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Combat Commander → Combat Commander: Mediterranean - Reprint Ed.

Combat Commander: Mediterranean - Reprint Ed.

COMPONENTS
  • 352 x large counters (5/8")
  • 140 x small counters (1/2")
  • 216 x 2.5 x 3.5 cards
  • 6 x 2-sided 17 x 22 maps (twelve maps in total)
  • 3 x 2-sided player aid cards
  • 1 x 32-page Playbook
LIVING RULES ONLINE RESOURCES REVIEWS

DESIGNER: Chad Jensen
DEVELOPER: John Foley
ART DIRECTOR/COVER ART: Rodger B. MacGowan
MAP ART: Leland Myrick & Chad Jensen
COUNTER ART: Lee Brimmicombe-Wood
CARD DESIGN: Mark Simonitch & Chad Jensen
PROOFREADER: Kai Jensen
PRODUCERS: Andy Lewis, Tony Curtis, Rodger MacGowan, Gene Billingsley, & Mark Simonith
PRODUCTION COORDINATOR: Tony Curtis
PACKAGE DESIGN: Rodger B. MacGowan


Price: $85.00 
Quantity:  

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Product Rating: (4.66)   # of Ratings: 29   (Only registered customers can rate)

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Showing comments 11-12 of 12 (Previous 10) Click Here to see all comments
11. Arthur on 12/19/2007, said:

I really enjoy Combat Commander and the additional nationalities added in this expansion.
Was this comment helpful? yes no   (2 people found this comment helpful, 4 did not)
12. Jorge on 12/14/2007, said:

A great expansion for a great game.
Was this comment helpful? yes no   (5 people found this comment helpful, 2 did not)
Showing comments 11-12 of 12 (Previous 10) Click Here to see all comments

Combat Commander: Volume II - Mediterranean (or "CC:M") is the sequel to Combat Commander: Volume I - Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family:  

  • Britain & the Commonwealth
  • France & the Allied Minors
  • Italy & the Axis Minors

    This second game in the Combat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.

    FATE CARDS: As for Germany, Russia and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelyhood of surrender for broken Italian units; quality Orders, Actions, and Events for the French but saddled with only a "1" discard capability; etc.). CC:M's Playbook will include the following:  

  • 12 new historical scenarios, each one including at least one of the three new nationalities.
  • An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander gets even better with this new addition to the family.
  • A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice!
  • Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle.
  • Additional designer's notes and play hints.
  • And more...

    Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell.

    NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it.

      Game Features

      TIME SCALE several minutes per turn
      MAP SCALE 30 meters per hex
      UNIT SCALE Squads, Fire Teams, and Leaders
      NUMBER OF PLAYERS Two