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Combat Commander → Combat Commander: Mediterranean - Reprint Ed.

Combat Commander: Mediterranean - Reprint Ed.

COMPONENTS:
352 x large counters (5/8")
140 x small counters (1/2")
216 x 2.5 x 3.5 cards
6 x 2-sided 17 x 22 maps (twelve maps in total)
3 x 2-sided player aid cards
1 x 32-page Playbook

ONLINE RESOURCES

  • Designer Tournament Scenarios [361 Kb pdf]
  • Official VASSAL Module for CC:E, CC:M & Paratroops (1.8), by Tim McCarron
  • VASSAL ReadMe
  • v1.1 CC rulebook [5MB pdf]

  • DESIGNER: Chad Jensen
    DEVELOPER: John Foley
    ART DIRECTOR/COVER ART: Rodger B. MacGowan
    MAP ART: Leland Myrick & Chad Jensen
    COUNTER ART: Lee Brimmicombe-Wood
    CARD DESIGN: Mark Simonitch & Chad Jensen
    PROOFREADER: Kai Jensen
    PRODUCERS: Andy Lewis, Tony Curtis, Rodger MacGowan, Gene Billingsley, & Mark Simonith
    PRODUCTION COORDINATOR: Tony Curtis
    PACKAGE DESIGN: Rodger B. MacGowan


    Price: $85.00 
    Quantity:  

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    Product Rating: (4.64)   # of Ratings: 28   (Only registered customers can rate)

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    Sort: New to Old RE-SORT COMMENTS:

    Showing comments 1-11 of 11
    1. Karl on 7/22/2013, said:

    A must have for anyone who like Combat Commander
    Was this comment helpful? yes no   (3 people found this comment helpful, 1 did not)
    2. Nicolas on 3/4/2013, said:

    Excellent expansion to an already excellent game!
    Was this comment helpful? yes no   (2 people found this comment helpful, 1 did not)
    3. Charles on 2/11/2010, said:

    The ability to randomly generate missions with a variety of match-ups just makes a great game fantastic!
    Was this comment helpful? yes no   (5 people found this comment helpful, 0 did not)
    4. John on 12/31/2009, said:

    I do not generally enjoy tactical level games. This game is one of the best (most fun) games I have ever played. We play over and over and are ready to play it again. The random scenario generator is well designed and produces balanced games between what appears to be unbalanced forces. Can't say praise this game enough.
    Was this comment helpful? yes no   (6 people found this comment helpful, 0 did not)
    5. Ronald on 1/3/2009, said:

    Continues the successful design of CC:E.
    Was this comment helpful? yes no   (3 people found this comment helpful, 3 did not)
    6. Stephen on 3/25/2008, said:

    I can't get too much of this great system... especially happy to see us Brits and the Commonwealth forces make an apperance. Just keep them coming GMT this is superbe.
    Was this comment helpful? yes no   (2 people found this comment helpful, 4 did not)
    7. J. R. on 3/11/2008, said:

    I thought the original was good, but my word what a stunning follow-up! Could do with a few more scenarios on the Western desert but hey it's more than made up for in other ways. One critisism, how about some tanks for desert warfare - maybe just a few small ones? Please?
    Was this comment helpful? yes no   (3 people found this comment helpful, 2 did not)
    8. Steve on 2/20/2008, said:

    Solid expansion to a great series. Hope to soon see expansion modules to highlight the new nations that are included.
    Was this comment helpful? yes no   (3 people found this comment helpful, 2 did not)
    9. Jim on 12/22/2007, said:

    A great addition to a wonderful game. The addition of the Brits, French and Italians really adds some flavor to the game.
    Was this comment helpful? yes no   (3 people found this comment helpful, 3 did not)
    10. Arthur on 12/19/2007, said:

    I really enjoy Combat Commander and the additional nationalities added in this expansion.
    Was this comment helpful? yes no   (1 people found this comment helpful, 4 did not)
    11. Jorge on 12/14/2007, said:

    A great expansion for a great game.
    Was this comment helpful? yes no   (3 people found this comment helpful, 2 did not)
    Showing comments 1-11 of 11

    Combat Commander: Volume II - Mediterranean (or "CC:M") is the sequel to Combat Commander: Volume I - Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family:  

  • Britain & the Commonwealth
  • France & the Allied Minors
  • Italy & the Axis Minors

    This second game in the Combat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.

    FATE CARDS: As for Germany, Russia and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelyhood of surrender for broken Italian units; quality Orders, Actions, and Events for the French but saddled with only a "1" discard capability; etc.). CC:M's Playbook will include the following:  

  • 12 new historical scenarios, each one including at least one of the three new nationalities.
  • An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander gets even better with this new addition to the family.
  • A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice!
  • Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle.
  • Additional designer's notes and play hints.
  • And more...

    Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell.

    NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it.

      Game Features

      TIME SCALE several minutes per turn
      MAP SCALE 30 meters per hex
      UNIT SCALE Squads, Fire Teams, and Leaders
      NUMBER OF PLAYERS Two