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Combat Commander → Combat Commander Europe 2014 Reprint

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Combat Commander Europe 2014 Reprint

COMPONENTS LIVING RULES ONLINE RESOURCES

  • Two-Part Video Overview, by Taylor Liss (via GMT's YouTube Channel)

    REVIEWS AWARDS
    • BoardGameGeek's Golden Geek Award as Best Wargame of 2007
    • Gaming Guild's Golden Pawn Award for Best Game - Wargame - Modern of 2011

  • PUBLISHED: 2006, 2008,2014
    DESIGNER: Chad Jensen
    DEVELOPERS: Chad & Kai Jensen
    SERIES DEVELOPER John A. Foley
    ART DIRECTOR/COVER ART: Rodger B. MacGowan
    MAP ART: Leland Myrick & Chad Jensen
    CARD ART: Mark Simonitch & Chad Jensen
    COUNTER ART: Lee Brimicombe-Wood & Chad Jensen
    PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Price: $79.00 
    Quantity:  

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    Product Rating: (4.78)   # of Ratings: 41   (Only registered customers can rate)

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    Sort: New to Old RE-SORT COMMENTS:

    Showing comments 11-16 of 16 (Previous 10) Click Here to see all comments
    11. Drake on 7/18/2009, said:

    Fun, exciting, fresh, easy. This is a game that really delivers great value and is something you can play over and over.
    Was this comment helpful? yes no   (5 people found this comment helpful, 0 did not)
    12. Michael E. on 7/10/2009, said:

    Incredibly tense gaming that's easy to learn but a bear to master! At the end of every game you'll be planning for the next chance to play.
    Was this comment helpful? yes no   (4 people found this comment helpful, 0 did not)
    13. Mark on 5/18/2009, said:

    The first game in a wonderfully exciting new system. Plays fast and has lots of tension. I really like the unknown and random elements the game presents as you play, especially the time triggers that spices up the games tempo.
    Was this comment helpful? yes no   (4 people found this comment helpful, 0 did not)
    14. Robert P. on 1/10/2009, said:

    This is the game that got me back into World War Two tactical gaming. Straightforward, easy to learn. Best part is, the expansion packs only require the core components.
    Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
    15. Tomasz on 10/15/2008, said:

    Great game! Fast, SURPRISING, with a lot of tactical options and real battlefield atmosphere.
    Was this comment helpful? yes no   (1 people found this comment helpful, 1 did not)
    16. Mitchell on 9/23/2008, said:

    Love this game (series). Easy to learn, hard to master, and full of tension to the last card play.
    Was this comment helpful? yes no   (3 people found this comment helpful, 2 did not)
    Showing comments 11-16 of 16 (Previous 10) Click Here to see all comments

    Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more “Fate” cards from their hands in order to activate units on the mapboard for various military functions.

     

    There is no strict sequence of play to follow in Combat Commander: each measure of game Time is divided into a variable number of player Turns, each of which may consist of one or more “Orders” conducted by the active player. “Actions” may generally be conducted by either player at any time. “Events” — both good and bad — will also occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

     

    Orders include: Fire, Move, Advance, Recover, Rout, and Artillery functions. Each nationality also has a varying number of Command Confusion Orders which act as duds while in hand.

     

    An example of some of the 20 different Actions are:

     

    ·       Smoke – If a unit with boxed Movement is activated to Move, place Smoke in or adjacent to its hex.

    ·       Hand Grenades – Add +2 when firing at an adjacent hex.

    ·       Dig In – Place foxholes in a friendly hex.

     

    An example of some of the 35 different Events are:

     

    ·       Walking Wounded – Select one eliminated unit. Return that unit to play in a random hex, broken.

    ·       Hero – If not already in play, place your Hero in a friendly hex. Rally one broken unit there.

    ·       Battle Harden – One unit becomes Veteran.

     

    Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. Command & Control is extremely important in Combat Commander, being modeled via the “Command” number on Leader units. Command serves both to enhance the abilities of Squads and Teams stacked with the Leader, as well as allowing for multiple activations with a single Order.

     

    Combat Commander includes twelve historical scenarios as well as a “roll your own” scenario system that provides an almost unending variety of map configurations, combat situations, and historically-based force structures. Each scenario is played on one of twelve maps, each with a 10x15 hexgrid depicting various terrain at a scale of approximately 100 feet per hex.

     

    Replayability for Combat Commander is high. And with unlimited possibilities as far as additional scenarios, maps, units, weapons, variants, etc. that will be released in years to come – as well as the expected sequels covering the British, French, Italians, and the Pacific Theater – Combat Commander is one of those rare exceptional values in wargaming: one that can be revisited time and time again, each with a new tale to tell.

     

     

     

     

    Game Features
  • TIME SCALE several minutes per turn
    MAP SCALE 30 meters per hex
    UNIT SCALE Squads, Fire Teams, and Leaders
    NUMBER OF PLAYERS 1 - 2