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Games by Historical PeriodWorld War II (1935-1945)North African/Mediterranean Theater → Crusader: FAB #4

Crusader: FAB #4

Banner designs by Rachel Billingsley

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Note: Unless otherwise noted, all samples below are from playtest graphics, not final game art. GMT Games claims no copyright on these images.

  • Playtest Map
  • Block and Counter Sample
  • Allied Setup Card (Playtest Version)
  • Axis Setup Card (Playtest Version)

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  • Regular Price: $65.00
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    Welcome to North Afrika November 1941 and Operation Crusader, which was part of the Western Dessert Campaign fought during World War 2.



    After the defeat of Operation Battleaxe in June, a lull settled in North Africa, and the Axis siege of Tobruk continued. The Allies used this time to build up their strength and the 8th Army was formed. Before dawn on 18 November, the 8th Army was ready to strike and the Allies launched a sweeping offensive into the Axis controlled Cyrenaica (Eastern Libya) in order to relieve the besieged fortress of Tobruk. After a series of swirling battles, the Axis had to withdraw and the siege was lifted.

     

    Michael Gustavsson, co-designer of FAB: Golan’73 is back with volume IV in the Fast Action Battle series. In this game, as the Allied player, you control the XXX and XIII corps, Tobruk Garrison and the Strategic Reserve force of the 8th Army. As the Axis player, you control the DAK (Deutsches Afrika Korps), the Italian XXI corps and the Corpo d’ Armata di Manovra (CAM) of the Panzergruppe Afrika commanded by the famous Erwin Rommel. Units in the game represents regiments/brigades and some battalions, while assets are mostly battalion size and turns are 1-2 days in time.


     

    In FAB: Crusader you will see features like Motorized Infantry units, Tank Recovery, Italian Ariete & Trieste Division’s Restrictions, Ghost Units, Tobruk and Bardia Fortress, Realistic Armor treatment, Special Reconnaissance Unit Capabilities, Supply Dumps and Divisional Integrity rules among others. Assets include Machine Gun Battalions, Axis Fuel, Powerful German 88’s (AT) and more. Various events are included such as Air Missions, Allied Ultra Intercepts, The Beta Convoy, British LRDG Commando Raid, Naval Bombardment and German Fire Brigade Tactics. The game also have optional rules to enhance realism such as Allied Armor Doctrine and Advanced Artillery use.


    This battle will provide interesting challenges to both sides: Will the Allies try a risky breakout from Tobruk, and will it be relieved, will Rommel go for a dash to the wire, will Allied replacements outlast Axis fuel and supply, will the Italians crumble or hold? Now, it is up to YOU to find out…

     



    FAB: CRUSADER includes:
    • 64 wooden blocks
    • One (1) sheet of die-cut labels for the blocks
    • One (1) sheet of 228 die-cut 9/6" counters
    • One (1) Combined Rule Book of Series Rules and Exclusive Rules
    • One (1) Crusader Play Book
    • One (1) 22" x 34" Mapsheet
    • Two (2) Player-Aid Cards
    • Two (2) Setup Cards 
    • Four (4) 10-sided Dice




    Game Designer: Michael Gustavsson