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Card-Driven Games → Empire of the Sun

Empire of the Sun


PUBLISHED: 2005
DESIGNER: Mark Herman
DEVELOPER: Stephen Newberg
ART DIRECTOR: Rodger B. MacGowan
MAP & CARD ART: Mark Simonitch
COUNTER ART: Mark Simonitch, Dave Lawrence, & Rodger B. MacGowan
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


Regular Price: $75.00
 On Sale For: $52.00 
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Product Rating: (4.62)   # of Ratings: 26   (Only registered customers can rate)

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Showing comments 1-6 of 6
1. Lopo on 11/27/2011, said:

Great Game!
Was this comment helpful? yes no   (2 people found this comment helpful, 3 did not)
2. Scott on 9/7/2010, said:

A seminal game on the War in the Pacific. One of the first games to place intelligence at the center of the gameplay without having artificial mechanics. This is a very, very good game...with a stunning level of support from the designer!
Was this comment helpful? yes no   (11 people found this comment helpful, 0 did not)
3. Cedric on 4/17/2010, said:

Excellant Game. Complex, but very challenging. You must think very carefuly for each of you move, for each card you play. You need a great "sense of strategy/tactics", to advance without too much error, on the path of victory. But you will be reward by a lot of fun if you accomplish a brillant move or counter-move. Good mechanic of play; but you realy need more than 3 or 4 games to master all concepts and rules ; There are many specifics. If you love War in pacific, this game is a must have.
Was this comment helpful? yes no   (5 people found this comment helpful, 3 did not)
4. Koenraad on 12/2/2008, said:

very good game but the japanese player needs nerves of steel and an appetite for masochism
Was this comment helpful? yes no   (3 people found this comment helpful, 3 did not)
5. Tom on 10/26/2007, said:

One of the best games I have ever played. Brilliant!
Was this comment helpful? yes no   (3 people found this comment helpful, 4 did not)
6. Mikolaj on 9/24/2007, said:

One of the best CDG ever made ! :)
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Showing comments 1-6 of 6

Empire of the Sun (EotS) is Mark Herman's third card driven design since he introduced the system to the hobby in We The People. EotS is a strategic level look at the entire War in the Pacific from the attack on Pearl Harbor until the surrender of Japan. EotS is the first card driven game (CDG) to move the system closer to a classic hexagon wargame, while retaining all of the tension and uncertainty people have come to expect from a CDG. Players are cast in the role of MacArthur, Yamamoto, Nimitz, and Mountbatten as you direct your forces across the breadth of the globe from India to Hawaii and from Alaska to Australia. This is represented on a single map based on a 1942 equal area projection of the entire theater of conflict.

As in other games using the CDG system, players try to maximize the impact of their cards even as they hide their intentions and traps from their opponent. The player is faced with a wide set of clear strategic choices. The focus of EotS is on directing major offensive axes of advance. The Japanese early in the game are challenged to achieve their historical expansion as Allied forces battle the clock to react with their in-place forces trying to achieve maximum damage to the hard-to-replace Japanese veteran units.

Combat in EotS is based on successfully bringing superior combined land, air, and sea forces to bear in a two-tiered combat system. The first tier is the resolution of air-naval combat, the second tier covers ground combat. The culmination of both tiers results in one side prevailing in battle.

The key variable in determining strategic victory is the level of U.S. political will. The Japanese win the game by forcing the U.S. into a negotiated peace, which was not achieved historically. The Japanese achieve this by knocking countries like India, China, and Australia out of the war, while inflicting massive casualties on the United States. The delivery of the A-bomb on its historical schedule is not a guarantee, often necessitating Operation Olympic and the invasion of Japan. It is often in its darkest hour that the Japanese find victory in EotS.

EotS scenarios were designed with the busy enthusiast, grognard, and competitive tournament player in mind. EotS was designed to be played n yearly scenarios (1942, 1943, and 1944) of three turns each that play in under two hours. If you are a fan of CDG's, EotS takes the genre into a familiar, but new direction. If you are a fan of classic hexagon wargames, this game has all of the features that brought you to this hobby in the first place, but with a new level of excitement and replayability. The game is comprehensive, but easy to learn.
 

Game Features

TIME SCALE 4 months per turn
MAP SCALE 150 miles per hex
UNIT SCALE

Brigade, Division, Corps, and Army

NUMBER OF PLAYERS 1-2