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Twilight Struggle Deluxe Edition - 2014 Reprint

COMPONENTS: LIVING RULES DELUXE EDITION ONLINE RESOURCES: PREVIOUS EDITIONS ONLINE RESOURCES: AWARDS:
  • Charles S. Roberts Award for Best Modern Era Boardgame 2005
  • The International Gamers Award for General Strategy, Two Player 2006
  • The International Gamers Award for Historical Simulation, 2006
  • The Boardgamegeek, Golden Geek Award for Best Wargame 2006
  • The Boardgamegeek, Golden Geek Award for Best 2 player game.
  • Nominee Games Magazine Best Historical Simulation 2007
  • Nominee Origins Awards Historical Boardgame of the Year 2005
REVIEWS:

PUBLISHED: 2005, 2006, 2008, 2009, 2011, 2012
DESIGNER: Ananda Gupta & Jason Matthews
ART DIRECTOR: Rodger B. MacGowan
MAP, CARD, & COUNTER ART: Mark Simonitch
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


Price: $60.00 
Quantity:  

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Product Rating: (4.82)   # of Ratings: 104   (Only registered customers can rate)

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Showing comments 11-20 of 42 (Previous 10 | Next 10) Click Here to see all comments
11. Barry on 10/20/2010, said:

Great game. It really imerses you with a feel for the time period. It does not have battles and sieges that you find in other CDG's such as Wilderness War. Instead, the game focuses on the unrest and uncertainty in alliances that was the crux of the cold war. BK
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12. Tony on 10/6/2010, said:

Great 2 player game. Easy to learn.
Was this comment helpful? yes no   (2 people found this comment helpful, 0 did not)
13. emmanuel on 8/6/2010, said:

Excellent. Easy to learn, fast to play. Terrific suspense. Better if played lots of times to counterbalance bad luck.
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14. Hugues on 3/25/2010, said:

Twilight Struggle a l'élégance de la simplicité de ses règles et procure l'excitation de la mégalomanie de son thème. De plus, l'édition Deluxe est superbe !
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15. Carlos Ocana on 3/25/2010, said:

Simple yet very flexible rules. This game gets the feeling of the Cold War.
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16. Konstantinos on 1/26/2010, said:

2 thing didn't like 1)the awful light blue dirty card's background 2)the nasty cup mark on the left side of the map But Great game
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17. Tong on 1/24/2010, said:

A SUPERB GAME FOR COLLECTORS
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18. Marc on 10/18/2009, said:

simply a wonderful game
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19. Tim on 10/2/2009, said:

Brilliant and original. Gupta and Matthews are two of the best game designers out there.
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20. Michael E. on 7/10/2009, said:

If you grew up during the Cold War then this game may hold a special appeal for you. Gameplay demands your attention to every detail and there are many opportunities to surprise your opponent and to be surprised!
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Showing comments 11-20 of 42 (Previous 10 | Next 10) Click Here to see all comments

TWILIGHT STRUGGLE is my all-time favorite game. It is a brilliant first design by the team of Jason Matthews and Ananda Gupta. It takes the card-driven genre of games like WE THE PEOPLE, HANNIBAL; ROME VS. CARTHAGE, and WILDERNESS WAR to its highest peak. Every game is different and the game gets better and better as you become more familiar with the individual cards. You are surprised as hidden combos are revealed game after game. Every turn is filled with tension as you try to figure out the best way to play the hand of cards you've been dealt. Gaming simply doesn't get any better than thi
s.
- Alan R. Moon
 
On November 9th of 2009, the world marked the 20th Anniversary of the conclusion of the Cold War.  That was the day that the Cold War's most tangible symbol -- the Berlin Wall -- was relegated to the ash heap of history.  Unlike the 20th Century's other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism.  We had avoided what many thought inevitable -- the destruction of mankind through armed conflict between the Soviet Union and the United States.  Overnight, the face of Europe had changed.  Suddenly, all things were possible.

That was now 23 years ago.  Sadly, we all learned that the end of the Cold War was not "the end of history."  Mankind would find new ways to divide itself. While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place.  Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world's attention.



 

This Deluxe Edition of Twilight Struggle seeks to capture the feeling of  that earlier era.  Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945.  Players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis.

This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known.  We cannot think of a better way to commemorate this vital piece of world history. We invite you to relieve an era with the words uttered by one of  its most iconic statesmen:

"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle" - John F. Kennedy

 
Components:
  • Heavy duty 9 x 12 x 2 inch box
  • Mounted map with revised graphics
  • Two double-thick counter sheets with 228 counters
  • Deck of 110 event cards (increased from 104)
  • Revised rules and player aid cards
  • Two six-sided dice

Game Features

TIME SCALE approx. 3-5 years per turn
MAP SCALE Point-to-point system
UNIT SCALE Influence markers
NUMBER OF PLAYERS 1 - 2