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2009 Releases → The Battle for Normandy

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The Battle for Normandy

COMPONENTS

  • One Rule Book
  • One Scenario Book
  • Five (5) 22x34” full color Maps
  • Nine (9) full color counter sheets
  • 8-1/2x11” Allied Air Allocation Log (laminated)
  • 8-1/2x11” Axis AAA Allocation Log (laminated)
  • 11x17” Turn Record Track
  • 8-1/2x11” Terrain Effects Chart (x2)
  • 8-1/2x11” Repl/Recon/Weather chart (x2)
  • 8-1/2x11” German Record Track
  • 8-1/2x11” Allied Record Track
  • 8-1/2x11” Combat Results Table (x2)
  • Dice - 3d6 and 1d10
LIVING RULES ONLINE RESOURCES

PUBLISHED: 2009
DESIGNER: Dan Holte
DEVELOPER: Dan Holte, Mark Simonitch, Justin Rice, and Neil Wakefield
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
COUNTER ART: Mark Simonitch and Charlie Kibler
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


Regular Price: $149.00
 P500 Price: $104.00 
Quantity:  

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Product Rating: (4.53)   # of Ratings: 36   (Only registered customers can rate)

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Showing comments 11-20 of 33 (Previous 10 | Next 10) Click Here to see all comments
11. William on 3/31/2010, said:

Good game, but what was the thought process behind making Panther and MkIV breakdown companies the same strengths. That seems to defy reason and does lead one to believe there is a possibility of other off-kilter design abstractions.
Was this comment helpful? yes no   (5 people found this comment helpful, 1 did not)
12. Mitch on 1/12/2010, said:

I've been played the first scenario over the weekend and it's pretty darn good. Clear rules, nice maps, great charts and good solid support on the ConSim forums by the designer. The scenarios are good and there are more coming out.
Was this comment helpful? yes no   (5 people found this comment helpful, 2 did not)
13. Neil on 9/6/2009, said:

I played SPI's Atlantic Wall a lot in the 80s and 90s. We came up with a lot of house rules based on historical research we did. We also researched a 'what if' German reinforcement schedule that assumed the Germans didn't keep the 15th Army out of the battle. Happy to share all this info with the people working on this game
Was this comment helpful? yes no   (3 people found this comment helpful, 6 did not)
14. Carl on 8/18/2009, said:

Sadly, I will not buy it: it is much too big! I am really surprised that GMT would decide to produce another Monster Game.
Was this comment helpful? yes no   (1 people found this comment helpful, 29 did not)
15. Richard on 4/25/2009, said:

Is this a re-make of the old SPI game Alantic Wall? The maps look almost the same
Was this comment helpful? yes no   (3 people found this comment helpful, 10 did not)
16. Anthony on 4/14/2009, said:

What will the full play area required for this game be, and the total area with the expansion?
Was this comment helpful? yes no   (3 people found this comment helpful, 3 did not)
17. Eugenio on 2/1/2009, said:

I allways hated "the longest day" german symbols. OTAN symbols please. Thanks
Was this comment helpful? yes no   (2 people found this comment helpful, 11 did not)
18. Gerald on 11/25/2008, said:

Great game ! Had a great time playtesting it at CSW Expo. Finished preparations on big table to fit the maps.
Was this comment helpful? yes no   (3 people found this comment helpful, 3 did not)
19. greg on 6/20/2008, said:

Game looks awsome.I Like the game pieces and game maps. Looks like maybe the best d-daygame yet.
Was this comment helpful? yes no   (2 people found this comment helpful, 3 did not)
20. Anonymous User on 5/23/2008, said:

why don't v hv the german symbol as those used in 'the longest day' instead of the nato type on the counters. it may add more chrome n info that make the counters alive n unique.
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Showing comments 11-20 of 33 (Previous 10 | Next 10) Click Here to see all comments
The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams.
The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defense deployments at start and daily air support and defense allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel.

 The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include: (As of March 11, 2008 - we are working on a couple more):  

  • Campaign : 5 maps, 6 June - 10 Aug
  • Bloody Omaha : part of one map, 6 June - 10 June
  • Cobra : 2 maps (most of play on one though), 25 July - 31 July
  • Goodwood & Cobra (combined): 4 maps, 18 July - 31 July
  • Operation Epsom : 1 map, 26 June - 1 July
  • The Battle for Cherbourg : 1 map, 18 June - 27 June

A future expansion will extend the play area south, to include the Mortain and Falaise scenarios, and extend the campaign to late August and the 3rd Army breakout.

 


 

 Game Features

TIME SCALE 6 hours per turn
MAP SCALE 1250 yards per hex
UNIT SCALE Battalion or Company
NUMBER OF PLAYERS One to Six