Tannenberg, the victory conditions force both sides to take risks - and the German player will have to use every advantage to avoid being crushed by superior Russian numbers. At the Marne, the Allied player will first have to successfully disengage and rally his French and British armies, before turning to deliver a powerful counterattack. (But don't forget that the Germans can win instantly if they take Paris!)

The two battles in Clash of Giants are similar in size and complexity to GMT's Saratogaand Brandywine games on the American Revolution. Both are good for solo or competitive play. The Marne (which contains an Allied Counterattack scenario in addition to the full campaign) can be played in an afternoon. Tannenberg can be completed in a couple of hours, making it the perfect game when time is short.

 


 

Game Features

TIME SCALE 1-2 days per turn
MAP SCALE 4.5/3.3 miles per hex
UNIT SCALE Divisions and brigades
NUMBER OF PLAYERS One or two
Designed by Ted Raicer