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  • 4 full-color countersheets
  • 3 backprinted 22"x34" mapsheets
  • 2 Player Aid Cards
  • Rules booklet
  • Scenario booklet
  • Simple GBoH Player Aid
  • Rout Point Tracking Aid
  • One 10-sided die

ART DIRECTOR Rodger B. MacGowan
MAP ART Charles Kibler
COUNTER ART Mike Lemick, Charles Kibler, and Rodger B. MacGowan
PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch

Price: $75.00 

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Product Rating: (4.43)   # of Ratings: 7   (Only registered customers can rate)

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Showing comments 1-3 of 3
1. William on 7/26/2016, said:

We would like to have a module or expansion (maybe C3i) about IPHICRATES of Athens, a military genius during the Corinth War. He defeated spartans in land first than Epaminondas.
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2. Loris on 7/15/2016, said:

Beautiful maps, good counters and excellent quality material are a waste for this boring game that only have few point of contact with the original system. The activaction chits aren't good for the GBhH system, are an attempt to simplify that realizes a game devoid of the original emotional tension. A little step forward (no more unit size on the counters) many steps back and between these the lack of ZOCs, to not talk of so many questionable choices from a gaming perspective (such as the PH movement). Why the GBoH serie cannot become the ASL of antiquity? maybe GMT don't believe anymore on this system, or on the original game level?
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3. Angelo on 8/2/2013, said:

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Showing comments 1-3 of 3

Grab your SPEAR And SHIELD

SLAP ON YOUR Corinthian Helmet

Great Battles of History is Back!!



Warfare in the Persian-Hellenistic Age

4th-5th Century BCE 


Great Battles of History Volume XV


The Battles of Cunaxa, Delium, Ephesus, Leuctra,

Mantinea, Marathon, Mycale, Plataea, Nemea, Coronea, and Tanagra


a Richard Berg - Mark Herman design



Hoplite, the 15th volume in the Great Battles of History series of games, allows players to recreate classic battles from the pre-Alexandrian Persian-Hellenistic Age, the heyday of the Hoplite (heavy infantry fighting in packed formation). This period is often considered to feature the birth of Western Warfare, as opposed to the Persian/Eastern style, which relied on archery , light cavalry, and mobility.

Exactly how hoplite warfare was fought – what really happened when “the bell rang” – is highly disputed by ancient military historians, even today. Hoplite allows you to test out your theories (well, our theories, using your dice) with eleven of the great battles of this era, from the Battle of Leuctra, featuring the huge 60-man deep phalanx of Beotarch Epaminondas …

… to the classic confrontations with the Persian missile-armed troops against the classic Greek hoplite phalanxes.


Hoplite uses detailed mechanics meant to convey all the possibilities of this style of warfare, from The Hellenic Law of Inertia, to Drift to the Right, to the special capabilities of the Persian Light Cavalry (Harassment and Dispersal) to three different levels of Hoplite advance to Combat (the Run Don’t Walk rules) and a whole lot more.  We even still have some good old chariots!


And you get to fight what was the biggest land battle in European history up until Napoleonic times, the immense Battle of Plataea (truly the deciding engagement of the Greco-Persian Wars):  two maps and about 250 combat  counters covering The Greek Contingents from 26 City-States under Pausanias, Spartan Regent and General, vs. The Persians, Medes, Asians (Bactrians, Scythians, Indians and a whole lot of others) and seven Medized Greek city-states, under Mardonius, Persian Commander and son-in-law of The Great King, Darius I.



The package includes Simple GBoH versions for each of the battles along with special rules that highlight the hoplite style of warfare.

Hoplite is the ultimate board game simulation on the birth of Western Warfare. And it lets you see how we stack up with the latest (June 2013) book on the subject:

Men of Bronze: Hoplite Warfare in Ancient GreeceDonald Kagan (Editor), Gregory F. Viggiano (Editor) 


Game Features

TIME SCALE Variable minutes per turn
MAP SCALE 100 yards per hex

1 to 8 hours