Since its release in 2005, GMT's Twilight Struggle boardgame has brought the strategic challenges of fighting the Cold War to life on the game tables of tens of thousands of strategy game players worldwide. Over the years, one of the most oft-repeated pieces of feedback from players of Twilight Struggle has been "When are you going to make a Twilight Struggle computer game that lets us play against an AI and against other players?" We've been working on the answer to that question for the past 18 months or so, and are now ready to tell you that the answer is firmly "Coming in Late 2012!" So, as of today, Twilight Struggle, Digital Edition, is officially available for Pre-Order.

Here's a look at the map during initial IP placement, with the map auto-zoomed in on Europe
and eligible Western Europe countries highlighted.
Game Features:
- This is a computer game for Windows PC that faithfully recreates the Twilight Struggle boardgame. All of the cards, rules, and gameplay options are included. Winning strategies for the boardgame will work just as well here (well, except for those times when the AI is truly evil!)
- The game allows for both solo play against a computer AI as well as Internet Play versus a live opponent.
- You can Save and Resume games in progress.
- The User Interface is designed with an auto zoom feature that allows you to use the mousewheel to quickly pan and precisely zoom in to an area of interest or back out to see the big picture.
- The game's operations system is visual and easy to use, allowing card play to be allocated and completed with only mouseclicks - to choose the card, how to use the card, and the location(s) you want to use the card.
- Adding and subtracting Influence is accomplished quickly and easily by clicking the top or bottom of the number area in each country.
- Current region scores can be inspected by hovering the mouse over region score areas.
- Countries eligible for influence placement, coup and realignment are highlighted when selecting the respective options, but before a decision is made
- Card Effects, blocked events, discards, removed cards, early/mid/late war cards can all be viewed at any time.
- A card tray provides an easy summary of held cards, including their Ops value, faction and event playability.
- Real-time chat window for PvP play.
- Map automatically zooms to affected countries during play.
- Game play options include use of Optional cards, Tournament Play, and Chinese Civil War.

Here's a shot from the Headline Phase. Note from top right: A strategic map where you can click to do a quick manual move and zoom, the Tracking section where game info is tracked automatically, a list of your current hand, and your hand of cards - with a button to view them as a fanned hand.
How We are Distributing This Game:
This game will be available only via Digital Download, and only direct from the GMT website. The game will not be sold through any third parties or other online distribution networks.
P500 Orders: We are using the P500 system for pre-orders here, mainly for three reasons:
1. We want to thank you guys who order early (see #2 below) by giving you a great discount ($19 off) on the game.
2. Because we are providing the game via our servers, it's important that we be able to know exactly how many copies we will sell on the day we launch the game, so that we can be sure to have enough server capacity on-hand to handle the load. So although we are not using P500 in our usual manner as a way to determine when we will produce the game, your orders and knowing the total number to expect is going to help us ensure a smooth launch for everyone.
3. Follow-on Games. We need to know as early as possible what our general level of pre-sales are to the GMT customer base. (We have no idea what to expect -- on one hand, TS is the best-selling boardgame we've ever created; on the other, this is our first computer game and we have no in-house sales data on computer games.) We need those numbers so that we can determine whether we can safely green light the next two computer games that we intend to follow this one (Labyrinth and 1989) from this development team. We could certainly move ahead with those projects based on total sales later, but waiting would waste valuable development time. So, basically, if we see 3,000 or so pre-orders for this game, at whatever point that happens, we'll be able to go to the program team and tell them the next game is a "go."
Just a note here for our customers in Europe who have been having such a difficult time with customs fees and many of whom have felt really bad about having to suspend their P500 orders. Well, guys, here's your chance to support GMT and our P500 program without having to worry about shipping costs or customs fees, and get a great discount as well!
When Will the Cards Be Charged?
We still have a lot of testing to complete before we are ready to release this game in the Fall, so we're not nearly ready to set a charge date yet. But what you can expect is that once we know an exact Release Date, we will charge your cards VERY close to that date. (probably just a few days to a week) The only reason we need to pre-charge even by a little here is to allow the office ladies time to contact anyone whose credit card details have changed in time for them to correct that before the game is released.
What if I Pre-Order then Change My Mind Before the Game is Released?
You can cancel a P500 pre-order for this game just as easily as you can for any P500 game -- directly from your account on the website, without even contacting GMT. We hope you won't do that en masse, of course :-), but should you need to, it's no problem.
Will We Have an Opportunity to See Another Demo before the Game Releases? Yes. This summer we will spend most of our time tweaking the AI and using in-house and outside test teams to help us squash bugs! There is also some cosmetic work left to be done (We're still not in love with the fonts used for the Influence numbers, for example). So as we move through that process, we want to provide another demo (like the one on our YouTube Channel from several months ago) so you guys can see our progress and get an even better feel for whether this game is for you.
Minimum System Requirements:
- Operating System: Windows XP SP3/ Windows Vista SP2/ Windows 7
- Memory: 2GB RAM
- Hard Disk Space: 150MB Free
Can I Play This Game On a Mac?
This is not a native Mac program - it's for Windows PC. The Mac, especially newer models, has the ability to run Windows OS through it's Bootcamp or other third-party Virtualization programs with generally excellent results. We haven't yet tested this program on a Mac, so one of the things we're going to be looking for as we build our test teams this summer is some Mac Bootcamp users to test the game's functionality on a Mac. And of course, we will update you on those results as soon as we have them.

Here's the interface during an Action Round, with your cards fanned out and "Comecon*" selected. Note the easy-to-use buttons in the Action Round box that let you determine how to use the card and how to sequence the opposing player's event.
Original Game Design: Jason Matthews and Ananda Gupta