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Family or Euro Games → Conquest of Paradise - 2nd Ed.

Conquest of Paradise - 2nd Ed.


PUBLISHED 2007
DESIGNER Kevin McPartland
DEVELOPERS Fred Shachter & Tony Nardo
ART DIRECTOR Rodger B. MacGowan
COMPONENT ART Leland Myrick
COVER PAINTING Herb Kawainui Kane © 2007
PRODUCERS Mark Simonitch, Andy Lewis, Tony Curtis, Rodger MacGowan, & Gene Billingsley


Regular Price: $57.00
 P500 Price: $39.00 
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Product Rating: (4.33)   # of Ratings: 12   (Only registered customers can rate)

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Showing comments 1-6 of 6
1. Jonathan on 3/1/2014, said:

What seemed to be an odd bird for GMT has turned into one of the best convention games, and one of the best easy-to-teach four-player games. It seems inncocuous and friendly when the game begins, but two-thirds of the way through the game, the gloves come off and the war canoes go out. Great game,and I'm looking forward to the 2nd edition, which promises to make an already great game greater!
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2. Dale on 12/12/2013, said:

A marvelous game to show students the exploration of the Pacific by the Polynesians, along with the concept that developing an economy and exploring is more important that attacking your neighbor.
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3. Vlad Nicolae on 4/7/2011, said:

It ain't the ultimate strategy boardgame, but I wasn't expecting that. It's just a fun light euro-wargame that I enjoy playing.
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4. Martin on 4/25/2010, said:

Just played my first game today and am really sorry I waited so long. What a fun game. Underrated and overlooked whn it deserves more attention.
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5. Michael on 8/13/2009, said:

The game is entertaining and educational but I'm not sure about how many real choices one has when playing. I played about 6 times, I believe lost all the games, and I'm never sure if I could have done things significantly differently to change the outcome. Either you find good islands or you don't. Theoretically if you don't you should go on an offensive to take rich islands from others before they have a chance to develop further, but I have yet to see this sort of strategy work. Most often whoever finds the best islands wins, and military offensives are not effective. I still want to play, but I am uncertain as to how much of a game this really is.
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6. Jason L. on 12/19/2007, said:

I got this game just this past week. The short, well-worded rulebook allowed us to dive right in a play. Very good game.
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Showing comments 1-6 of 6

NOTE: The reprint edition of Conquest of Paradise will include a MOUNTED MAPBOARD.

 

  • The Time: Circa 500 A.D.
  • The Place: The first islands of a new culture, later to be known as Polynesia.

The Situation: You lead a tribe looking to expand its influence throughout the South Pacific.

Conquest of Paradise is a game of empire building in the "Polynesian Triangle" of the central Pacific Ocean for two, three, or four players. Players explore the unknown ocean around them, hoping to discover the most lucrative island groups, and colonize them. They build canoes and train warriors to create a force to defend their empire, while forging lines of communication with their developing discoveries. Resources are scarce; using them wisely is a key to victory. Investing in exploration widens your empire. Building warriors strengthens your empire. Investing resources into cultural innovations can yield unexpected dividends, like tattooing, hula dancing, surfing, or even the giant moai statues of Easter Island fame.

Conquest of Paradise is a well-tested, fast-playing design geared to appeal to players who enjoy games like New World, Civilization, and Conquistador. You can learn the game in 10-15 minutes and finish a complete game in 60-90 minutes.

Conquest of Paradise is a game of exploration and empire building, but also (as you'd expect from a GMT game) CONFLICT. Choosing when to build those expensive warriors, and when and where to fight, given limited resources, is key to your success.

Game Components

  • One 34" x 22" color game map of the Pacific Ocean, spanning from Australia to America
  • 176 colorful 5/8" game pieces depicting Polynesian warriors, canoes, and colonists
  • 140 additional 1/2" game markers, representing Polynesian villages, intensive agriculture, and discovered islands
  • 50 Wood village markers
  • 28 Discovery Tiles, depicting Polynesian island groups
  • 28 illustrated cultural innovations cards
  • 27 illustrated random event cards
  • One full-color Rule Book with examples of play, advanced rules, historic references, and only seven pages of rules.
  • One Designer’s Notes book with twenty pages of Polynesian history, geography and mythology, player’s notes and designer’s notes.
  • Four full-color 8 1/2" x 5 1/2” player reference cards
  • One six-sided die.