Your Account | Login | Shopping Cart (0) | Checkout  
 
  Search:

Merchant Services
2013 Releases → 1914, Offensive à outrance

1914, Offensive à outrance

COMPONENTS
  • Seven and 1/2 full-color 1/2" countersheets
  • Three full-color mapsheets
  • Four Army Organizational display sheets
  • Four identical player aid cards
  • Rule Book
  • Scenario Book
  • Game Turn record track card
  • Four 6-sided dice
ONLINE RESOURCES

PUBLISHED: 2013
DESIGNER: Michael Resch
DESIGN ASSISTANCE: Rian van Meetern
DEVELOPER: Dick Vohlers
MAP ART: Michael Resch & Scott Stewart
COUNTER ART: Michael Resch
ART DIRECTOR & PACKAGE DESIGN: Rodger B. MacGowan
PRODUCTION COORDINATOR: Tony Curtis
PRODUCERS: Tony Curtis, Rodger MacGowan, Andy Lewis, Gene Billingsley & Mark Simonitch


Price: $115.00 
Quantity:  

E-mail this product to a friend E-mail this product to a friend







Product Rating: (4.50)   # of Ratings: 2   (Only registered customers can rate)

(Only registered customers can rate)

1 - Terrible
2 - Bad
3 - OK
4 - Good
5 - Great
0% 50% 100%

Sort: New to Old RE-SORT COMMENTS:

Showing comments 1-1 of 1
1. St.John on 2/25/2014, said:

Excellent rules and first class components provide dedicated gamers with a brilliant simulation of the early days on the Western Front. A truly fascinating piece of history - forget the stalemate in the trenches!
Was this comment helpful? yes no   (1 people found this comment helpful, 0 did not)
Showing comments 1-1 of 1

1914, Offensive à outrance, The Initial Campaigns on the Western Front in WWI realistically covers the battles fought in Belgium, France, and Germany during the first months of World War One.

Historically, Germany launched its armies through Belgium and northern France in an attempt to achieve a quick triumph and avoid a long costly two-front war. The first weeks of the war resulted in a series of German victories that took them to the outskirts of Paris. There, in early September, the French counter-attacked at the River Marne and forced the Germans into a short withdrawal. Subsequently, when the Allied counter-offensive stalled at the Aisne River, the belligerents unsuccessfully maneuvered to outflank each other in what is known as the “Race to the Sea.” The campaigning season ended in exhaustion and stalemate at the Battle of Ypres.

1914, Offensive à outrance (translation: Offensive to excess) is a comprehensively researched model that explores this fascinating set of campaigns with an accurate order of battle and detailed game map. The map encompasses the entire theater of war from the English Channel to the Swiss Border. The game system used is a streamlined derivative of the 1914, Twilight in the East system, modified to speed play, with care not to lose focus on those aspects of warfare that made the opening stages of WWI so unique. This game system, in conjunction with the accurate map, allows the German advance to be conducted along historical routes with the eminent “Open Flank” present (instead of units strung out from map edge to map edge). The Allied player has an opportunity to recreate a “Miracle of the Marne” type victory or to stop the Germans earlier. Likewise, the German player has a chance to change history and defeat the Allies’ armies in 1914. 

The Grand Campaign scenario covers the period from the fall of Liege on August 16th to exhaustion at Ypres in mid-November. Two shorter scenarios, The Battle for Lorraine (a learning scenario) and From the Marne to Stalemate are also provided.

1914, Offensive à outrance  is a playable “Monster Game” designed with the expressed goal that the majority of the game can be completed by four dedicated players in one five-day long Expo. The 24-page rules booklet is concise, well written and organized. The game is exciting and gives wonderful insights into one of the most important campaigns of the twentieth century. The result is that 1914, Offensive à outrance is a game that the "WW1 enthusiast" must have and that a gaming connoisseur will enjoy. 

1914, Offensive à outrance is designed by Michael Resch, winner of the 2007 CSR Award for Best pre-WWII Board Game and Best Wargame Graphics for his design 1914, Twilight in the East (GMT 2007).

TIME SCALE Each turn = 2 to 4 days
MAP SCALE 8km per hex
UNIT SCALE Divisions with independent Brigades
NUMBER OF PLAYERS 1 - 4