Your Account | Login | Shopping Cart (0) | Checkout  
 
  Search:

Merchant Services
Multiple Item Order Form → Highway to the Kremlin, New Ed.

Highway to the Kremlin, New Ed.

Banner designs by Rodger B. MacGowan

SneakPeeks

  • See the OSG Page for more details on OSG and all their series games

  • Highway to the Kremlin Discussion Topic on Consimworld

    REVIEWS:

  • Sean Chick's My Introduction to Zucker, via Boardgame Geek (Nice Illustrated Review)



  • Regular Price: $69.00
     P500 Price: $45.00 
    Quantity:  

    E-mail this product to a friend E-mail this product to a friend







    Product Rating: (0.00)   # of Ratings: 0   (Only registered customers can rate)

    There are no comments for this product.

    The time is: 0130 hrs., 23 June 1812

    Napoleon rode upstream from Kovno to select a crossing place over the Niemen River. Removing his familiar colonel's coat he put on the jacket and black-silk kalpak of a Polish lancer. His companions who all advised against this invasion, Berthier, Davout, Caulaincourt, and the engineer Haxo-did the same. The Emperor was in a pensive, somber mood. Galloping back to headquarters, a startled hare got under his horse, causing him to fall.

    This was an inauspicious portent and coupled with his associates' misgivings would have stopped a Roman general in his tracks. Agents brought news placing Bagration near Volkovisk and Barclay between Lida and Keidany, with reserves near Svenciany. From of Ney's Third Corps headquarters at Marianpole, came the report of a Jewish merchant who had just returned from Lithuania: the Russians were pulling their forces back, leaving a few Cossacks to keep an eye on the French. Alexander's generals were left guessing at just how great were the forces Napoleon had brought to their borders. The highest estimates, those of Barclay de Tolly and Phull, credited Napoleon with having close to 250,000 men. In reality, the Grande Armée was twice as massive, totalling 437,500 plus two corps in reserve.*
    (*Curtis Cate, War of the Two Emperors)

    Recent developments:

    Forage values are assigned by province, and you don't have to be in or near a town. As in other games, Cossacks/Vedettes are unable to break the LOC. Cossacks go 90 miles in ten days; twice that on roads. These scouts are restricted from passing beyond 9 MPs of their own LOC. They will be subject to all the rules of attrition. Any vedette that's out of supply goes away at the beginning of the administrative segment of the player turn. That change made it more difficult for the Russian player to cut the French LOC.

    Russian Depots are printed on the map. Either side can (capture or) build depot Wherever the Center of Operations ends its move.

    The French player has all the administrative points in the world. But once they go beyond their LOC, they don't mean a thing. Once on the zero column your Administration could do nothing.

    From Kovno across the first map section to Orsha is 32 hexes. A depot allows you to extend your LOC beyond the limit of 160 miles (16 hexes). For each depot in the LOC you can add 8 hexes to the overall length. Depots can be traced to just like a Center of Operations for Attrition but not for Movement Commands. As the campaign wears on the capacity to garner new Aps plummets.

    If you have played Napoleon at Bay, 1807: The Eagles Turn East, or The Emperor Returns, you already know the Standard (Series 1X) Rules. The first in the Series 5X, there are significant changes on a familiar basis. A one-page index keyed to the paragraph numbers makes look-up easy.
     

    Features:
    Quick-playing, low counter density

    Part of the new Campaigns of Napoleon Series 5X, the map covers European Russia from Tilsit to Moscow at a scale of 1:1,000,000. Turns average 5 days each. Corps and Army-Level Leaders deploy on-map, while Corps-level combat units assigned to each leader record their fluctuating strength on off-map displays. Force Charts provide actual situation for each turn, allowing you to solitaire the historical campaign.

    Map and Counters:
    Two 22 x 34" sections and 280 units.

    Scale:
    10 miles per hex / 5 days per turn / 5,000-man SPs

    Playing Time:
    3 hours up to 9 hours for the campaign.
    Battle Scenarios:
    Opening Moves, 24 June; Borodino, 4 September;
    Retreat, 20 October; Berezina, 19 November.
    Campaign Game starts on the above as well as 4, 9,14, 19, 24, 29 July or 4 August
    .

     

    Game System:
    Campaigns of Napoleon, Series 5X
    Game Design:
    Kevin Zucker

    Components:
    2 Section Maps
    1 Counter Sheet
    Series 5X Standard Rules
    La Route Du Kremlin Exclusive Rules
    Sequence of Play sheet
    4 Section Battle Round sheet
    2 Page Turn Record Track (heavy stock)
    March Tables (heavy stock)
    Organization Displays (heavy stock)
    Leader Manifests (heavy stock)
    Unit Manifests (heavy stock)
    Additional copy of Historical Notes in French!
    2 dice, 1 white, 1 black

     



    Sample Map Section