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Combat Commander → Combat Commander Europe 2014 Reprint

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Combat Commander Europe 2014 Reprint

COMPONENTS LIVING RULES ONLINE RESOURCES

  • Two-Part Video Overview, by Taylor Liss (via GMT's YouTube Channel)

    REVIEWS AWARDS
    • BoardGameGeek's Golden Geek Award as Best Wargame of 2007

  • PUBLISHED: 2006, 2008,2014
    DESIGNER: Chad Jensen
    DEVELOPERS: Chad & Kai Jensen
    SERIES DEVELOPER John A. Foley
    ART DIRECTOR/COVER ART: Rodger B. MacGowan
    MAP ART: Leland Myrick & Chad Jensen
    CARD ART: Mark Simonitch & Chad Jensen
    COUNTER ART: Lee Brimicombe-Wood & Chad Jensen
    PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Price: $79.00 
    Quantity:  

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    Product Rating: (4.77)   # of Ratings: 39   (Only registered customers can rate)

    (Only registered customers can rate)

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    Showing comments 1-10 of 14 (Next 10) Click Here to see all comments
    1. Sean on 10/7/2014, said:

    This game gets 5 stars not for being a fast-paced intense nail-biter of a game, with victory constantly hanging in balance. It gets 5 stars for being the most evocative and narrative WW2 tactical game I have ever played. The game seems to unfold in real time, with crazy stuff happening and you start to feel the frustrations that a commanding officer would feel in the same situation. It's a game of maneuver with sudden bouts of intensity, and one that when you look back on it told a completely plausible story. Also, I don't care about the lack of tanks because by far the majority of engagements this size did not include armor.
    Was this comment helpful? yes no   (0 people found this comment helpful, 0 did not)
    2. Karl on 7/22/2013, said:

    The best squad based game, hands down
    Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
    3. Gary on 12/31/2012, said:

    Just got this after shying away from it due to lack of vehicles. But boy was I missing out !! hugely fun game to play a sort of Up Front and 'basic' Squad Leader hybrid with excitement of both in a very playable system.
    Was this comment helpful? yes no   (4 people found this comment helpful, 0 did not)
    4. Martin on 10/27/2012, said:

    After 30+ years of ASL and the hundreds of pages of rules this game has been a breath of fresh air to me. GMT puts out quility games and Combat Commander is no exception. Quality components and rules that are 99% clear. I have purchased all of the games in this series that I can get my hands on. Great game and fun to play.
    Was this comment helpful? yes no   (8 people found this comment helpful, 0 did not)
    5. Chris on 2/10/2012, said:

    A great game and very highly recommended. Lots of engaging gameplay.
    Was this comment helpful? yes no   (4 people found this comment helpful, 2 did not)
    6. Jeff on 10/21/2011, said:

    I did have a rating of 2 but moved it to a 3. I'm not very familiar with card driven games but after playing this several times I can see that there is a valid view point for creating them. You have to buy into the concept that war is random and you can't always move or shoot just because you can. Someone might need a breather or need to unjam a gun or or or. I still like to be able to move and fire when I want. (thus is why I didn't rate it higher) The random events and action modifiers are a sound concept. If you like the randomness of the available to give command order (move, shoot, assault, etc) then this is the top of it's class.
    Was this comment helpful? yes no   (4 people found this comment helpful, 2 did not)
    7. Cyrus on 10/17/2009, said:

    Fantastic game. Coming into this game, I was unsure about how much I would like it due to the period, but after at least a dozen plays I've got to give it five stars for great fun and replayability. I can't wait to get Med!
    Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
    8. William M. on 9/24/2009, said:

    Love the series - wish it had included armor.
    Was this comment helpful? yes no   (4 people found this comment helpful, 1 did not)
    9. Drake on 7/18/2009, said:

    Fun, exciting, fresh, easy. This is a game that really delivers great value and is something you can play over and over.
    Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
    10. Michael E. on 7/10/2009, said:

    Incredibly tense gaming that's easy to learn but a bear to master! At the end of every game you'll be planning for the next chance to play.
    Was this comment helpful? yes no   (2 people found this comment helpful, 0 did not)
    Showing comments 1-10 of 14 (Next 10) Click Here to see all comments

    Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more “Fate” cards from their hands in order to activate units on the mapboard for various military functions.

     

    There is no strict sequence of play to follow in Combat Commander: each measure of game Time is divided into a variable number of player Turns, each of which may consist of one or more “Orders” conducted by the active player. “Actions” may generally be conducted by either player at any time. “Events” — both good and bad — will also occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

     

    Orders include: Fire, Move, Advance, Recover, Rout, and Artillery functions. Each nationality also has a varying number of Command Confusion Orders which act as duds while in hand.

     

    An example of some of the 20 different Actions are:

     

    ·       Smoke – If a unit with boxed Movement is activated to Move, place Smoke in or adjacent to its hex.

    ·       Hand Grenades – Add +2 when firing at an adjacent hex.

    ·       Dig In – Place foxholes in a friendly hex.

     

    An example of some of the 35 different Events are:

     

    ·       Walking Wounded – Select one eliminated unit. Return that unit to play in a random hex, broken.

    ·       Hero – If not already in play, place your Hero in a friendly hex. Rally one broken unit there.

    ·       Battle Harden – One unit becomes Veteran.

     

    Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. Command & Control is extremely important in Combat Commander, being modeled via the “Command” number on Leader units. Command serves both to enhance the abilities of Squads and Teams stacked with the Leader, as well as allowing for multiple activations with a single Order.

     

    Combat Commander includes twelve historical scenarios as well as a “roll your own” scenario system that provides an almost unending variety of map configurations, combat situations, and historically-based force structures. Each scenario is played on one of twelve maps, each with a 10x15 hexgrid depicting various terrain at a scale of approximately 100 feet per hex.

     

    Replayability for Combat Commander is high. And with unlimited possibilities as far as additional scenarios, maps, units, weapons, variants, etc. that will be released in years to come – as well as the expected sequels covering the British, French, Italians, and the Pacific Theater – Combat Commander is one of those rare exceptional values in wargaming: one that can be revisited time and time again, each with a new tale to tell.

     

     

     

     

    Game Features
  • TIME SCALE several minutes per turn
    MAP SCALE 30 meters per hex
    UNIT SCALE Squads, Fire Teams, and Leaders
    NUMBER OF PLAYERS 1 - 2