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Best Sellers - Current Year → Ardennes '44 - Reprint Edition

Ardennes '44 - Reprint Edition

REPRINT
The reprint has two full size maps than the 2003 version, more combat units (a few less markers), all player aids in color, and a Patton Counterattack Scenario (Dec 22nd to the 30th). The campaign game can also be extended from Dec 26th to Dec 30th.

COMPONENTS

  • 570 full-color 9/16" counters
  • One and a half full-color mapsheets (total size 30"x37")
  • 40 Page Rulebook/Playbook (with examples of play and designer's notes)
  • 2 Player Aid Cards
  • One Quick-start Setup Display
  • Two Six-sided dice

    2nd Edition Samples

    LIVING RULES ONLINE RESOURCES REVIEWS

  • PUBLISHED: 2003, 2012
    DESIGNER: Mark Simonitch
    DEVELOPER: Tony Curtis
    ART DIRECTOR/PACKAGING: Rodger B. MacGowan
    MAP ART: Mark Simonitch
    COUNTER ART: Mark Simonitch
    PRODUCERS: Rodger MacGowan, Gene Billingsley, Tony Curtis, Andy Lewis, and Mark Simonitch


    Regular Price: $55.00
     P500 Price: $38.00 
    Quantity:  

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    Product Rating: (4.88)   # of Ratings: 17   (Only registered customers can rate)

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    Showing comments 1-9 of 9
    1. Gary on 8/15/2012, said:

    Great system and playable like new thicker counters
    Was this comment helpful? yes no   (7 people found this comment helpful, 0 did not)
    2. Scott on 9/7/2010, said:

    I wanted to love this game, but after setting it up the American counters just blended into the map for me. A very good game, but somewhat hard for me to see.
    Was this comment helpful? yes no   (12 people found this comment helpful, 2 did not)
    3. Robert (Skip) on 6/9/2009, said:

    I own more than a dozen Bulge/Ardennes Offensive board games including Wacht am Rhein, Bitter Woods and Battles for the Ardennes. It is my opnion that Ardennes '44 is the best game and sumulation on the subject. The game system is not too complex nor too simple. It is not just a game nor is it an extremely deep simulation but balances out the need for a game playable in a day and a game with a wealth of historical feel.
    Was this comment helpful? yes no   (15 people found this comment helpful, 1 did not)
    4. Yiannis on 11/19/2008, said:

    Best Bulge game. Very nice components of units and counters that do all the needed work. The map is the most detailed I 've ever seen-a mounted version would be better. Hard to learn but totaly realistic rules. Balanced victory conditions. The only bad thing: after playing A44 you wouldn't want to play another Bulge game.
    Was this comment helpful? yes no   (10 people found this comment helpful, 1 did not)
    5. peter on 5/7/2008, said:

    best bulge game...accurately reflects the strenth of allied infantry regiments and panzer unit strengths and weaknesses. first rate job on the road net and rules...which will tie down the german advance. ive played this game about 30 times...and never had a heinie win...the allies keep plugging the gaps with there small units to stall the advance. fine fine game. peter, natchez ms
    Was this comment helpful? yes no   (6 people found this comment helpful, 1 did not)
    6. John on 10/19/2007, said:

    The best simulation of the battle so far. For a change the Elsonborn ridge actually holds in a wargame. Playing the game creates an awesome narrative which feels very realistic
    Was this comment helpful? yes no   (3 people found this comment helpful, 1 did not)
    7. Mitchell on 9/28/2007, said:

    Best Bulge game I've ever played. Innovative mechanics and fantastic art combine to make an absolutely astounding game.
    Was this comment helpful? yes no   (3 people found this comment helpful, 3 did not)
    8. Alex on 9/27/2007, said:

    An excellent Bulge game. I particularly liked the zones of control rules and the terrain modeling. This seemed to produce very realistic results.
    Was this comment helpful? yes no   (6 people found this comment helpful, 2 did not)
    9. Ola on 9/26/2007, said:

    The basic system is very good and with the chrome it amkes a great game indeed. I like the possibility of creating your own kampfgruppen for the Germans by having the tank units at batallion level while the grenadiers are at regimental level. Compared to older designs that showed the tanks at regimental level as well (they never fought as regiments but as combined arms teams with the tank battalions used alongside grenadier regiments) this is superior. This a favourite.
    Was this comment helpful? yes no   (9 people found this comment helpful, 2 did not)
    Showing comments 1-9 of 9

    December 16, 1944
    After a period of fog, rain, and snow blankets the area, three German armies unleash 26 divisions against thinly held American lines in the Ardennes forest of Belgium and Luxembourg. The objective of the Germans is to push through the Ardennes, then cross the Meuse River and head for Antwerp. Hitler hopes to split the Allied armies apart and smash their vital supply port at Antwerp. Can the Americans stop them?

    Historically, the German army trampled the American VIII Corps and penetrated within two miles of the Meuse. The Americans stubbornly fought the Germans at many critical crossroads slowing and then stopping Germany's elite forces. Historically, the German offensive achieved little except to create a "bulge" in the American line.

    Ardennes '44 explores this fascinating campaign with a detailed order of battle and an extremely accurate Ardennes game map which covers the area from the Our River to the Meuse. Ardennes '44 covers the period from December 16th to the 26th. Two shorter one-map scenarios are included which cover the initial stages of the German attack. The Ardennes '44 game system is designed by Mark Simonitch, winner of the CSR James F. Dunnigan Award for Design Elegance and Best WWII Board Game of 2000 for Ukraine '43.

    The result is Ardennes '44, a game that both the "Bulge enthusiast" and the casual player will enjoy. German attacks follow historical advance routes, and the Bastogne and St. Vith defense perimeters are often as large as they were historically (instead of one big stack of units in the town itself). The Allied player has a chance at holding Elsenborn Ridge and making the Germans pay dearly for the twin villages of Rockerath and Krinkelt. Likewise, the German player has an equal chance of changing history and reaching the Meuse River.
     

    Game Features

    TIME SCALE 12 hours per turn
    MAP SCALE 1.6 miles per hex
    UNIT SCALE Regimental-level including battalions for tank units and some infantry battalions
    NUMBER OF PLAYERS One or two
    SPECIAL FEATURES »Night Turns »Tank Destroyers »Weather »Air Supply »Determined Attack/Defense Options »Traffic Jams & Roadblocks »Bridge Demolition/Construction »Disengagement »Armor ratings »Corps level artillery »von Der Heydte's parachute battalion »Skorzeny's 150th Panzer Brigade