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2010 Releases → Wilderness War 2015 Edition

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Wilderness War 2015 Edition

COMPONENTS

LIVING RULES ONLINE RESOURCES REVIEWS

PUBLISHED: 2001, 2010, 2015
DESIGNER: Volko Ruhnke
DEVELOPER: Rob Winslow
ART DIRECTOR: Rodger B. MacGowan
MAP & CARD ART: Mark Simonitch
COUNTER ART: Mark Simonitch 7 Rodger B. MacGowan
PRODUCERS: Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch, Gene Billingsley


Price: $60.00 
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Product Rating: (4.69)   # of Ratings: 52   (Only registered customers can rate)

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Showing comments 1-10 of 23 (Next 10) Click Here to see all comments
1. Dan W. on 8/2/2016, said:

Wonderful CDG. Really shows the asymmetry of this war well. Just writing the review makes me want to play it.
Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
2. Steven on 11/24/2015, said:

Wilderness War is a multi-leveled masterpiece that will get into your very soul and transport you to the American Wilderness ca. 1757 - where the frontier was aflame with war between French, the English, the Iroquois, the Delaware, the Mohawk and the American Colonists. It all comes together in an enthralling adventure which rewards accurate play and excellent card sense. Totally fantastic - I just got the 3rd Edition. Learn it, play it, and I will meet you at WBC in 2016!
Was this comment helpful? yes no   (5 people found this comment helpful, 0 did not)
3. Matthew S. on 10/13/2015, said:

No game tells a more plausible narrative than this one. I really felt like I was re-writing history each time I played. The scope of covered time, along with the varied timing of the historical events, bestows tremendous replay value on this game, too.
Was this comment helpful? yes no   (5 people found this comment helpful, 0 did not)
4. Michael on 7/8/2015, said:

As good a CDG as there is. I have the original game from GMT, and got the recent reprint, which is *beautiful*. This design will give players an understanding of the problems that were faced in this war, and it's not really that complex. Hard to ask for more. And the rulebook is a model of clarity. One of Volko's top notch designs.
Was this comment helpful? yes no   (6 people found this comment helpful, 1 did not)
5. Mario on 5/22/2014, said:

Love it !
Was this comment helpful? yes no   (2 people found this comment helpful, 3 did not)
6. Olivier on 2/12/2014, said:

This is one of my greatest game experience. The game may apparantly seem unbalanced but cards add a great "fog of war" feeling. Great job.
Was this comment helpful? yes no   (3 people found this comment helpful, 1 did not)
7. Gary on 8/15/2012, said:

Great subject matter and well implemented CDG game
Was this comment helpful? yes no   (3 people found this comment helpful, 1 did not)
8. Robert on 2/2/2011, said:

Steep learning curve due to lots of nit-picky and cumbersome rules to trip you up. Some questionable design elements, too, that left me puzzling the rationale.
Was this comment helpful? yes no   (8 people found this comment helpful, 6 did not)
9. Michael on 6/22/2010, said:

Played it once and loved it, seems to be as much fun as Hannibal. I'm looking forward to enjoying the reprint while listening to the soundtrack from Last of the Mohicans.
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10. Fred on 4/22/2010, said:

My favorite card driven game. Lot's of flavor.
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Showing comments 1-10 of 23 (Next 10) Click Here to see all comments

Wilderness War takes two players into the French & Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America. It uses strategy cards and a point-to-point map similar to GMT's award winning For the People and Paths of Glory. Players maneuver and fight over a map stretching from Northern Virginia to Canada. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy's frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control.


 

Wilderness War includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The French player can recruit up to sixteen different Indian tribes as allies, secure a continental alliance in Europe against Great Britain, sortie his squadron at Louisbourg, force a ministerial crisis in London, and work toward draining support for the war from the provincial assemblies. The British player can recruit Mohawks and Cherokees, plan for and conduct amphibious operations, implement a global strategy via William Pitt, destroy the French fleet at Quiberon Bay, and expel the Acadians. Relive the history of this exciting time when the fate of Canada hung in the balance.


TIME SCALE 6 months per turn
MAP SCALE Point-to-point system
UNIT SCALE Battalions, Regiments, and war parties
NUMBER OF PLAYERS One or two