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2014 Releases → Blood & Roses

Blood & Roses

COMPONENTS
  • Two 16" x 34" backprinted maps
  • Two and 1/2 Color Countersheets
  • Two 11" x 25" Player Aid Cards
  • One 8.5" x 11" Player Aid Card
  • Rule Book
  • Battle Book
  • Two 10-sided dice
LIVING RULES ONLINE RESOURCES

PUBLISHED: 2014
DESIGNER: Richard H. Berg
DEVELOPER: Ralph Shelton
COUNTER ART: Mike Lemick, Charlie Kibler, Rodger B. MacGowan
MAP ART: Charlie Kibler
PRODUCERS: Mark Simonitch, Tony Curtis, Rodger MacGowan, Andy Lewis, Gene Billingsley


Price: $59.00 
Quantity:  

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Product Rating: (5.00)   # of Ratings: 1   (Only registered customers can rate)

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Showing comments 1-1 of 1
1. Jeffrey D on 3/4/2014, said:

This series just keeps getting better and better. Tight rules, historical maps and great looking counters. and now with color set up sheets! Nice job RnR.
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Showing comments 1-1 of 1

Battles in the Wars of the Roses
England, 1455 – 1487

 

Fast playing . . . easily understandable rules . . . unusual battles . . . lots of action . . . lots of color . . . great leaders . . . lots of Fun. GMT’s series on Warfare in the Middle Ages, Men of Iron, enables you to see and simulate a major turning point in military weaponry and tactics, with the third game in the series, Blood & Roses.

Blood & Roses
focuses on the battles of the Wars of the Roses in England, between 1455 and 1487. This was warfare in which most men were truly "of iron", heavily and totally armored to such a point that their mobility was suspect. It was also the introduction of gunpowder – mostly field artillery – in noticeable numbers. And while many English men-at-arms were mounted, they did so almost entirely for transport. Most fighting was on foot … and it was quite vicious.  

Historical Note
: The game’s title refers to the heavy casualty rates and the names given to many of the fields after the battles: Bloody Meadow, Bloody Field, et al.

Blood & Roses is designed for quick learning and easy play. Game rules are short, there are no "turns" - play is Continual, with ample opportunities to steal play from your opponent - and combat resolution is a single dieroll. Playing time is about 1-2 hours, per battle.

Blood & Roses is also GMT’s gift to the gamer who enjoys playing solitaire – the system can easily be played solo or face-to-face play without any loss in insight or Fun - to see what happened in these famous battles and why.


Battles:

  • 1st St. Albans (22 May 1455) marks the first major engagement in the Wars of the Roses. Richard, Duke of York and his ally, Richard Neville, Earl of Warwick, defeated the Lancastrians under Edmund, Duke of Somerset, who was killed during the battle. York also captured Henry VI and forced Henry to appoint him Constable of England  
  • Blore Heath (23 September, 1459) where greatly outnumbered Yorkist infantry used the longbow and a defensive position to drive off the Lancastrian Men-at-Arms.
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  • 2nd St. Albans (17 February, 1461) where the Lancastrians drove the Yorkists out of the town and then destroyed Warwick’s strangely deployed army, even when sturdily defended by hedges, caltrops and spiked netting.
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  • Towton (29 March, 1461) is easily biggest battle in the box and the biggest in the entire series. It uses over 200 combat units and, much like the actual battle, will probably take a long time to play. It is mostly crash and bash, with little room for maneuver, all fought in a blinding snowstorm!!
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  • Barnet (14 April, 1471) a classic battle of planned deployments, but overlapping wings, cries of treason in the lines, fog of war (actual fog), and the excellent use of reserves.
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  • Tewksbury (4 May, 1471) a battle that shows one of the key terrain features of the battles in this era, extensive hedges and thick underbrush in otherwise clear fields.

  • Bosworth (22 August, 1485) the best-known battle of the wars and the tragic (I think) death of King Richard III in a battle he should have won. Using the latest information as to where the battle took place, let’s see if you can cancel out the Tudor dynasty.

Game Features

TIME SCALE 1 to 5 hours
MAP SCALE 50 yards per hex
UNIT SCALE 250 Infantry and Cavalry, 150 Handgunners, and several Cannons per counter
NUMBER OF PLAYERS 1 - 2