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Family or Euro Games → Conquest of Paradise

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Conquest of Paradise

ERRATA, as of 10/19/07

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PUBLISHED 2007
DESIGNER Kevin McPartland
DEVELOPERS Fred Shachter & Tony Nardo
ART DIRECTOR Rodger B. MacGowan
COMPONENT ART Leland Myrick
COVER PAINTING Herb Kawainui Kane © 2007
PRODUCERS Tony Curtis, Rodger MacGowan, Andy Lewis, Gene Billingsley & Mark Simonitch


Regular Price: $46.00
 On Sale For: $25.00 
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Product Rating: (4.22)   # of Ratings: 9   (Only registered customers can rate)

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Showing comments 1-4 of 4
1. Vlad Nicolae on 4/7/2011, said:

It ain't the ultimate strategy boardgame, but I wasn't expecting that. It's just a fun light euro-wargame that I enjoy playing.
Was this comment helpful? yes no   (2 people found this comment helpful, 0 did not)
2. Martin on 4/25/2010, said:

Just played my first game today and am really sorry I waited so long. What a fun game. Underrated and overlooked whn it deserves more attention.
Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
3. Michael on 8/13/2009, said:

The game is entertaining and educational but I'm not sure about how many real choices one has when playing. I played about 6 times, I believe lost all the games, and I'm never sure if I could have done things significantly differently to change the outcome. Either you find good islands or you don't. Theoretically if you don't you should go on an offensive to take rich islands from others before they have a chance to develop further, but I have yet to see this sort of strategy work. Most often whoever finds the best islands wins, and military offensives are not effective. I still want to play, but I am uncertain as to how much of a game this really is.
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4. Jason L. on 12/19/2007, said:

I got this game just this past week. The short, well-worded rulebook allowed us to dive right in a play. Very good game.
Was this comment helpful? yes no   (7 people found this comment helpful, 1 did not)
Showing comments 1-4 of 4
  • The Time: Circa 500 A.D.
  • The Place: The first islands of a new culture, later to be known as Polynesia.
  • The Situation: You lead a tribe looking to expand its influence throughout the South Pacific.

    Conquest of Paradise is a game of empire building in the "Polynesian Triangle" of the central Pacific Ocean for two, three, or four players. Players explore the unknown ocean around them, hoping to discover the most lucrative island groups, and colonize them. They build canoes and train warriors to create a force to defend their empire, while forging lines of communication with their developing discoveries. Resources are scarce; using them wisely is a key to victory. Investing in exploration widens your empire. Building warriors strengthens your empire. Investing resources into cultural innovations can yield unexpected dividends, like tattooing, hula dancing, surfing, or even the giant moai statues of Easter Island fame.

    Previously announced by Phalanx Games (but later returned to the designer when they changed the direction of their game line), Conquest of Paradise is a well-tested, fast-playing design geared to appeal to players who enjoy games like New World, Civilization, and Conquistador. You can learn the game in 10-15 minutes and finish a complete game in 60-90 minutes.

    Conquest of Paradise is a game of exploration and empire building, but also (as you'd expect from a GMT game) CONFLICT. Choosing when to build those expensive warriors, and when and where to fight, given limited resources, is key to your success.

    Game Components
    o One 34" x 22" color game map of the Pacific Ocean, spanning from Australia to America
    o 176 colorful 5/8" game pieces depicting Polynesian warriors, canoes, and colonists
    o 140 additional 1/2" game markers, representing Polynesian villages, intensive agriculture, and discovered islands
    o 28 Discovery Tiles, depicting Polynesian island groups
    o 27 illustrated cultural innovations cards
    o One player's manual with examples of play, advanced rules, player's notes, designer's notes, historic references, and just four pages of rules
    o Four 8 1/2" x 5 1/2" player reference cards
    o One six-sided dice