Your Account | Login | Shopping Cart (0) | Checkout  
 
  Search:

Merchant Services
2009 Releases → The Battle for Normandy

Click here to view larger image


Click here to view larger image

The Battle for Normandy

COMPONENTS

  • One Rule Book
  • One Scenario Book
  • Five (5) 22x34” full color Maps
  • Nine (9) full color counter sheets
  • 8-1/2x11” Allied Air Allocation Log (laminated)
  • 8-1/2x11” Axis AAA Allocation Log (laminated)
  • 11x17” Turn Record Track
  • 8-1/2x11” Terrain Effects Chart (x2)
  • 8-1/2x11” Repl/Recon/Weather chart (x2)
  • 8-1/2x11” German Record Track
  • 8-1/2x11” Allied Record Track
  • 8-1/2x11” Combat Results Table (x2)
  • Dice - 3d6 and 1d10
LIVING RULES ONLINE RESOURCES

PUBLISHED: 2009
DESIGNER: Dan Holte
DEVELOPER: Dan Holte, Mark Simonitch, Justin Rice, and Neil Wakefield
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
COUNTER ART: Mark Simonitch and Charlie Kibler
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


Regular Price: $149.00
 P500 Price: $104.00 
Quantity:  

E-mail this product to a friend E-mail this product to a friend







Product Rating: (4.53)   # of Ratings: 36   (Only registered customers can rate)

(Only registered customers can rate)

1 - Terrible
2 - Bad
3 - OK
4 - Good
5 - Great
0% 50% 100%

Sort: New to Old RE-SORT COMMENTS:

Showing comments 1-33 of 33
1. Joffrey on 5/22/2014, said:

This is a great game for anyone interested in a detailed simulation of the Normandy campaign. The components are beautiful to look at and the rules are simple to digest. I got the expansion too which makes this a true monster with 7 maps and thousands of counters, yet it is still playable. Thanks to Danny Holte for designing this awesome game, hope there's more to come using the same basic rules. My best gaming investment of the last few years!
Was this comment helpful? yes no   (1 people found this comment helpful, 1 did not)
2. Chris on 5/3/2014, said:

Amazingly good. Any wargamer should try this. It is a monster but is easily understood. The flavor is wonderful and there are plenty of agonizing decisions. The foot print is huge though so be prepared. Very playable and highly recommended.
Was this comment helpful? yes no   (1 people found this comment helpful, 0 did not)
3. Sean on 2/19/2014, said:

Love this game! .................Paragraph :O)........... Love the beach landing. Some might call it "fiddly" but I like how it is down to companies landing on the beaches then to become combat effective these companies have to reform up into battalions. .................Paragraph :O)........... Saw someone mention the British anti-tank is better on attacking, there is actually a rule allowing you to use the attack value for defense if certain conditions are met. .................Paragraph :O)........... Also the combat strength of Panzer IV vs V being the same as a company vs battalions. It shows how fighting units get better when working as a unit. A company might not be a huge increase over a less capable model but when at battalion strength fighting as a battalion they do. .................Paragraph :O)........... Great art work and effective use of colors to help differentiate the different divisions. Helps with keeping unit cohesion for the divisions on the battlefield and supply and logistics for said units. .................Paragraph :O)........... SO MUCH information on the counters but done in a very easy way that doesn't overwhelm you with information using colors for tank or anti tank. Step builds of the unit, etc. .................Paragraph :O)........... Love the map, minor issue easily fixed with Map B cutting a half hex off of it, depicting the terrain. This game a person really need to use the terrain during the game. Much more than say Europa which is the only other "Monster Game" I played before. Another feature I love about this game is mech units actually need to cross where the bridges are and not just subtract movement from its movement rate. Guess this can be contributed to the scale being used but that was one thing that always bugged me with Europa. .................Paragraph :O)........... Saw some one person mention they didn't like that villages were represented by dots on the map. Villages are represented on the map but not by the dots. The dots are actually varying features known to be in the hex. Might be a farm or a ditch or hill not big enough to be represented on the map but able to assist in the defense of the space. .................Paragraph :O)........... Each hex is 1,250 yards....a mile has 1,760 yards so not quite a mile per hex but roughly 3/4. I could it helped me to know this while playing. .................Paragraph :O)........... The Combat Supply Points (CSP's) for the allies is awesome! (Maybe because I have a degree in Supply Chain and Logistics I am partial to the unique needs of it.) I have no direct first hand experience on combat operations and the needed supply but have read a lot of books and love this feature of the game. You truly have to do your attacks wisely. With this though I suggest using the Graduated Supply rules. .................Paragraph :O)........... Did I say I love this game. :O) Looking forward to The Battle for Sicily (although beach landings don't seem to be the same as the map doesn't have beach hexes) and I heard a rumor that Dan was working on a Market Garden game using the same system. I would love that!. .................Paragraph :O)........... My dream is there would be maps that can connect Normandy to Market garden. Yes it be about 10 maps or so to link the two up. Time wise with the expansion from Normandy going to the end of Aug there isn't much. Operation Market Garden started Sep 15th. .................Paragraph :O)........... Maybe an expansion to link the two up. Kind of be nice to see what people come up on their own instead of doing Market Garden as planed or....what is left of units getting so far from the beaches. .................Paragraph :O)........... Anyways The Battle for Normandy....GREAT GAME!
Was this comment helpful? yes no   (1 people found this comment helpful, 2 did not)
4. Robert on 1/26/2012, said:

Great Game!
Was this comment helpful? yes no   (1 people found this comment helpful, 3 did not)
5. Ola on 6/22/2011, said:

The usual high standards in graphics and physical quality. The rules are short and crisp and the system easy to learn and fast to play, which is a must considering the size of the game if it is to be played rather than just admired. A few minor details are a bit srange however. PzIV and V companies have the same ´strength but the batallions do not? Wonder why? The British anti tank units are stronger on the offense than on defense! Very peculiar indeed. The effects of it all is a good simulation of the nature of the Normandy fighting with attrition, limited room for manoeuvre, and still it is fast and above all fun to play.
Was this comment helpful? yes no   (8 people found this comment helpful, 0 did not)
6. Tim on 1/28/2011, said:

Great product! Good maps, stunning units, and understandable rules that play fairly simply. I own every Normandy game ever produced-some truly terrible, some mediocre, only a few really good. Danny Holte got this one right! An instant classic...now if I could just get somebody to use this format on a simulation of Kursk 1943! P.S.- Carl, stop whining about "monsters"-the only way that you can get the feel of operational combat right is to use this scale. I suggest you stick with simulations like "Stratego"-though I have some doubts that you'll be able to handle its complexity level...somebody must like monsters, based on how they sell, and their astronomical resale prices on ebay! Tim
Was this comment helpful? yes no   (5 people found this comment helpful, 4 did not)
7. Joseph on 10/27/2010, said:

A true playable monster game. Great game.
Was this comment helpful? yes no   (5 people found this comment helpful, 1 did not)
8. Daniel on 9/5/2010, said:

A product you'd love to be great. You have deluxe material (kudos!) but unnecessary, complicated rules that lacks relevant play-aids. A serious rule update would make it a perfect game - but design team seems conservative.
Was this comment helpful? yes no   (4 people found this comment helpful, 10 did not)
9. Danny* on 4/16/2010, said:

The best place for questions/discussion is at http://talk.consimworld.com/WebX?[email protected]@.1dd25a9e/4562 On the breakdowns: Those are generic. The MkIV and MkV graphics are only for aesthetics. The Maps: I think it is best to lay C over B.
Was this comment helpful? yes no   (10 people found this comment helpful, 3 did not)
10. Drue B. on 4/12/2010, said:

Great game; however, I am trying the first scenario (Omaha) and having problems with matching Map B over Map C. Seems not to align very well and the invasion “Charlie” space on Map C is a cliff hexside; however, when overlaid with Map B, it becomes a clear hex. Also, the roads do not seem to align very well on the south part of these maps. Has anyone had problems with their Maps aligning properly (primarily Map B & C)? thanks
Was this comment helpful? yes no   (6 people found this comment helpful, 0 did not)
11. William on 3/31/2010, said:

Good game, but what was the thought process behind making Panther and MkIV breakdown companies the same strengths. That seems to defy reason and does lead one to believe there is a possibility of other off-kilter design abstractions.
Was this comment helpful? yes no   (5 people found this comment helpful, 1 did not)
12. Mitch on 1/12/2010, said:

I've been played the first scenario over the weekend and it's pretty darn good. Clear rules, nice maps, great charts and good solid support on the ConSim forums by the designer. The scenarios are good and there are more coming out.
Was this comment helpful? yes no   (5 people found this comment helpful, 2 did not)
13. Neil on 9/6/2009, said:

I played SPI's Atlantic Wall a lot in the 80s and 90s. We came up with a lot of house rules based on historical research we did. We also researched a 'what if' German reinforcement schedule that assumed the Germans didn't keep the 15th Army out of the battle. Happy to share all this info with the people working on this game
Was this comment helpful? yes no   (3 people found this comment helpful, 6 did not)
14. Carl on 8/18/2009, said:

Sadly, I will not buy it: it is much too big! I am really surprised that GMT would decide to produce another Monster Game.
Was this comment helpful? yes no   (1 people found this comment helpful, 29 did not)
15. Richard on 4/25/2009, said:

Is this a re-make of the old SPI game Alantic Wall? The maps look almost the same
Was this comment helpful? yes no   (3 people found this comment helpful, 10 did not)
16. Anthony on 4/14/2009, said:

What will the full play area required for this game be, and the total area with the expansion?
Was this comment helpful? yes no   (3 people found this comment helpful, 3 did not)
17. Eugenio on 2/1/2009, said:

I allways hated "the longest day" german symbols. OTAN symbols please. Thanks
Was this comment helpful? yes no   (2 people found this comment helpful, 11 did not)
18. Gerald on 11/25/2008, said:

Great game ! Had a great time playtesting it at CSW Expo. Finished preparations on big table to fit the maps.
Was this comment helpful? yes no   (3 people found this comment helpful, 3 did not)
19. greg on 6/20/2008, said:

Game looks awsome.I Like the game pieces and game maps. Looks like maybe the best d-daygame yet.
Was this comment helpful? yes no   (2 people found this comment helpful, 3 did not)
20. Anonymous User on 5/23/2008, said:

why don't v hv the german symbol as those used in 'the longest day' instead of the nato type on the counters. it may add more chrome n info that make the counters alive n unique.
Was this comment helpful? yes no   (3 people found this comment helpful, 12 did not)
21. Ken on 5/22/2008, said:

Looks good! I would like to see a sample artillery counter, and also am wondering about how supply will work. Looking forward to this game with great anticipation!
Was this comment helpful? yes no   (2 people found this comment helpful, 3 did not)
22. Harry D. on 4/2/2008, said:

this game goes past the old spi game. should have The Mortain counter offensive and the Falaise pocket. Dave
Was this comment helpful? yes no   (3 people found this comment helpful, 3 did not)
23. Andrew on 3/23/2008, said:

My only concern is the company size designation on the Brigade and Div HQs.. it can be annoying.. the stacking value shows the size. Other than that .. I can't wait!
Was this comment helpful? yes no   (1 people found this comment helpful, 4 did not)
24. Gregorio Avelino on 3/20/2008, said:

All monster games are good, but can you change grafic counters? because otan grafic counters are functional but...
Was this comment helpful? yes no   (2 people found this comment helpful, 6 did not)
25. MARIE on 2/8/2008, said:

une idée sur la date de sortie prévue?
Was this comment helpful? yes no   (0 people found this comment helpful, 7 did not)
26. Massimo on 1/9/2008, said:

I hope for a playable monster game (balanced).
Was this comment helpful? yes no   (2 people found this comment helpful, 7 did not)
27. Paul on 12/2/2007, said:

How can it be compared with Atlantic Wall (SPI) ?
Was this comment helpful? yes no   (2 people found this comment helpful, 5 did not)
28. Andrea on 11/17/2007, said:

Just a note: SS units call for black background, don't they ? Andrea
Was this comment helpful? yes no   (1 people found this comment helpful, 8 did not)
29. John on 11/12/2007, said:

Trying to keep my excitement from a GREAT rating!! Finally something to replace (update) The Longest Day! The game looks good and counters are functional....lets hope the stay that way! With GMT's Living rules, the game will benefit even before eratta is issued in expansions. I look forward to this release to fill my war room (that I now share with my teenagers!)!
Was this comment helpful? yes no   (5 people found this comment helpful, 3 did not)
30. Will on 11/9/2007, said:

I've always wanted a monster game, now's my chance! I'm drooling over the magnificent map layout, and delighted to read that various expansions will follow.
Was this comment helpful? yes no   (1 people found this comment helpful, 8 did not)
31. Johnnie on 11/7/2007, said:

Shades of the ol' SPI monster games. :) One thing - if you're going to use this much detail, please do something about your ship counters -- that HMS Rodney picture looks nothing like the actual vessel. Historical ship depictions are always a + towards the flavor of the period of the game and towards a greater sense of realism.
Was this comment helpful? yes no   (4 people found this comment helpful, 7 did not)
32. Stance on 11/7/2007, said:

Wow! I aggree if it going to be this big some extra detail would be nice on the ships, etc. HOWEVER as I get older I like functional counters. Extra art my look nice but way across a map it makes the counter unreadable.
Was this comment helpful? yes no   (5 people found this comment helpful, 5 did not)
33. John on 11/7/2007, said:

Just a quick heads-up that an early playtest of this game took place at CSW Expo 2007, and it was very well received. Playability looks very high, and this is Dan's second crack at a Normandy game design, which bodes well also.
Was this comment helpful? yes no   (10 people found this comment helpful, 1 did not)
Showing comments 1-33 of 33
The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams.
The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defense deployments at start and daily air support and defense allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel.

 The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include: (As of March 11, 2008 - we are working on a couple more):  

  • Campaign : 5 maps, 6 June - 10 Aug
  • Bloody Omaha : part of one map, 6 June - 10 June
  • Cobra : 2 maps (most of play on one though), 25 July - 31 July
  • Goodwood & Cobra (combined): 4 maps, 18 July - 31 July
  • Operation Epsom : 1 map, 26 June - 1 July
  • The Battle for Cherbourg : 1 map, 18 June - 27 June

A future expansion will extend the play area south, to include the Mortain and Falaise scenarios, and extend the campaign to late August and the 3rd Army breakout.

 


 

 Game Features

TIME SCALE 6 hours per turn
MAP SCALE 1250 yards per hex
UNIT SCALE Battalion or Company
NUMBER OF PLAYERS One to Six