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Non-Series Games → 1714: The Case of the Catalans

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1714: The Case of the Catalans




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Product Rating: (4.07)   # of Ratings: 14   (Only registered customers can rate)

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Showing comments 1-10 of 11 (Next 10) Click Here to see all comments
1. Richard on 3/22/2016, said:

Rules are vague and not clear. Map and components great. Not that historical but fun to play if looking for an interactive game. If rules were clearer I would rate higher.
Was this comment helpful? yes no   (1 people found this comment helpful, 1 did not)
2. Pablo Ruiz on 1/5/2016, said:

Agree with some other comments here: this is a fantasy game not historical.
Was this comment helpful? yes no   (2 people found this comment helpful, 11 did not)
3. Emilio Corral on 10/26/2015, said:

I had the opportunity to play the game two years ago and although all players are allied, the own agenda of every player mades the game very interesting. Also I can't see any nationalist propaganda in the game as somebody says. Is only a game of the Spanish succession war not a political propaganda
Was this comment helpful? yes no   (6 people found this comment helpful, 2 did not)
4. Eugenio on 8/15/2015, said:

The history behind this game is absolutely false. I will not support any catalan natiolalist propaganda. Forget the crowns of Castile and Aragon. Only existed the Crown of Spain from near 200 years before. I repeat, false nationalist propaganda.
Was this comment helpful? yes no   (5 people found this comment helpful, 33 did not)
5. Andrew on 4/11/2015, said:

What a lovely little game! For five people too! The guy who won't play this should try it, just for the playability. It has taken us about three games to get the hang of the system, but the endless gameplay going forward, means it is now one of our regular favorites. IT DOES NOT MATTER ABOUT THE PERIOD. IF YOU WANT A GOOD MULTIPLAYER GAME this is the one!
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6. Michael on 1/17/2015, said:

This has become my favorite game. While the CAN be played with 2-4 players, it is best with 5. It is NOT a wargame, but it feels like one. It is not a cooperative game, even though the other players are ostensibly your allies. I like the design, and would love to see follow on games from the designer, for different wars of the age. I may buy a second copy, for after when my first copy is worn out through years of play.
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7. Craig on 1/10/2015, said:

I'm going to rate this game a five, because I don't want to sound negative. I haven't played, it, never will, and several thousand other game buyers never will, either. NOBODY is interested in this subject. I can't understand why GMT cannot publish enough product to get out the base game for their most successful franchise, Commands and Colors: Ancients. Go into a game store- nothing on the shelf. they tell you it has been OOP. Expansions are on the shelves- they aren't selling because the base game isn't available. Keep publishing obscure stuff like this and reprints of the slly Polynesian discovery game, which two years ago was blown out at $10 a copy and you might go out of business. BTW, Cataphract is getting $90+ on eBay. Might want to republish that one, too. No Retreat- Russian Front is one of the greatest games of all time but it has been OOP for over 18 months.
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8. Martí on 1/4/2015, said:

Very intelligent game that focuses on the negotiations and interests of a group of allied countries while the war rages on. Players are on the same side in the war but each one tries to grab chunks of the Spanish Empire following the secret orders from their government.
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9. JOSEP on 12/31/2014, said:

It's a good way to meet this important European conflict as negotiations are in most of the time as or more decisive in the history of armed conflict societies themselves. A great game with an interesting mechanics, high-quality graphic design, a lot of tension throughout the game.
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10. Ramon on 12/3/2014, said:

A good diplomatic game and a good lesson of history. Captures dramatically the Succession's war atmosphere and the selfish interests of the contenders.
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Showing comments 1-10 of 11 (Next 10) Click Here to see all comments

1714: The Case of the Catalans is a strategy and negotiation board game set in the War of the Spanish Succession at the beginning of the 18th Century. The players represent the powers of the Grand Alliance constituted in 1701 to prevent the dynastic unification of France with the crowns of Castile and Aragon by the Bourbons after the death of Charles II. 


Each player controls one of the following allied powers: Great Britain, the Dutch Republic, Austria, the Duchy of Savoy, and Portugal. Through the peace talks with the Bourbon powers during the war, the players should obtain the Concessions that match the secret goals of their countries. The troops under allied command can be moved to attack the Bourbon armies throughout Europe. The Allies must also manage the Resources of the power they represent and maintain sufficient Will to Fight to stay in the war. A very low Will to Fight indicates that peace talks with the enemy have taken place, limiting the player’s options and excluding him/her from the war. 



The game includes 70 cards with the most significant events of the war, decisive historical figures and the treaties and battles of the conflict. The players need to make the most of the historical events to achieve the best negotiating position at the end-of-war treaty. The draw deck is divided in three periods: Early, Mid and Late-War. When the game moves forward to the next period, new cards are added to the deck and Concessions are dealt. The Concessions represent the peace negotiations between the Bourbon forces and the Allies. At the end of the game, the concessions will earn the player the Victory Points which, together with the occupation of specific spaces, will determine the winner. 


The game is divided in rounds, and each one is subdivided in phases. In each round, as many cards as players are placed on the board. In turn sequence, the players must choose a card and place his/her turn marker on top. The round will progress following the cards from top to bottom and the player must choose if to play as per card’s text or as per card’s value. 



The game ends either with the fall of the last rampart segment from the wall of Barcelona, which signals the end of the war and the Allies’ agreements on the Utrecht, Baden and Rastatt peace treaties, or when 20 Bourbon troops or less remain in the map, indicating a military defeat of Bourbon forces and the victory of the Grand Alliance before the Utrecht agreements are signed. 


At the end of the game, the Concessions obtained by each player together with the spaces occupied by their troops will lead to a new allocation of territories surrendered by the Crown of Castile and France in the Treaty of Utrecht.

Players: 2-5 

Playing time: 120 minutes